Input Enums instead of strings.

This commit is contained in:
John McCardle 2026-01-10 21:31:20 -05:00
commit 9eacedc624
9 changed files with 1205 additions and 0 deletions

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src/PyMouseButton.h Normal file
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#pragma once
#include "Common.h"
#include "Python.h"
#include <SFML/Window/Mouse.hpp>
// Module-level MouseButton enum class (created at runtime using Python's IntEnum)
// Stored as a module attribute: mcrfpy.MouseButton
//
// Values map to sf::Mouse::Button:
// LEFT = 0 (corresponds to "left" in legacy API)
// RIGHT = 1 (corresponds to "right" in legacy API)
// MIDDLE = 2 (corresponds to "middle" in legacy API)
// X1 = 3 (extra button 1)
// X2 = 4 (extra button 2)
//
// The enum compares equal to both its name ("LEFT") and legacy string ("left")
class PyMouseButton {
public:
// Create the MouseButton enum class and add to module
// Returns the enum class (new reference), or NULL on error
static PyObject* create_enum_class(PyObject* module);
// Helper to extract mouse button from Python arg
// Accepts MouseButton enum, string (for backwards compatibility), int, or None
// Returns 1 on success, 0 on error (with exception set)
static int from_arg(PyObject* arg, sf::Mouse::Button* out_button);
// Convert sf::Mouse::Button to legacy string name (for passing to callbacks)
static const char* to_legacy_string(sf::Mouse::Button button);
// Cached reference to the MouseButton enum class for fast type checking
static PyObject* mouse_button_enum_class;
// Number of mouse buttons
static const int NUM_MOUSE_BUTTONS = 5;
};