fix: Update test files to use current API patterns
Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system
Tests now serve as valid API usage examples.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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53 changed files with 614 additions and 586 deletions
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@ -7,24 +7,24 @@ import sys
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def test_grid_none_texture(runtime):
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"""Test Grid functionality without texture"""
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print("\n=== Testing Grid with None texture ===")
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# Test 1: Create Grid with None texture
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try:
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grid = mcrfpy.Grid(10, 10, None, mcrfpy.Vector(50, 50), mcrfpy.Vector(400, 400))
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grid = mcrfpy.Grid(grid_size=(10, 10), pos=(50, 50), size=(400, 400))
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print("✓ Grid created successfully with None texture")
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except Exception as e:
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print(f"✗ Failed to create Grid with None texture: {e}")
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sys.exit(1)
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# Add to UI
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ui = mcrfpy.sceneUI("grid_none_test")
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ui.append(grid)
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# Test 2: Verify grid properties
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try:
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grid_size = grid.grid_size
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print(f"✓ Grid size: {grid_size}")
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# Check texture property
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texture = grid.texture
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if texture is None:
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@ -33,39 +33,41 @@ def test_grid_none_texture(runtime):
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print(f"✗ Grid texture should be None, got: {texture}")
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except Exception as e:
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print(f"✗ Property access failed: {e}")
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# Test 3: Access grid points and set colors
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# Test 3: Access grid points using ColorLayer (new API)
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# Note: GridPoint no longer has .color - must use ColorLayer system
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try:
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# Add a color layer to the grid
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color_layer = grid.add_layer("color", z_index=-1)
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# Create a checkerboard pattern with colors
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for x in range(10):
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for y in range(10):
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point = grid.at(x, y)
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if (x + y) % 2 == 0:
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point.color = mcrfpy.Color(255, 0, 0, 255) # Red
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color_layer.set(x, y, mcrfpy.Color(255, 0, 0, 255)) # Red
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else:
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point.color = mcrfpy.Color(0, 0, 255, 255) # Blue
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print("✓ Successfully set grid point colors")
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color_layer.set(x, y, mcrfpy.Color(0, 0, 255, 255)) # Blue
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print("✓ Successfully set grid colors via ColorLayer")
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except Exception as e:
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print(f"✗ Failed to set grid colors: {e}")
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# Test 4: Add entities to the grid
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try:
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# Create an entity with its own texture
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entity_texture = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
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entity = mcrfpy.Entity(mcrfpy.Vector(5, 5), entity_texture, 1, grid)
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entity = mcrfpy.Entity((5, 5), texture=entity_texture, sprite_index=1, grid=grid)
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grid.entities.append(entity)
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print(f"✓ Added entity to grid, total entities: {len(grid.entities)}")
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except Exception as e:
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print(f"✗ Failed to add entity: {e}")
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# Test 5: Test grid interaction properties
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try:
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# Test zoom
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grid.zoom = 2.0
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print(f"✓ Set zoom to: {grid.zoom}")
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# Test center
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grid.center = mcrfpy.Vector(5, 5)
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# Test center (uses pixel coordinates)
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grid.center = (200, 200)
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print(f"✓ Set center to: {grid.center}")
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except Exception as e:
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print(f"✗ Grid properties failed: {e}")
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@ -86,7 +88,7 @@ mcrfpy.setScene("grid_none_test")
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# Add a background frame so we can see the grid
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ui = mcrfpy.sceneUI("grid_none_test")
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background = mcrfpy.Frame(0, 0, 800, 600,
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background = mcrfpy.Frame(pos=(0, 0), size=(800, 600),
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fill_color=mcrfpy.Color(200, 200, 200),
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outline_color=mcrfpy.Color(0, 0, 0),
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outline=2.0)
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