fix: Update test files to use current API patterns
Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system
Tests now serve as valid API usage examples.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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53 changed files with 614 additions and 586 deletions
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@ -22,14 +22,13 @@ mcrfpy.createScene("grid")
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texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
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# Title
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title = mcrfpy.Caption(400, 30, "Grid Example - Dungeon View")
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title = mcrfpy.Caption(pos=(400, 30), text="Grid Example - Dungeon View")
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title.font = mcrfpy.default_font
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title.font_size = 24
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title.font_color = (255, 255, 255)
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title.fill_color = mcrfpy.Color(255, 255, 255)
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# Create main grid (20x15 tiles, each 32x32 pixels)
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grid = mcrfpy.Grid(100, 100, 20, 15, texture, 32, 32)
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grid.texture = texture
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grid = mcrfpy.Grid(pos=(100, 100), grid_size=(20, 15), texture=texture, size=(640, 480))
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# Define tile types from Crypt of Sokoban
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FLOOR = 58 # Stone floor
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@ -63,36 +62,21 @@ grid.set_tile(12, 8, BOULDER)
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# Create some entities on the grid
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# Player entity
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player = mcrfpy.Entity(5, 7)
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player.texture = texture
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player.sprite_index = 84 # Player sprite
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player = mcrfpy.Entity((5, 7), texture=texture, sprite_index=84, grid=grid) # Player sprite
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# Enemy entities
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rat1 = mcrfpy.Entity(12, 5)
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rat1.texture = texture
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rat1.sprite_index = 123 # Rat
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rat1 = mcrfpy.Entity((12, 5), texture=texture, sprite_index=123, grid=grid) # Rat
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rat2 = mcrfpy.Entity(14, 9)
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rat2.texture = texture
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rat2.sprite_index = 123 # Rat
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rat2 = mcrfpy.Entity((14, 9), texture=texture, sprite_index=123, grid=grid) # Rat
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cyclops = mcrfpy.Entity(10, 10)
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cyclops.texture = texture
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cyclops.sprite_index = 109 # Cyclops
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# Add entities to grid
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grid.entities.append(player)
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grid.entities.append(rat1)
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grid.entities.append(rat2)
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grid.entities.append(cyclops)
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cyclops = mcrfpy.Entity((10, 10), texture=texture, sprite_index=109, grid=grid) # Cyclops
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# Create a smaller grid showing tile palette
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palette_label = mcrfpy.Caption(100, 600, "Tile Types:")
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palette_label = mcrfpy.Caption(pos=(100, 600), text="Tile Types:")
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palette_label.font = mcrfpy.default_font
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palette_label.font_color = (255, 255, 255)
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palette_label.fill_color = mcrfpy.Color(255, 255, 255)
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palette = mcrfpy.Grid(250, 580, 7, 1, texture, 32, 32)
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palette.texture = texture
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palette = mcrfpy.Grid(pos=(250, 580), grid_size=(7, 1), texture=texture, size=(224, 32))
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palette.set_tile(0, 0, FLOOR)
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palette.set_tile(1, 0, WALL)
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palette.set_tile(2, 0, DOOR)
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@ -104,17 +88,17 @@ palette.set_tile(6, 0, BOULDER)
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# Labels for palette
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labels = ["Floor", "Wall", "Door", "Chest", "Button", "Exit", "Boulder"]
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for i, label in enumerate(labels):
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l = mcrfpy.Caption(250 + i * 32, 615, label)
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l = mcrfpy.Caption(pos=(250 + i * 32, 615), text=label)
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l.font = mcrfpy.default_font
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l.font_size = 10
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l.font_color = (255, 255, 255)
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l.fill_color = mcrfpy.Color(255, 255, 255)
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mcrfpy.sceneUI("grid").append(l)
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# Add info caption
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info = mcrfpy.Caption(100, 680, "Grid supports tiles and entities. Entities can move independently of the tile grid.")
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info = mcrfpy.Caption(pos=(100, 680), text="Grid supports tiles and entities. Entities can move independently of the tile grid.")
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info.font = mcrfpy.default_font
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info.font_size = 14
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info.font_color = (200, 200, 200)
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info.fill_color = mcrfpy.Color(200, 200, 200)
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# Add all elements to scene
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ui = mcrfpy.sceneUI("grid")
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