fix: Update test files to use current API patterns

Migrates test suite to current API:
- Frame(x, y, w, h) → Frame(pos=(x, y), size=(w, h))
- Caption("text", x, y) → Caption(pos=(x, y), text="text")
- caption.size → caption.font_size
- Entity(x, y, ...) → Entity((x, y), ...)
- Grid(w, h, ...) → Grid(grid_size=(w, h), ...)
- cell.color → ColorLayer system

Tests now serve as valid API usage examples.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2025-12-29 19:47:48 -05:00
commit 9f481a2e4a
53 changed files with 614 additions and 586 deletions

View file

@ -34,12 +34,15 @@ grid = mcrfpy.Grid(
size=(1024, 768)
)
# Add color layer for floor pattern
color_layer = grid.add_layer("color", z_index=-1)
# Simple floor pattern
for x in range(100):
for y in range(100):
cell = grid.at((x, y))
cell = grid.at(x, y)
cell.tilesprite = 0
cell.color = (40, 40, 40, 255)
color_layer.set(x, y, mcrfpy.Color(40, 40, 40, 255))
# Create 50 entities with random positions and velocities
entities = []
@ -47,15 +50,15 @@ ENTITY_COUNT = 50
for i in range(ENTITY_COUNT):
entity = mcrfpy.Entity(
grid_pos=(random.randint(0, 99), random.randint(0, 99)),
sprite_index=random.randint(10, 20) # Use varied sprites
(random.randint(0, 99), random.randint(0, 99)),
sprite_index=random.randint(10, 20), # Use varied sprites
grid=grid
)
# Give each entity a random velocity
# Give each entity a random velocity (stored as Python attributes)
entity.velocity_x = random.uniform(-0.5, 0.5)
entity.velocity_y = random.uniform(-0.5, 0.5)
grid.entities.append(entity)
entities.append(entity)
ui.append(grid)