Input Enums instead of strings.
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187
src/PyInputState.cpp
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187
src/PyInputState.cpp
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#include "PyInputState.h"
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#include <sstream>
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// Static storage for cached enum class reference
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PyObject* PyInputState::input_state_enum_class = nullptr;
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// InputState entries - maps enum name to value and legacy string
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struct InputStateEntry {
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const char* name; // Python enum name (UPPER_SNAKE_CASE)
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int value; // Integer value
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const char* legacy; // Legacy string name for backwards compatibility
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};
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static const InputStateEntry input_state_table[] = {
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{"PRESSED", 0, "start"},
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{"RELEASED", 1, "end"},
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};
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static const int NUM_INPUT_STATE_ENTRIES = sizeof(input_state_table) / sizeof(input_state_table[0]);
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const char* PyInputState::to_legacy_string(bool pressed) {
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return pressed ? "start" : "end";
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}
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PyObject* PyInputState::create_enum_class(PyObject* module) {
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// Build the enum definition dynamically from the table
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std::ostringstream code;
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code << "from enum import IntEnum\n\n";
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code << "class InputState(IntEnum):\n";
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code << " \"\"\"Enum representing input event states (pressed/released).\n";
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code << " \n";
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code << " Values:\n";
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code << " PRESSED: Key or button was pressed (legacy: 'start')\n";
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code << " RELEASED: Key or button was released (legacy: 'end')\n";
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code << " \n";
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code << " These enum values compare equal to their legacy string equivalents\n";
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code << " for backwards compatibility:\n";
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code << " InputState.PRESSED == 'start' # True\n";
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code << " InputState.RELEASED == 'end' # True\n";
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code << " \"\"\"\n";
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// Add enum members
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for (int i = 0; i < NUM_INPUT_STATE_ENTRIES; i++) {
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code << " " << input_state_table[i].name << " = " << input_state_table[i].value << "\n";
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}
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// Add legacy names and custom methods AFTER class creation
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// (IntEnum doesn't allow dict attributes during class definition)
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code << "\n# Add legacy name mapping after class creation\n";
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code << "InputState._legacy_names = {\n";
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for (int i = 0; i < NUM_INPUT_STATE_ENTRIES; i++) {
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code << " " << input_state_table[i].value << ": \"" << input_state_table[i].legacy << "\",\n";
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}
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code << "}\n\n";
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code << R"(
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def _InputState_eq(self, other):
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if isinstance(other, str):
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# Check enum name match (e.g., "PRESSED")
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if self.name == other:
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return True
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# Check legacy name match (e.g., "start")
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legacy = type(self)._legacy_names.get(self.value)
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if legacy and legacy == other:
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return True
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return False
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# Fall back to int comparison for IntEnum
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return int.__eq__(int(self), other)
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InputState.__eq__ = _InputState_eq
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InputState.__hash__ = lambda self: hash(int(self))
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InputState.__repr__ = lambda self: f"{type(self).__name__}.{self.name}"
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InputState.__str__ = lambda self: self.name
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)";
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std::string code_str = code.str();
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// Create globals with builtins
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PyObject* globals = PyDict_New();
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if (!globals) return NULL;
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PyObject* builtins = PyEval_GetBuiltins();
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PyDict_SetItemString(globals, "__builtins__", builtins);
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PyObject* locals = PyDict_New();
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if (!locals) {
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Py_DECREF(globals);
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return NULL;
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}
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// Execute the code to create the enum
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PyObject* result = PyRun_String(code_str.c_str(), Py_file_input, globals, locals);
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if (!result) {
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Py_DECREF(globals);
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Py_DECREF(locals);
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return NULL;
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}
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Py_DECREF(result);
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// Get the InputState class from locals
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PyObject* input_state_class = PyDict_GetItemString(locals, "InputState");
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if (!input_state_class) {
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PyErr_SetString(PyExc_RuntimeError, "Failed to create InputState enum class");
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Py_DECREF(globals);
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Py_DECREF(locals);
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return NULL;
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}
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Py_INCREF(input_state_class);
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// Cache the reference for fast type checking
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input_state_enum_class = input_state_class;
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Py_INCREF(input_state_enum_class);
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// Add to module
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if (PyModule_AddObject(module, "InputState", input_state_class) < 0) {
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Py_DECREF(input_state_class);
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Py_DECREF(globals);
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Py_DECREF(locals);
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input_state_enum_class = nullptr;
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return NULL;
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}
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Py_DECREF(globals);
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Py_DECREF(locals);
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return input_state_class;
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}
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int PyInputState::from_arg(PyObject* arg, bool* out_pressed) {
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// Accept InputState enum member
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if (input_state_enum_class && PyObject_IsInstance(arg, input_state_enum_class)) {
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PyObject* value = PyObject_GetAttrString(arg, "value");
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if (!value) {
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return 0;
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}
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long val = PyLong_AsLong(value);
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Py_DECREF(value);
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if (val == -1 && PyErr_Occurred()) {
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return 0;
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}
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*out_pressed = (val == 0); // PRESSED = 0
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return 1;
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}
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// Accept int
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if (PyLong_Check(arg)) {
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long val = PyLong_AsLong(arg);
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if (val == -1 && PyErr_Occurred()) {
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return 0;
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}
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if (val == 0 || val == 1) {
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*out_pressed = (val == 0);
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return 1;
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}
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PyErr_Format(PyExc_ValueError,
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"Invalid InputState value: %ld. Must be 0 (PRESSED) or 1 (RELEASED).", val);
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return 0;
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}
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// Accept string (both new and legacy names)
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if (PyUnicode_Check(arg)) {
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const char* name = PyUnicode_AsUTF8(arg);
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if (!name) {
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return 0;
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}
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// Check all entries for both name and legacy match
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for (int i = 0; i < NUM_INPUT_STATE_ENTRIES; i++) {
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if (strcmp(name, input_state_table[i].name) == 0 ||
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strcmp(name, input_state_table[i].legacy) == 0) {
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*out_pressed = (input_state_table[i].value == 0);
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return 1;
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}
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}
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PyErr_Format(PyExc_ValueError,
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"Unknown InputState: '%s'. Use InputState.PRESSED, InputState.RELEASED, "
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"or legacy strings 'start', 'end'.", name);
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return 0;
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}
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PyErr_SetString(PyExc_TypeError,
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"InputState must be mcrfpy.InputState enum member, string, or int");
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return 0;
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}
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