.animate helper: create and start an animation directly on a target. Preferred use pattern; closes #175
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21 changed files with 738 additions and 11 deletions
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@ -9,6 +9,9 @@
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#include "GameEngine.h"
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#include "McRFPy_API.h"
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#include "PythonObjectCache.h"
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#include "Animation.h"
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#include "PyAnimation.h"
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#include "PyEasing.h"
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UIDrawable::UIDrawable() : position(0.0f, 0.0f) { click_callable = NULL; }
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@ -1441,3 +1444,153 @@ int UIDrawable::set_on_move(PyObject* self, PyObject* value, void* closure) {
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}
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return 0;
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}
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// Animation shorthand helper - creates and starts an animation on a UIDrawable
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// This is a free function (not a member) to avoid incomplete type issues in UIBase.h template
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PyObject* UIDrawable_animate_impl(std::shared_ptr<UIDrawable> self, PyObject* args, PyObject* kwds) {
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static const char* keywords[] = {"property", "target", "duration", "easing", "delta", "callback", "conflict_mode", nullptr};
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const char* property_name;
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PyObject* target_value;
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float duration;
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PyObject* easing_arg = Py_None;
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int delta = 0;
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PyObject* callback = nullptr;
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const char* conflict_mode_str = nullptr;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOf|OpOs", const_cast<char**>(keywords),
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&property_name, &target_value, &duration,
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&easing_arg, &delta, &callback, &conflict_mode_str)) {
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return NULL;
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}
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// Validate property exists on this drawable
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if (!self->hasProperty(property_name)) {
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PyErr_Format(PyExc_ValueError,
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"Property '%s' is not valid for animation on this object. "
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"Check spelling or use a supported property name.",
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property_name);
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return NULL;
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}
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// Validate callback is callable if provided
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if (callback && callback != Py_None && !PyCallable_Check(callback)) {
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PyErr_SetString(PyExc_TypeError, "callback must be callable");
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return NULL;
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}
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// Convert None to nullptr for C++
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if (callback == Py_None) {
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callback = nullptr;
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}
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// Convert Python target value to AnimationValue
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AnimationValue animValue;
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if (PyFloat_Check(target_value)) {
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animValue = static_cast<float>(PyFloat_AsDouble(target_value));
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}
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else if (PyLong_Check(target_value)) {
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animValue = static_cast<int>(PyLong_AsLong(target_value));
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}
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else if (PyList_Check(target_value)) {
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// List of integers for sprite animation
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std::vector<int> indices;
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Py_ssize_t size = PyList_Size(target_value);
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for (Py_ssize_t i = 0; i < size; i++) {
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PyObject* item = PyList_GetItem(target_value, i);
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if (PyLong_Check(item)) {
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indices.push_back(PyLong_AsLong(item));
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} else {
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PyErr_SetString(PyExc_TypeError, "Sprite animation list must contain only integers");
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return NULL;
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}
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}
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animValue = indices;
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}
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else if (PyTuple_Check(target_value)) {
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Py_ssize_t size = PyTuple_Size(target_value);
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if (size == 2) {
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// Vector2f
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float x = PyFloat_AsDouble(PyTuple_GetItem(target_value, 0));
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float y = PyFloat_AsDouble(PyTuple_GetItem(target_value, 1));
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if (PyErr_Occurred()) return NULL;
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animValue = sf::Vector2f(x, y);
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}
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else if (size == 3 || size == 4) {
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// Color (RGB or RGBA)
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int r = PyLong_AsLong(PyTuple_GetItem(target_value, 0));
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int g = PyLong_AsLong(PyTuple_GetItem(target_value, 1));
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int b = PyLong_AsLong(PyTuple_GetItem(target_value, 2));
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int a = size == 4 ? PyLong_AsLong(PyTuple_GetItem(target_value, 3)) : 255;
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if (PyErr_Occurred()) return NULL;
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animValue = sf::Color(r, g, b, a);
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}
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else {
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PyErr_SetString(PyExc_ValueError, "Tuple must have 2 elements (vector) or 3-4 elements (color)");
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return NULL;
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}
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}
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else if (PyUnicode_Check(target_value)) {
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// String for text animation
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const char* str = PyUnicode_AsUTF8(target_value);
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animValue = std::string(str);
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}
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else {
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PyErr_SetString(PyExc_TypeError, "Target value must be float, int, list, tuple, or string");
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return NULL;
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}
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// Get easing function from argument
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EasingFunction easingFunc;
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if (!PyEasing::from_arg(easing_arg, &easingFunc, nullptr)) {
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return NULL; // Error already set by from_arg
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}
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// Parse conflict mode
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AnimationConflictMode conflict_mode = AnimationConflictMode::REPLACE;
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if (conflict_mode_str) {
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if (strcmp(conflict_mode_str, "replace") == 0) {
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conflict_mode = AnimationConflictMode::REPLACE;
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} else if (strcmp(conflict_mode_str, "queue") == 0) {
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conflict_mode = AnimationConflictMode::QUEUE;
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} else if (strcmp(conflict_mode_str, "error") == 0) {
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conflict_mode = AnimationConflictMode::ERROR;
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} else {
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PyErr_Format(PyExc_ValueError,
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"Invalid conflict_mode '%s'. Must be 'replace', 'queue', or 'error'.", conflict_mode_str);
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return NULL;
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}
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}
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// Create the Animation
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auto animation = std::make_shared<Animation>(property_name, animValue, duration, easingFunc, delta != 0, callback);
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// Start on this drawable
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animation->start(self);
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// Add to AnimationManager
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AnimationManager::getInstance().addAnimation(animation, conflict_mode);
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// Check if ERROR mode raised an exception
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if (PyErr_Occurred()) {
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return NULL;
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}
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// Create and return a PyAnimation wrapper
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PyTypeObject* animType = (PyTypeObject*)PyObject_GetAttrString(McRFPy_API::mcrf_module, "Animation");
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if (!animType) {
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PyErr_SetString(PyExc_RuntimeError, "Could not find Animation type");
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return NULL;
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}
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PyAnimationObject* pyAnim = (PyAnimationObject*)animType->tp_alloc(animType, 0);
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Py_DECREF(animType);
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if (!pyAnim) {
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return NULL;
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}
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pyAnim->data = animation;
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return (PyObject*)pyAnim;
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}
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