Voxel functionality extension
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14 changed files with 3045 additions and 17 deletions
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@ -250,6 +250,23 @@ public:
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/// Render all voxel layers
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void renderVoxelLayers(const mat4& view, const mat4& proj);
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// =========================================================================
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// Voxel-to-Nav Projection (Milestone 12)
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// =========================================================================
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/// Project a single voxel grid to the navigation grid
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/// @param grid The voxel grid to project
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/// @param headroom Required air voxels above floor for walkability
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void projectVoxelToNav(std::shared_ptr<VoxelGrid> grid, int headroom = 2);
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/// Project all voxel layers to the navigation grid
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/// @param headroom Required air voxels above floor for walkability
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void projectAllVoxelsToNav(int headroom = 2);
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/// Clear nav cells in a voxel grid's footprint (before re-projection)
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/// @param grid The voxel grid whose footprint to clear
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void clearVoxelNavRegion(std::shared_ptr<VoxelGrid> grid);
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// Background color
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void setBackgroundColor(const sf::Color& color) { bgColor_ = color; }
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sf::Color getBackgroundColor() const { return bgColor_; }
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