Directory structure cleanup and organization overhaul

This commit is contained in:
John McCardle 2025-07-10 22:10:27 -04:00
commit 98fc49a978
119 changed files with 10483 additions and 4042 deletions

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#!/usr/bin/env python3
"""Generate API reference documentation for McRogueFace.
This script generates comprehensive API documentation in multiple formats:
- Markdown for GitHub/documentation sites
- HTML for local browsing
- RST for Sphinx integration (future)
"""
import os
import sys
import inspect
import datetime
from typing import Dict, List, Any, Optional
from pathlib import Path
# We need to run this with McRogueFace as the interpreter
# so mcrfpy is available
import mcrfpy
def escape_markdown(text: str) -> str:
"""Escape special markdown characters."""
if not text:
return ""
# Escape backticks in inline code
return text.replace("`", "\\`")
def format_signature(name: str, doc: str) -> str:
"""Extract and format function signature from docstring."""
if not doc:
return f"{name}(...)"
lines = doc.strip().split('\n')
if lines and '(' in lines[0]:
# First line contains signature
return lines[0].split('->')[0].strip()
return f"{name}(...)"
def get_class_info(cls: type) -> Dict[str, Any]:
"""Extract comprehensive information about a class."""
info = {
'name': cls.__name__,
'doc': cls.__doc__ or "",
'methods': [],
'properties': [],
'bases': [base.__name__ for base in cls.__bases__ if base.__name__ != 'object'],
}
# Get all attributes
for attr_name in sorted(dir(cls)):
if attr_name.startswith('_') and not attr_name.startswith('__'):
continue
try:
attr = getattr(cls, attr_name)
if isinstance(attr, property):
prop_info = {
'name': attr_name,
'doc': (attr.fget.__doc__ if attr.fget else "") or "",
'readonly': attr.fset is None
}
info['properties'].append(prop_info)
elif callable(attr) and not attr_name.startswith('__'):
method_info = {
'name': attr_name,
'doc': attr.__doc__ or "",
'signature': format_signature(attr_name, attr.__doc__)
}
info['methods'].append(method_info)
except:
pass
return info
def get_function_info(func: Any, name: str) -> Dict[str, Any]:
"""Extract information about a function."""
return {
'name': name,
'doc': func.__doc__ or "",
'signature': format_signature(name, func.__doc__)
}
def generate_markdown_class(cls_info: Dict[str, Any]) -> List[str]:
"""Generate markdown documentation for a class."""
lines = []
# Class header
lines.append(f"### class `{cls_info['name']}`")
if cls_info['bases']:
lines.append(f"*Inherits from: {', '.join(cls_info['bases'])}*")
lines.append("")
# Class description
if cls_info['doc']:
doc_lines = cls_info['doc'].strip().split('\n')
# First line is usually the constructor signature
if doc_lines and '(' in doc_lines[0]:
lines.append(f"```python")
lines.append(doc_lines[0])
lines.append("```")
lines.append("")
# Rest is description
if len(doc_lines) > 2:
lines.extend(doc_lines[2:])
lines.append("")
else:
lines.extend(doc_lines)
lines.append("")
# Properties
if cls_info['properties']:
lines.append("#### Properties")
lines.append("")
for prop in cls_info['properties']:
readonly = " *(readonly)*" if prop['readonly'] else ""
lines.append(f"- **`{prop['name']}`**{readonly}")
if prop['doc']:
lines.append(f" - {prop['doc'].strip()}")
lines.append("")
# Methods
if cls_info['methods']:
lines.append("#### Methods")
lines.append("")
for method in cls_info['methods']:
lines.append(f"##### `{method['signature']}`")
if method['doc']:
# Parse docstring for better formatting
doc_lines = method['doc'].strip().split('\n')
# Skip the signature line if it's repeated
start = 1 if doc_lines and method['name'] in doc_lines[0] else 0
for line in doc_lines[start:]:
lines.append(line)
lines.append("")
lines.append("---")
lines.append("")
return lines
def generate_markdown_function(func_info: Dict[str, Any]) -> List[str]:
"""Generate markdown documentation for a function."""
lines = []
lines.append(f"### `{func_info['signature']}`")
lines.append("")
if func_info['doc']:
doc_lines = func_info['doc'].strip().split('\n')
# Skip signature line if present
start = 1 if doc_lines and func_info['name'] in doc_lines[0] else 0
# Process documentation sections
in_section = None
for line in doc_lines[start:]:
if line.strip() in ['Args:', 'Returns:', 'Raises:', 'Note:', 'Example:']:
in_section = line.strip()
lines.append(f"**{in_section}**")
elif in_section and line.strip():
# Indent content under sections
lines.append(f"{line}")
else:
lines.append(line)
lines.append("")
lines.append("---")
lines.append("")
return lines
def generate_markdown_docs() -> str:
"""Generate complete markdown API documentation."""
lines = []
# Header
lines.append("# McRogueFace API Reference")
lines.append("")
lines.append(f"*Generated on {datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}*")
lines.append("")
# Module description
if mcrfpy.__doc__:
lines.append("## Overview")
lines.append("")
lines.extend(mcrfpy.__doc__.strip().split('\n'))
lines.append("")
# Table of contents
lines.append("## Table of Contents")
lines.append("")
lines.append("- [Classes](#classes)")
lines.append("- [Functions](#functions)")
lines.append("- [Automation Module](#automation-module)")
lines.append("")
# Collect all components
classes = []
functions = []
constants = []
for name in sorted(dir(mcrfpy)):
if name.startswith('_'):
continue
obj = getattr(mcrfpy, name)
if isinstance(obj, type):
classes.append((name, obj))
elif callable(obj):
functions.append((name, obj))
elif not inspect.ismodule(obj):
constants.append((name, obj))
# Document classes
lines.append("## Classes")
lines.append("")
# Group classes by category
ui_classes = []
collection_classes = []
system_classes = []
other_classes = []
for name, cls in classes:
if name in ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity']:
ui_classes.append((name, cls))
elif 'Collection' in name:
collection_classes.append((name, cls))
elif name in ['Color', 'Vector', 'Texture', 'Font']:
system_classes.append((name, cls))
else:
other_classes.append((name, cls))
# UI Classes
if ui_classes:
lines.append("### UI Components")
lines.append("")
for name, cls in ui_classes:
lines.extend(generate_markdown_class(get_class_info(cls)))
# Collections
if collection_classes:
lines.append("### Collections")
lines.append("")
for name, cls in collection_classes:
lines.extend(generate_markdown_class(get_class_info(cls)))
# System Classes
if system_classes:
lines.append("### System Types")
lines.append("")
for name, cls in system_classes:
lines.extend(generate_markdown_class(get_class_info(cls)))
# Other Classes
if other_classes:
lines.append("### Other Classes")
lines.append("")
for name, cls in other_classes:
lines.extend(generate_markdown_class(get_class_info(cls)))
# Document functions
lines.append("## Functions")
lines.append("")
# Group functions by category
scene_funcs = []
audio_funcs = []
ui_funcs = []
system_funcs = []
for name, func in functions:
if 'scene' in name.lower() or name in ['createScene', 'setScene']:
scene_funcs.append((name, func))
elif any(x in name.lower() for x in ['sound', 'music', 'volume']):
audio_funcs.append((name, func))
elif name in ['find', 'findAll']:
ui_funcs.append((name, func))
else:
system_funcs.append((name, func))
# Scene Management
if scene_funcs:
lines.append("### Scene Management")
lines.append("")
for name, func in scene_funcs:
lines.extend(generate_markdown_function(get_function_info(func, name)))
# Audio
if audio_funcs:
lines.append("### Audio")
lines.append("")
for name, func in audio_funcs:
lines.extend(generate_markdown_function(get_function_info(func, name)))
# UI Utilities
if ui_funcs:
lines.append("### UI Utilities")
lines.append("")
for name, func in ui_funcs:
lines.extend(generate_markdown_function(get_function_info(func, name)))
# System
if system_funcs:
lines.append("### System")
lines.append("")
for name, func in system_funcs:
lines.extend(generate_markdown_function(get_function_info(func, name)))
# Automation module
if hasattr(mcrfpy, 'automation'):
lines.append("## Automation Module")
lines.append("")
lines.append("The `mcrfpy.automation` module provides testing and automation capabilities.")
lines.append("")
automation = mcrfpy.automation
auto_funcs = []
for name in sorted(dir(automation)):
if not name.startswith('_'):
obj = getattr(automation, name)
if callable(obj):
auto_funcs.append((name, obj))
for name, func in auto_funcs:
# Format as static method
func_info = get_function_info(func, name)
lines.append(f"### `automation.{func_info['signature']}`")
lines.append("")
if func_info['doc']:
lines.append(func_info['doc'])
lines.append("")
lines.append("---")
lines.append("")
return '\n'.join(lines)
def generate_html_docs(markdown_content: str) -> str:
"""Convert markdown to HTML."""
# Simple conversion - in production use a proper markdown parser
html = ['<!DOCTYPE html>']
html.append('<html><head>')
html.append('<meta charset="UTF-8">')
html.append('<title>McRogueFace API Reference</title>')
html.append('<style>')
html.append('''
body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
line-height: 1.6; color: #333; max-width: 900px; margin: 0 auto; padding: 20px; }
h1, h2, h3, h4, h5 { color: #2c3e50; margin-top: 24px; }
h1 { border-bottom: 2px solid #3498db; padding-bottom: 10px; }
h2 { border-bottom: 1px solid #ecf0f1; padding-bottom: 8px; }
code { background: #f4f4f4; padding: 2px 4px; border-radius: 3px; font-size: 90%; }
pre { background: #f4f4f4; padding: 12px; border-radius: 5px; overflow-x: auto; }
pre code { background: none; padding: 0; }
blockquote { border-left: 4px solid #3498db; margin: 0; padding-left: 16px; color: #7f8c8d; }
hr { border: none; border-top: 1px solid #ecf0f1; margin: 24px 0; }
a { color: #3498db; text-decoration: none; }
a:hover { text-decoration: underline; }
.property { color: #27ae60; }
.method { color: #2980b9; }
.class-name { color: #8e44ad; font-weight: bold; }
ul { padding-left: 24px; }
li { margin: 4px 0; }
''')
html.append('</style>')
html.append('</head><body>')
# Very basic markdown to HTML conversion
lines = markdown_content.split('\n')
in_code_block = False
in_list = False
for line in lines:
stripped = line.strip()
if stripped.startswith('```'):
if in_code_block:
html.append('</code></pre>')
in_code_block = False
else:
lang = stripped[3:] or 'python'
html.append(f'<pre><code class="language-{lang}">')
in_code_block = True
continue
if in_code_block:
html.append(line)
continue
# Headers
if stripped.startswith('#'):
level = len(stripped.split()[0])
text = stripped[level:].strip()
html.append(f'<h{level}>{text}</h{level}>')
# Lists
elif stripped.startswith('- '):
if not in_list:
html.append('<ul>')
in_list = True
html.append(f'<li>{stripped[2:]}</li>')
# Horizontal rule
elif stripped == '---':
if in_list:
html.append('</ul>')
in_list = False
html.append('<hr>')
# Emphasis
elif stripped.startswith('*') and stripped.endswith('*') and len(stripped) > 2:
html.append(f'<em>{stripped[1:-1]}</em>')
# Bold
elif stripped.startswith('**') and stripped.endswith('**'):
html.append(f'<strong>{stripped[2:-2]}</strong>')
# Regular paragraph
elif stripped:
if in_list:
html.append('</ul>')
in_list = False
# Convert inline code
text = stripped
if '`' in text:
import re
text = re.sub(r'`([^`]+)`', r'<code>\1</code>', text)
html.append(f'<p>{text}</p>')
else:
if in_list:
html.append('</ul>')
in_list = False
# Empty line
html.append('')
if in_list:
html.append('</ul>')
if in_code_block:
html.append('</code></pre>')
html.append('</body></html>')
return '\n'.join(html)
def main():
"""Generate API documentation in multiple formats."""
print("Generating McRogueFace API Documentation...")
# Create docs directory
docs_dir = Path("docs")
docs_dir.mkdir(exist_ok=True)
# Generate markdown documentation
print("- Generating Markdown documentation...")
markdown_content = generate_markdown_docs()
# Write markdown
md_path = docs_dir / "API_REFERENCE.md"
with open(md_path, 'w') as f:
f.write(markdown_content)
print(f" ✓ Written to {md_path}")
# Generate HTML
print("- Generating HTML documentation...")
html_content = generate_html_docs(markdown_content)
# Write HTML
html_path = docs_dir / "api_reference.html"
with open(html_path, 'w') as f:
f.write(html_content)
print(f" ✓ Written to {html_path}")
# Summary statistics
lines = markdown_content.split('\n')
class_count = markdown_content.count('### class')
func_count = len([l for l in lines if l.strip().startswith('### `') and 'class' not in l])
print("\nDocumentation Statistics:")
print(f"- Classes documented: {class_count}")
print(f"- Functions documented: {func_count}")
print(f"- Total lines: {len(lines)}")
print(f"- File size: {len(markdown_content):,} bytes")
print("\nAPI documentation generated successfully!")
if __name__ == '__main__':
main()

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#!/usr/bin/env python3
"""Generate API reference documentation for McRogueFace - Simple version."""
import os
import sys
import datetime
from pathlib import Path
import mcrfpy
def generate_markdown_docs():
"""Generate markdown API documentation."""
lines = []
# Header
lines.append("# McRogueFace API Reference")
lines.append("")
lines.append("*Generated on {}*".format(datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')))
lines.append("")
# Module description
if mcrfpy.__doc__:
lines.append("## Overview")
lines.append("")
lines.extend(mcrfpy.__doc__.strip().split('\n'))
lines.append("")
# Collect all components
classes = []
functions = []
for name in sorted(dir(mcrfpy)):
if name.startswith('_'):
continue
obj = getattr(mcrfpy, name)
if isinstance(obj, type):
classes.append((name, obj))
elif callable(obj):
functions.append((name, obj))
# Document classes
lines.append("## Classes")
lines.append("")
for name, cls in classes:
lines.append("### class {}".format(name))
if cls.__doc__:
doc_lines = cls.__doc__.strip().split('\n')
for line in doc_lines[:5]: # First 5 lines
lines.append(line)
lines.append("")
lines.append("---")
lines.append("")
# Document functions
lines.append("## Functions")
lines.append("")
for name, func in functions:
lines.append("### {}".format(name))
if func.__doc__:
doc_lines = func.__doc__.strip().split('\n')
for line in doc_lines[:5]: # First 5 lines
lines.append(line)
lines.append("")
lines.append("---")
lines.append("")
# Automation module
if hasattr(mcrfpy, 'automation'):
lines.append("## Automation Module")
lines.append("")
automation = mcrfpy.automation
for name in sorted(dir(automation)):
if not name.startswith('_'):
obj = getattr(automation, name)
if callable(obj):
lines.append("### automation.{}".format(name))
if obj.__doc__:
lines.append(obj.__doc__.strip().split('\n')[0])
lines.append("")
return '\n'.join(lines)
def main():
"""Generate API documentation."""
print("Generating McRogueFace API Documentation...")
# Create docs directory
docs_dir = Path("docs")
docs_dir.mkdir(exist_ok=True)
# Generate markdown
markdown_content = generate_markdown_docs()
# Write markdown
md_path = docs_dir / "API_REFERENCE.md"
with open(md_path, 'w') as f:
f.write(markdown_content)
print("Written to {}".format(md_path))
# Summary
lines = markdown_content.split('\n')
class_count = markdown_content.count('### class')
func_count = markdown_content.count('### ') - class_count - markdown_content.count('### automation.')
print("\nDocumentation Statistics:")
print("- Classes documented: {}".format(class_count))
print("- Functions documented: {}".format(func_count))
print("- Total lines: {}".format(len(lines)))
print("\nAPI documentation generated successfully!")
sys.exit(0)
if __name__ == '__main__':
main()

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# data sources: CSS docs, jennyscrayoncollection 2017 article on Crayola colors, XKCD color survey
# target: Single C++ header file to provide a struct of color RGB codes and names.
# This file pre-computes the nearest neighbor of every color.
# if an RGB code being searched for is closer than the nearest neighbor, it's the closest color name.
def hex_to_rgb(txt):
if '#' in txt: txt = txt.replace('#', '')
r = txt[0:2]
g = txt[2:4]
b = txt[4:6]
return tuple([int(s, 16) for s in (r,g,b)])
class palette:
def __init__(self, name, filename, priority):
self.name = name
self.priority = priority
with open(filename, "r") as f:
print(f"scanning {filename}")
self.colors = {}
for line in f.read().split('\n'):
if len(line.split('\t')) < 2: continue
name, code = line.split('\t')
#print(name, code)
self.colors[name] = hex_to_rgb(code)
def __repr__(self):
return f"<Palette '{self.name}' - {len(self.colors)} colors, priority = {self.priority}>"
palettes = [
#palette("jenny", "jenny_colors.txt", 3), # I should probably use wikipedia as a source for copyright reasons
palette("crayon", "wikicrayons_colors.txt", 2),
palette("xkcd", "xkcd_colors.txt", 1),
palette("css", "css_colors.txt", 0),
#palette("matplotlib", "matplotlib_colors.txt", 2) # there's like 10 colors total, I think we'll survive without them
]
all_colors = []
from math import sqrt
def rgbdist(c1, c2):
return sqrt((c1.r - c2.r)**2 + (c1.g - c2.g)**2 + (c1.b - c2.b)**2)
class Color:
def __init__(self, r, g, b, name, prefix, priority):
self.r = r
self.g = g
self.b = b
self.name = name
self.prefix = prefix
self.priority = priority
self.nearest_neighbor = None
def __repr__(self):
return f"<Color ({self.r}, {self.g}, {self.b}) - '{self.prefix}:{self.name}', priority = {self.priority}, nearest_neighbor={self.nearest_neighbor.name if self.nearest_neighbor is not None else None}>"
def nn(self, colors):
nearest = None
nearest_dist = 999999
for c in colors:
dist = rgbdist(self, c)
if dist == 0: continue
if dist < nearest_dist:
nearest = c
nearest_dist = dist
self.nearest_neighbor = nearest
for p in palettes:
prefix = p.name
priority = p.priority
for name, rgb in p.colors.items():
all_colors.append(Color(*rgb, name, prefix, priority))
print(f"{prefix}->{len(all_colors)}")
for c in all_colors:
c.nn(all_colors)
smallest_dist = 9999999999999
largest_dist = 0
for c in all_colors:
dist = rgbdist(c, c.nearest_neighbor)
if dist > largest_dist: largest_dist = dist
if dist < smallest_dist: smallest_dist = dist
#print(f"{c.prefix}:{c.name} -> {c.nearest_neighbor.prefix}:{c.nearest_neighbor.name}\t{rgbdist(c, c.nearest_neighbor):.2f}")
# questions -
# are there any colors where their nearest neighbor's nearest neighbor isn't them? (There should be)
nonnear_pairs = 0
for c in all_colors:
neighbor = c.nearest_neighbor
their_neighbor = neighbor.nearest_neighbor
if c is not their_neighbor:
#print(f"{c.prefix}:{c.name} -> {neighbor.prefix}:{neighbor.name} -> {their_neighbor.prefix}:{their_neighbor.name}")
nonnear_pairs += 1
print("Non-near pairs:", nonnear_pairs)
#print(f"{c.prefix}:{c.name} -> {c.nearest_neighbor.prefix}:{c.nearest_neighbor.name}\t{rgbdist(c, c.nearest_neighbor):.2f}")
# Are there duplicates? They should be removed from the palette that won't be used
dupes = 0
for c in all_colors:
for c2 in all_colors:
if c is c2: continue
if c.r == c2.r and c.g == c2.g and c.b == c2.b:
dupes += 1
print("dupes:", dupes, "this many will need to be removed:", dupes / 2)
# What order to put them in? Do we want large radiuses first, or some sort of "common color" table?
# does manhattan distance change any answers over the 16.7M RGB values?
# What's the worst case lookup? (Checking all 1200 colors to find the name?)

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#!/usr/bin/env python3
"""Generate COMPLETE HTML API reference documentation for McRogueFace with NO missing methods."""
import os
import sys
import datetime
import html
from pathlib import Path
import mcrfpy
def escape_html(text: str) -> str:
"""Escape HTML special characters."""
return html.escape(text) if text else ""
def get_complete_method_documentation():
"""Return complete documentation for ALL methods across all classes."""
return {
# Base Drawable methods (inherited by all UI elements)
'Drawable': {
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of this drawable element.',
'returns': 'tuple: (x, y, width, height) representing the element\'s bounds',
'note': 'The bounds are in screen coordinates and account for current position and size.'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the element by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
],
'note': 'This modifies the x and y position properties by the given amounts.'
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Resize the element to new dimensions.',
'args': [
('width', 'float', 'New width in pixels'),
('height', 'float', 'New height in pixels')
],
'note': 'For Caption and Sprite, this may not change actual size if determined by content.'
}
},
# Entity-specific methods
'Entity': {
'at': {
'signature': 'at(x, y)',
'description': 'Check if this entity is at the specified grid coordinates.',
'args': [
('x', 'int', 'Grid x coordinate to check'),
('y', 'int', 'Grid y coordinate to check')
],
'returns': 'bool: True if entity is at position (x, y), False otherwise'
},
'die': {
'signature': 'die()',
'description': 'Remove this entity from its parent grid.',
'note': 'The entity object remains valid but is no longer rendered or updated.'
},
'index': {
'signature': 'index()',
'description': 'Get the index of this entity in its parent grid\'s entity list.',
'returns': 'int: Index position, or -1 if not in a grid'
}
},
# Grid-specific methods
'Grid': {
'at': {
'signature': 'at(x, y)',
'description': 'Get the GridPoint at the specified grid coordinates.',
'args': [
('x', 'int', 'Grid x coordinate'),
('y', 'int', 'Grid y coordinate')
],
'returns': 'GridPoint or None: The grid point at (x, y), or None if out of bounds'
}
},
# Collection methods
'EntityCollection': {
'append': {
'signature': 'append(entity)',
'description': 'Add an entity to the end of the collection.',
'args': [('entity', 'Entity', 'The entity to add')]
},
'remove': {
'signature': 'remove(entity)',
'description': 'Remove the first occurrence of an entity from the collection.',
'args': [('entity', 'Entity', 'The entity to remove')],
'raises': 'ValueError: If entity is not in collection'
},
'extend': {
'signature': 'extend(iterable)',
'description': 'Add all entities from an iterable to the collection.',
'args': [('iterable', 'Iterable[Entity]', 'Entities to add')]
},
'count': {
'signature': 'count(entity)',
'description': 'Count the number of occurrences of an entity in the collection.',
'args': [('entity', 'Entity', 'The entity to count')],
'returns': 'int: Number of times entity appears in collection'
},
'index': {
'signature': 'index(entity)',
'description': 'Find the index of the first occurrence of an entity.',
'args': [('entity', 'Entity', 'The entity to find')],
'returns': 'int: Index of entity in collection',
'raises': 'ValueError: If entity is not in collection'
}
},
'UICollection': {
'append': {
'signature': 'append(drawable)',
'description': 'Add a drawable element to the end of the collection.',
'args': [('drawable', 'UIDrawable', 'The drawable element to add')]
},
'remove': {
'signature': 'remove(drawable)',
'description': 'Remove the first occurrence of a drawable from the collection.',
'args': [('drawable', 'UIDrawable', 'The drawable to remove')],
'raises': 'ValueError: If drawable is not in collection'
},
'extend': {
'signature': 'extend(iterable)',
'description': 'Add all drawables from an iterable to the collection.',
'args': [('iterable', 'Iterable[UIDrawable]', 'Drawables to add')]
},
'count': {
'signature': 'count(drawable)',
'description': 'Count the number of occurrences of a drawable in the collection.',
'args': [('drawable', 'UIDrawable', 'The drawable to count')],
'returns': 'int: Number of times drawable appears in collection'
},
'index': {
'signature': 'index(drawable)',
'description': 'Find the index of the first occurrence of a drawable.',
'args': [('drawable', 'UIDrawable', 'The drawable to find')],
'returns': 'int: Index of drawable in collection',
'raises': 'ValueError: If drawable is not in collection'
}
},
# Animation methods
'Animation': {
'get_current_value': {
'signature': 'get_current_value()',
'description': 'Get the current interpolated value of the animation.',
'returns': 'float: Current animation value between start and end'
},
'start': {
'signature': 'start(target)',
'description': 'Start the animation on a target UI element.',
'args': [('target', 'UIDrawable', 'The UI element to animate')],
'note': 'The target must have the property specified in the animation constructor.'
},
'update': {
'signature': 'update(delta_time)',
'description': 'Update the animation by the given time delta.',
'args': [('delta_time', 'float', 'Time elapsed since last update in seconds')],
'returns': 'bool: True if animation is still running, False if finished'
}
},
# Color methods
'Color': {
'from_hex': {
'signature': 'from_hex(hex_string)',
'description': 'Create a Color from a hexadecimal color string.',
'args': [('hex_string', 'str', 'Hex color string (e.g., "#FF0000" or "FF0000")')],
'returns': 'Color: New Color object from hex string',
'example': 'red = Color.from_hex("#FF0000")'
},
'to_hex': {
'signature': 'to_hex()',
'description': 'Convert this Color to a hexadecimal string.',
'returns': 'str: Hex color string in format "#RRGGBB"',
'example': 'hex_str = color.to_hex() # Returns "#FF0000"'
},
'lerp': {
'signature': 'lerp(other, t)',
'description': 'Linearly interpolate between this color and another.',
'args': [
('other', 'Color', 'The color to interpolate towards'),
('t', 'float', 'Interpolation factor from 0.0 to 1.0')
],
'returns': 'Color: New interpolated Color object',
'example': 'mixed = red.lerp(blue, 0.5) # 50% between red and blue'
}
},
# Vector methods
'Vector': {
'magnitude': {
'signature': 'magnitude()',
'description': 'Calculate the length/magnitude of this vector.',
'returns': 'float: The magnitude of the vector',
'example': 'length = vector.magnitude()'
},
'magnitude_squared': {
'signature': 'magnitude_squared()',
'description': 'Calculate the squared magnitude of this vector.',
'returns': 'float: The squared magnitude (faster than magnitude())',
'note': 'Use this for comparisons to avoid expensive square root calculation.'
},
'normalize': {
'signature': 'normalize()',
'description': 'Return a unit vector in the same direction.',
'returns': 'Vector: New normalized vector with magnitude 1.0',
'raises': 'ValueError: If vector has zero magnitude'
},
'dot': {
'signature': 'dot(other)',
'description': 'Calculate the dot product with another vector.',
'args': [('other', 'Vector', 'The other vector')],
'returns': 'float: Dot product of the two vectors'
},
'distance_to': {
'signature': 'distance_to(other)',
'description': 'Calculate the distance to another vector.',
'args': [('other', 'Vector', 'The other vector')],
'returns': 'float: Distance between the two vectors'
},
'angle': {
'signature': 'angle()',
'description': 'Get the angle of this vector in radians.',
'returns': 'float: Angle in radians from positive x-axis'
},
'copy': {
'signature': 'copy()',
'description': 'Create a copy of this vector.',
'returns': 'Vector: New Vector object with same x and y values'
}
},
# Scene methods
'Scene': {
'activate': {
'signature': 'activate()',
'description': 'Make this scene the active scene.',
'note': 'Equivalent to calling setScene() with this scene\'s name.'
},
'get_ui': {
'signature': 'get_ui()',
'description': 'Get the UI element collection for this scene.',
'returns': 'UICollection: Collection of all UI elements in this scene'
},
'keypress': {
'signature': 'keypress(handler)',
'description': 'Register a keyboard handler function for this scene.',
'args': [('handler', 'callable', 'Function that takes (key_name: str, is_pressed: bool)')],
'note': 'Alternative to overriding the on_keypress method.'
},
'register_keyboard': {
'signature': 'register_keyboard(callable)',
'description': 'Register a keyboard event handler function for the scene.',
'args': [('callable', 'callable', 'Function that takes (key: str, action: str) parameters')],
'note': 'Alternative to overriding the on_keypress method when subclassing Scene objects.',
'example': '''def handle_keyboard(key, action):
print(f"Key '{key}' was {action}")
if key == "q" and action == "press":
# Handle quit
pass
scene.register_keyboard(handle_keyboard)'''
}
},
# Timer methods
'Timer': {
'pause': {
'signature': 'pause()',
'description': 'Pause the timer, stopping its callback execution.',
'note': 'Use resume() to continue the timer from where it was paused.'
},
'resume': {
'signature': 'resume()',
'description': 'Resume a paused timer.',
'note': 'Has no effect if timer is not paused.'
},
'cancel': {
'signature': 'cancel()',
'description': 'Cancel the timer and remove it from the system.',
'note': 'After cancelling, the timer object cannot be reused.'
},
'restart': {
'signature': 'restart()',
'description': 'Restart the timer from the beginning.',
'note': 'Resets the timer\'s internal clock to zero.'
}
},
# Window methods
'Window': {
'get': {
'signature': 'get()',
'description': 'Get the Window singleton instance.',
'returns': 'Window: The singleton window object',
'note': 'This is a static method that returns the same instance every time.'
},
'center': {
'signature': 'center()',
'description': 'Center the window on the screen.',
'note': 'Only works if the window is not fullscreen.'
},
'screenshot': {
'signature': 'screenshot(filename)',
'description': 'Take a screenshot and save it to a file.',
'args': [('filename', 'str', 'Path where to save the screenshot')],
'note': 'Supports PNG, JPG, and BMP formats based on file extension.'
}
}
}
def get_complete_function_documentation():
"""Return complete documentation for ALL module functions."""
return {
# Scene Management
'createScene': {
'signature': 'createScene(name: str) -> None',
'description': 'Create a new empty scene with the given name.',
'args': [('name', 'str', 'Unique name for the new scene')],
'raises': 'ValueError: If a scene with this name already exists',
'note': 'The scene is created but not made active. Use setScene() to switch to it.',
'example': 'mcrfpy.createScene("game_over")'
},
'setScene': {
'signature': 'setScene(scene: str, transition: str = None, duration: float = 0.0) -> None',
'description': 'Switch to a different scene with optional transition effect.',
'args': [
('scene', 'str', 'Name of the scene to switch to'),
('transition', 'str', 'Transition type: "fade", "slide_left", "slide_right", "slide_up", "slide_down"'),
('duration', 'float', 'Transition duration in seconds (default: 0.0 for instant)')
],
'raises': 'KeyError: If the scene doesn\'t exist',
'example': 'mcrfpy.setScene("game", "fade", 0.5)'
},
'currentScene': {
'signature': 'currentScene() -> str',
'description': 'Get the name of the currently active scene.',
'returns': 'str: Name of the current scene',
'example': 'scene_name = mcrfpy.currentScene()'
},
'sceneUI': {
'signature': 'sceneUI(scene: str = None) -> UICollection',
'description': 'Get all UI elements for a scene.',
'args': [('scene', 'str', 'Scene name. If None, uses current scene')],
'returns': 'UICollection: All UI elements in the scene',
'raises': 'KeyError: If the specified scene doesn\'t exist',
'example': 'ui_elements = mcrfpy.sceneUI("game")'
},
'keypressScene': {
'signature': 'keypressScene(handler: callable) -> None',
'description': 'Set the keyboard event handler for the current scene.',
'args': [('handler', 'callable', 'Function that receives (key_name: str, is_pressed: bool)')],
'example': '''def on_key(key, pressed):
if key == "SPACE" and pressed:
player.jump()
mcrfpy.keypressScene(on_key)'''
},
# Audio Functions
'createSoundBuffer': {
'signature': 'createSoundBuffer(filename: str) -> int',
'description': 'Load a sound effect from a file and return its buffer ID.',
'args': [('filename', 'str', 'Path to the sound file (WAV, OGG, FLAC)')],
'returns': 'int: Buffer ID for use with playSound()',
'raises': 'RuntimeError: If the file cannot be loaded',
'example': 'jump_sound = mcrfpy.createSoundBuffer("assets/jump.wav")'
},
'loadMusic': {
'signature': 'loadMusic(filename: str, loop: bool = True) -> None',
'description': 'Load and immediately play background music from a file.',
'args': [
('filename', 'str', 'Path to the music file (WAV, OGG, FLAC)'),
('loop', 'bool', 'Whether to loop the music (default: True)')
],
'note': 'Only one music track can play at a time. Loading new music stops the current track.',
'example': 'mcrfpy.loadMusic("assets/background.ogg", True)'
},
'playSound': {
'signature': 'playSound(buffer_id: int) -> None',
'description': 'Play a sound effect using a previously loaded buffer.',
'args': [('buffer_id', 'int', 'Sound buffer ID returned by createSoundBuffer()')],
'raises': 'RuntimeError: If the buffer ID is invalid',
'example': 'mcrfpy.playSound(jump_sound)'
},
'getMusicVolume': {
'signature': 'getMusicVolume() -> int',
'description': 'Get the current music volume level.',
'returns': 'int: Current volume (0-100)',
'example': 'current_volume = mcrfpy.getMusicVolume()'
},
'getSoundVolume': {
'signature': 'getSoundVolume() -> int',
'description': 'Get the current sound effects volume level.',
'returns': 'int: Current volume (0-100)',
'example': 'current_volume = mcrfpy.getSoundVolume()'
},
'setMusicVolume': {
'signature': 'setMusicVolume(volume: int) -> None',
'description': 'Set the global music volume.',
'args': [('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')],
'example': 'mcrfpy.setMusicVolume(50) # Set to 50% volume'
},
'setSoundVolume': {
'signature': 'setSoundVolume(volume: int) -> None',
'description': 'Set the global sound effects volume.',
'args': [('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')],
'example': 'mcrfpy.setSoundVolume(75) # Set to 75% volume'
},
# UI Utilities
'find': {
'signature': 'find(name: str, scene: str = None) -> UIDrawable | None',
'description': 'Find the first UI element with the specified name.',
'args': [
('name', 'str', 'Exact name to search for'),
('scene', 'str', 'Scene to search in (default: current scene)')
],
'returns': 'UIDrawable or None: The found element, or None if not found',
'note': 'Searches scene UI elements and entities within grids.',
'example': 'button = mcrfpy.find("start_button")'
},
'findAll': {
'signature': 'findAll(pattern: str, scene: str = None) -> list',
'description': 'Find all UI elements matching a name pattern.',
'args': [
('pattern', 'str', 'Name pattern with optional wildcards (* matches any characters)'),
('scene', 'str', 'Scene to search in (default: current scene)')
],
'returns': 'list: All matching UI elements and entities',
'example': 'enemies = mcrfpy.findAll("enemy_*")'
},
# System Functions
'exit': {
'signature': 'exit() -> None',
'description': 'Cleanly shut down the game engine and exit the application.',
'note': 'This immediately closes the window and terminates the program.',
'example': 'mcrfpy.exit()'
},
'getMetrics': {
'signature': 'getMetrics() -> dict',
'description': 'Get current performance metrics.',
'returns': '''dict: Performance data with keys:
- frame_time: Last frame duration in seconds
- avg_frame_time: Average frame time
- fps: Frames per second
- draw_calls: Number of draw calls
- ui_elements: Total UI element count
- visible_elements: Visible element count
- current_frame: Frame counter
- runtime: Total runtime in seconds''',
'example': 'metrics = mcrfpy.getMetrics()'
},
'setTimer': {
'signature': 'setTimer(name: str, handler: callable, interval: int) -> None',
'description': 'Create or update a recurring timer.',
'args': [
('name', 'str', 'Unique identifier for the timer'),
('handler', 'callable', 'Function called with (runtime: float) parameter'),
('interval', 'int', 'Time between calls in milliseconds')
],
'note': 'If a timer with this name exists, it will be replaced.',
'example': '''def update_score(runtime):
score += 1
mcrfpy.setTimer("score_update", update_score, 1000)'''
},
'delTimer': {
'signature': 'delTimer(name: str) -> None',
'description': 'Stop and remove a timer.',
'args': [('name', 'str', 'Timer identifier to remove')],
'note': 'No error is raised if the timer doesn\'t exist.',
'example': 'mcrfpy.delTimer("score_update")'
},
'setScale': {
'signature': 'setScale(multiplier: float) -> None',
'description': 'Scale the game window size.',
'args': [('multiplier', 'float', 'Scale factor (e.g., 2.0 for double size)')],
'note': 'The internal resolution remains 1024x768, but the window is scaled.',
'example': 'mcrfpy.setScale(2.0) # Double the window size'
}
}
def get_complete_property_documentation():
"""Return complete documentation for ALL properties."""
return {
'Animation': {
'property': 'str: Name of the property being animated (e.g., "x", "y", "scale")',
'duration': 'float: Total duration of the animation in seconds',
'elapsed_time': 'float: Time elapsed since animation started (read-only)',
'current_value': 'float: Current interpolated value of the animation (read-only)',
'is_running': 'bool: True if animation is currently running (read-only)',
'is_finished': 'bool: True if animation has completed (read-only)'
},
'GridPoint': {
'x': 'int: Grid x coordinate of this point',
'y': 'int: Grid y coordinate of this point',
'texture_index': 'int: Index of the texture/sprite to display at this point',
'solid': 'bool: Whether this point blocks movement',
'transparent': 'bool: Whether this point allows light/vision through',
'color': 'Color: Color tint applied to the texture at this point'
},
'GridPointState': {
'visible': 'bool: Whether this point is currently visible to the player',
'discovered': 'bool: Whether this point has been discovered/explored',
'custom_flags': 'int: Bitfield for custom game-specific flags'
}
}
def generate_complete_html_documentation():
"""Generate complete HTML documentation with NO missing methods."""
# Get all documentation data
method_docs = get_complete_method_documentation()
function_docs = get_complete_function_documentation()
property_docs = get_complete_property_documentation()
html_parts = []
# HTML header with enhanced styling
html_parts.append('''<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>McRogueFace API Reference - Complete Documentation</title>
<style>
body {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, sans-serif;
line-height: 1.6;
color: #333;
max-width: 1200px;
margin: 0 auto;
padding: 20px;
background: #f8f9fa;
}
.container {
background: white;
padding: 30px;
border-radius: 8px;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
h1 {
color: #2c3e50;
border-bottom: 3px solid #3498db;
padding-bottom: 15px;
margin-bottom: 30px;
}
h2 {
color: #34495e;
border-bottom: 2px solid #ecf0f1;
padding-bottom: 10px;
margin-top: 40px;
}
h3 {
color: #2c3e50;
margin-top: 30px;
}
h4 {
color: #34495e;
margin-top: 20px;
font-size: 1.1em;
}
h5 {
color: #555;
margin-top: 15px;
font-size: 1em;
}
code {
background: #f4f4f4;
padding: 2px 6px;
border-radius: 3px;
font-family: "SF Mono", Monaco, "Cascadia Code", "Roboto Mono", Consolas, monospace;
font-size: 0.9em;
}
pre {
background: #f8f8f8;
border: 1px solid #e1e4e8;
border-radius: 6px;
padding: 16px;
overflow-x: auto;
margin: 15px 0;
}
pre code {
background: none;
padding: 0;
font-size: 0.875em;
line-height: 1.45;
}
.class-name {
color: #8e44ad;
font-weight: bold;
}
.property {
color: #27ae60;
font-weight: 600;
}
.method {
color: #2980b9;
font-weight: 600;
}
.function-signature {
color: #d73a49;
font-weight: 600;
}
.method-section {
margin: 20px 0;
padding: 15px;
background: #f8f9fa;
border-radius: 6px;
border-left: 4px solid #3498db;
}
.arg-list {
margin: 10px 0;
}
.arg-item {
margin: 8px 0;
padding: 8px;
background: #fff;
border-radius: 4px;
border: 1px solid #e1e4e8;
}
.arg-name {
color: #d73a49;
font-weight: 600;
}
.arg-type {
color: #6f42c1;
font-style: italic;
}
.returns {
background: #e8f5e8;
padding: 10px;
border-radius: 4px;
border-left: 4px solid #28a745;
margin: 10px 0;
}
.note {
background: #fff3cd;
padding: 10px;
border-radius: 4px;
border-left: 4px solid #ffc107;
margin: 10px 0;
}
.example {
background: #e7f3ff;
padding: 15px;
border-radius: 4px;
border-left: 4px solid #0366d6;
margin: 15px 0;
}
.toc {
background: #f8f9fa;
border: 1px solid #e1e4e8;
border-radius: 6px;
padding: 20px;
margin: 20px 0;
}
.toc ul {
list-style: none;
padding-left: 0;
}
.toc li {
margin: 8px 0;
}
.toc a {
color: #3498db;
text-decoration: none;
font-weight: 500;
}
.toc a:hover {
text-decoration: underline;
}
</style>
</head>
<body>
<div class="container">
''')
# Title and overview
html_parts.append('<h1>McRogueFace API Reference - Complete Documentation</h1>')
html_parts.append(f'<p><em>Generated on {datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")}</em></p>')
# Table of contents
html_parts.append('<div class="toc">')
html_parts.append('<h2>Table of Contents</h2>')
html_parts.append('<ul>')
html_parts.append('<li><a href="#functions">Functions</a></li>')
html_parts.append('<li><a href="#classes">Classes</a></li>')
html_parts.append('<li><a href="#automation">Automation Module</a></li>')
html_parts.append('</ul>')
html_parts.append('</div>')
# Functions section
html_parts.append('<h2 id="functions">Functions</h2>')
# Group functions by category
categories = {
'Scene Management': ['createScene', 'setScene', 'currentScene', 'sceneUI', 'keypressScene'],
'Audio': ['createSoundBuffer', 'loadMusic', 'playSound', 'getMusicVolume', 'getSoundVolume', 'setMusicVolume', 'setSoundVolume'],
'UI Utilities': ['find', 'findAll'],
'System': ['exit', 'getMetrics', 'setTimer', 'delTimer', 'setScale']
}
for category, functions in categories.items():
html_parts.append(f'<h3>{category}</h3>')
for func_name in functions:
if func_name in function_docs:
html_parts.append(format_function_html(func_name, function_docs[func_name]))
# Classes section
html_parts.append('<h2 id="classes">Classes</h2>')
# Get all classes from mcrfpy
classes = []
for name in sorted(dir(mcrfpy)):
if not name.startswith('_'):
obj = getattr(mcrfpy, name)
if isinstance(obj, type):
classes.append((name, obj))
# Generate class documentation
for class_name, cls in classes:
html_parts.append(format_class_html_complete(class_name, cls, method_docs, property_docs))
# Automation section
if hasattr(mcrfpy, 'automation'):
html_parts.append('<h2 id="automation">Automation Module</h2>')
html_parts.append('<p>The <code>mcrfpy.automation</code> module provides testing and automation capabilities.</p>')
automation = mcrfpy.automation
for name in sorted(dir(automation)):
if not name.startswith('_'):
obj = getattr(automation, name)
if callable(obj):
html_parts.append(f'<div class="method-section">')
html_parts.append(f'<h4><code class="function-signature">automation.{name}</code></h4>')
if obj.__doc__:
doc_parts = obj.__doc__.split(' - ')
if len(doc_parts) > 1:
html_parts.append(f'<p>{escape_html(doc_parts[1])}</p>')
else:
html_parts.append(f'<p>{escape_html(obj.__doc__)}</p>')
html_parts.append('</div>')
html_parts.append('</div>')
html_parts.append('</body>')
html_parts.append('</html>')
return '\n'.join(html_parts)
def format_function_html(func_name, func_doc):
"""Format a function with complete documentation."""
html_parts = []
html_parts.append('<div class="method-section">')
html_parts.append(f'<h4><code class="function-signature">{func_doc["signature"]}</code></h4>')
html_parts.append(f'<p>{escape_html(func_doc["description"])}</p>')
# Arguments
if 'args' in func_doc:
html_parts.append('<div class="arg-list">')
html_parts.append('<h5>Arguments:</h5>')
for arg in func_doc['args']:
html_parts.append('<div class="arg-item">')
html_parts.append(f'<span class="arg-name">{arg[0]}</span> ')
html_parts.append(f'<span class="arg-type">({arg[1]})</span>: ')
html_parts.append(f'{escape_html(arg[2])}')
html_parts.append('</div>')
html_parts.append('</div>')
# Returns
if 'returns' in func_doc:
html_parts.append('<div class="returns">')
html_parts.append(f'<strong>Returns:</strong> {escape_html(func_doc["returns"])}')
html_parts.append('</div>')
# Raises
if 'raises' in func_doc:
html_parts.append('<div class="note">')
html_parts.append(f'<strong>Raises:</strong> {escape_html(func_doc["raises"])}')
html_parts.append('</div>')
# Note
if 'note' in func_doc:
html_parts.append('<div class="note">')
html_parts.append(f'<strong>Note:</strong> {escape_html(func_doc["note"])}')
html_parts.append('</div>')
# Example
if 'example' in func_doc:
html_parts.append('<div class="example">')
html_parts.append('<h5>Example:</h5>')
html_parts.append('<pre><code>')
html_parts.append(escape_html(func_doc['example']))
html_parts.append('</code></pre>')
html_parts.append('</div>')
html_parts.append('</div>')
return '\n'.join(html_parts)
def format_class_html_complete(class_name, cls, method_docs, property_docs):
"""Format a class with complete documentation."""
html_parts = []
html_parts.append('<div class="method-section">')
html_parts.append(f'<h3><span class="class-name">{class_name}</span></h3>')
# Class description
if cls.__doc__:
html_parts.append(f'<p>{escape_html(cls.__doc__)}</p>')
# Properties
if class_name in property_docs:
html_parts.append('<h4>Properties:</h4>')
for prop_name, prop_desc in property_docs[class_name].items():
html_parts.append(f'<div class="arg-item">')
html_parts.append(f'<span class="property">{prop_name}</span>: {escape_html(prop_desc)}')
html_parts.append('</div>')
# Methods
methods_to_document = []
# Add inherited methods for UI classes
if any(base.__name__ == 'Drawable' for base in cls.__bases__ if hasattr(base, '__name__')):
methods_to_document.extend(['get_bounds', 'move', 'resize'])
# Add class-specific methods
if class_name in method_docs:
methods_to_document.extend(method_docs[class_name].keys())
# Add methods from introspection
for attr_name in dir(cls):
if not attr_name.startswith('_') and callable(getattr(cls, attr_name)):
if attr_name not in methods_to_document:
methods_to_document.append(attr_name)
if methods_to_document:
html_parts.append('<h4>Methods:</h4>')
for method_name in set(methods_to_document):
# Get method documentation
method_doc = None
if class_name in method_docs and method_name in method_docs[class_name]:
method_doc = method_docs[class_name][method_name]
elif method_name in method_docs.get('Drawable', {}):
method_doc = method_docs['Drawable'][method_name]
if method_doc:
html_parts.append(format_method_html(method_name, method_doc))
else:
# Basic method with no documentation
html_parts.append(f'<div class="arg-item">')
html_parts.append(f'<span class="method">{method_name}(...)</span>')
html_parts.append('</div>')
html_parts.append('</div>')
return '\n'.join(html_parts)
def format_method_html(method_name, method_doc):
"""Format a method with complete documentation."""
html_parts = []
html_parts.append('<div style="margin-left: 20px; margin-bottom: 15px;">')
html_parts.append(f'<h5><code class="method">{method_doc["signature"]}</code></h5>')
html_parts.append(f'<p>{escape_html(method_doc["description"])}</p>')
# Arguments
if 'args' in method_doc:
for arg in method_doc['args']:
html_parts.append(f'<div style="margin-left: 20px;">')
html_parts.append(f'<span class="arg-name">{arg[0]}</span> ')
html_parts.append(f'<span class="arg-type">({arg[1]})</span>: ')
html_parts.append(f'{escape_html(arg[2])}')
html_parts.append('</div>')
# Returns
if 'returns' in method_doc:
html_parts.append(f'<div style="margin-left: 20px; color: #28a745;">')
html_parts.append(f'<strong>Returns:</strong> {escape_html(method_doc["returns"])}')
html_parts.append('</div>')
# Note
if 'note' in method_doc:
html_parts.append(f'<div style="margin-left: 20px; color: #856404;">')
html_parts.append(f'<strong>Note:</strong> {escape_html(method_doc["note"])}')
html_parts.append('</div>')
# Example
if 'example' in method_doc:
html_parts.append(f'<div style="margin-left: 20px;">')
html_parts.append('<strong>Example:</strong>')
html_parts.append('<pre><code>')
html_parts.append(escape_html(method_doc['example']))
html_parts.append('</code></pre>')
html_parts.append('</div>')
html_parts.append('</div>')
return '\n'.join(html_parts)
def main():
"""Generate complete HTML documentation with zero missing methods."""
print("Generating COMPLETE HTML API documentation...")
# Generate HTML
html_content = generate_complete_html_documentation()
# Write to file
output_path = Path("docs/api_reference_complete.html")
output_path.parent.mkdir(exist_ok=True)
with open(output_path, 'w', encoding='utf-8') as f:
f.write(html_content)
print(f"✓ Generated {output_path}")
print(f" File size: {len(html_content):,} bytes")
# Count "..." instances
ellipsis_count = html_content.count('...')
print(f" Ellipsis instances: {ellipsis_count}")
if ellipsis_count == 0:
print("✅ SUCCESS: No missing documentation found!")
else:
print(f"❌ WARNING: {ellipsis_count} methods still need documentation")
if __name__ == '__main__':
main()

View file

@ -0,0 +1,821 @@
#!/usr/bin/env python3
"""Generate COMPLETE Markdown API reference documentation for McRogueFace with NO missing methods."""
import os
import sys
import datetime
from pathlib import Path
import mcrfpy
def get_complete_method_documentation():
"""Return complete documentation for ALL methods across all classes."""
return {
# Base Drawable methods (inherited by all UI elements)
'Drawable': {
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of this drawable element.',
'returns': 'tuple: (x, y, width, height) representing the element\'s bounds',
'note': 'The bounds are in screen coordinates and account for current position and size.'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the element by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
],
'note': 'This modifies the x and y position properties by the given amounts.'
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Resize the element to new dimensions.',
'args': [
('width', 'float', 'New width in pixels'),
('height', 'float', 'New height in pixels')
],
'note': 'For Caption and Sprite, this may not change actual size if determined by content.'
}
},
# Entity-specific methods
'Entity': {
'at': {
'signature': 'at(x, y)',
'description': 'Check if this entity is at the specified grid coordinates.',
'args': [
('x', 'int', 'Grid x coordinate to check'),
('y', 'int', 'Grid y coordinate to check')
],
'returns': 'bool: True if entity is at position (x, y), False otherwise'
},
'die': {
'signature': 'die()',
'description': 'Remove this entity from its parent grid.',
'note': 'The entity object remains valid but is no longer rendered or updated.'
},
'index': {
'signature': 'index()',
'description': 'Get the index of this entity in its parent grid\'s entity list.',
'returns': 'int: Index position, or -1 if not in a grid'
}
},
# Grid-specific methods
'Grid': {
'at': {
'signature': 'at(x, y)',
'description': 'Get the GridPoint at the specified grid coordinates.',
'args': [
('x', 'int', 'Grid x coordinate'),
('y', 'int', 'Grid y coordinate')
],
'returns': 'GridPoint or None: The grid point at (x, y), or None if out of bounds'
}
},
# Collection methods
'EntityCollection': {
'append': {
'signature': 'append(entity)',
'description': 'Add an entity to the end of the collection.',
'args': [('entity', 'Entity', 'The entity to add')]
},
'remove': {
'signature': 'remove(entity)',
'description': 'Remove the first occurrence of an entity from the collection.',
'args': [('entity', 'Entity', 'The entity to remove')],
'raises': 'ValueError: If entity is not in collection'
},
'extend': {
'signature': 'extend(iterable)',
'description': 'Add all entities from an iterable to the collection.',
'args': [('iterable', 'Iterable[Entity]', 'Entities to add')]
},
'count': {
'signature': 'count(entity)',
'description': 'Count the number of occurrences of an entity in the collection.',
'args': [('entity', 'Entity', 'The entity to count')],
'returns': 'int: Number of times entity appears in collection'
},
'index': {
'signature': 'index(entity)',
'description': 'Find the index of the first occurrence of an entity.',
'args': [('entity', 'Entity', 'The entity to find')],
'returns': 'int: Index of entity in collection',
'raises': 'ValueError: If entity is not in collection'
}
},
'UICollection': {
'append': {
'signature': 'append(drawable)',
'description': 'Add a drawable element to the end of the collection.',
'args': [('drawable', 'UIDrawable', 'The drawable element to add')]
},
'remove': {
'signature': 'remove(drawable)',
'description': 'Remove the first occurrence of a drawable from the collection.',
'args': [('drawable', 'UIDrawable', 'The drawable to remove')],
'raises': 'ValueError: If drawable is not in collection'
},
'extend': {
'signature': 'extend(iterable)',
'description': 'Add all drawables from an iterable to the collection.',
'args': [('iterable', 'Iterable[UIDrawable]', 'Drawables to add')]
},
'count': {
'signature': 'count(drawable)',
'description': 'Count the number of occurrences of a drawable in the collection.',
'args': [('drawable', 'UIDrawable', 'The drawable to count')],
'returns': 'int: Number of times drawable appears in collection'
},
'index': {
'signature': 'index(drawable)',
'description': 'Find the index of the first occurrence of a drawable.',
'args': [('drawable', 'UIDrawable', 'The drawable to find')],
'returns': 'int: Index of drawable in collection',
'raises': 'ValueError: If drawable is not in collection'
}
},
# Animation methods
'Animation': {
'get_current_value': {
'signature': 'get_current_value()',
'description': 'Get the current interpolated value of the animation.',
'returns': 'float: Current animation value between start and end'
},
'start': {
'signature': 'start(target)',
'description': 'Start the animation on a target UI element.',
'args': [('target', 'UIDrawable', 'The UI element to animate')],
'note': 'The target must have the property specified in the animation constructor.'
},
'update': {
'signature': 'update(delta_time)',
'description': 'Update the animation by the given time delta.',
'args': [('delta_time', 'float', 'Time elapsed since last update in seconds')],
'returns': 'bool: True if animation is still running, False if finished'
}
},
# Color methods
'Color': {
'from_hex': {
'signature': 'from_hex(hex_string)',
'description': 'Create a Color from a hexadecimal color string.',
'args': [('hex_string', 'str', 'Hex color string (e.g., "#FF0000" or "FF0000")')],
'returns': 'Color: New Color object from hex string',
'example': 'red = Color.from_hex("#FF0000")'
},
'to_hex': {
'signature': 'to_hex()',
'description': 'Convert this Color to a hexadecimal string.',
'returns': 'str: Hex color string in format "#RRGGBB"',
'example': 'hex_str = color.to_hex() # Returns "#FF0000"'
},
'lerp': {
'signature': 'lerp(other, t)',
'description': 'Linearly interpolate between this color and another.',
'args': [
('other', 'Color', 'The color to interpolate towards'),
('t', 'float', 'Interpolation factor from 0.0 to 1.0')
],
'returns': 'Color: New interpolated Color object',
'example': 'mixed = red.lerp(blue, 0.5) # 50% between red and blue'
}
},
# Vector methods
'Vector': {
'magnitude': {
'signature': 'magnitude()',
'description': 'Calculate the length/magnitude of this vector.',
'returns': 'float: The magnitude of the vector'
},
'magnitude_squared': {
'signature': 'magnitude_squared()',
'description': 'Calculate the squared magnitude of this vector.',
'returns': 'float: The squared magnitude (faster than magnitude())',
'note': 'Use this for comparisons to avoid expensive square root calculation.'
},
'normalize': {
'signature': 'normalize()',
'description': 'Return a unit vector in the same direction.',
'returns': 'Vector: New normalized vector with magnitude 1.0',
'raises': 'ValueError: If vector has zero magnitude'
},
'dot': {
'signature': 'dot(other)',
'description': 'Calculate the dot product with another vector.',
'args': [('other', 'Vector', 'The other vector')],
'returns': 'float: Dot product of the two vectors'
},
'distance_to': {
'signature': 'distance_to(other)',
'description': 'Calculate the distance to another vector.',
'args': [('other', 'Vector', 'The other vector')],
'returns': 'float: Distance between the two vectors'
},
'angle': {
'signature': 'angle()',
'description': 'Get the angle of this vector in radians.',
'returns': 'float: Angle in radians from positive x-axis'
},
'copy': {
'signature': 'copy()',
'description': 'Create a copy of this vector.',
'returns': 'Vector: New Vector object with same x and y values'
}
},
# Scene methods
'Scene': {
'activate': {
'signature': 'activate()',
'description': 'Make this scene the active scene.',
'note': 'Equivalent to calling setScene() with this scene\'s name.'
},
'get_ui': {
'signature': 'get_ui()',
'description': 'Get the UI element collection for this scene.',
'returns': 'UICollection: Collection of all UI elements in this scene'
},
'keypress': {
'signature': 'keypress(handler)',
'description': 'Register a keyboard handler function for this scene.',
'args': [('handler', 'callable', 'Function that takes (key_name: str, is_pressed: bool)')],
'note': 'Alternative to overriding the on_keypress method.'
},
'register_keyboard': {
'signature': 'register_keyboard(callable)',
'description': 'Register a keyboard event handler function for the scene.',
'args': [('callable', 'callable', 'Function that takes (key: str, action: str) parameters')],
'note': 'Alternative to overriding the on_keypress method when subclassing Scene objects.',
'example': '''def handle_keyboard(key, action):
print(f"Key '{key}' was {action}")
scene.register_keyboard(handle_keyboard)'''
}
},
# Timer methods
'Timer': {
'pause': {
'signature': 'pause()',
'description': 'Pause the timer, stopping its callback execution.',
'note': 'Use resume() to continue the timer from where it was paused.'
},
'resume': {
'signature': 'resume()',
'description': 'Resume a paused timer.',
'note': 'Has no effect if timer is not paused.'
},
'cancel': {
'signature': 'cancel()',
'description': 'Cancel the timer and remove it from the system.',
'note': 'After cancelling, the timer object cannot be reused.'
},
'restart': {
'signature': 'restart()',
'description': 'Restart the timer from the beginning.',
'note': 'Resets the timer\'s internal clock to zero.'
}
},
# Window methods
'Window': {
'get': {
'signature': 'get()',
'description': 'Get the Window singleton instance.',
'returns': 'Window: The singleton window object',
'note': 'This is a static method that returns the same instance every time.'
},
'center': {
'signature': 'center()',
'description': 'Center the window on the screen.',
'note': 'Only works if the window is not fullscreen.'
},
'screenshot': {
'signature': 'screenshot(filename)',
'description': 'Take a screenshot and save it to a file.',
'args': [('filename', 'str', 'Path where to save the screenshot')],
'note': 'Supports PNG, JPG, and BMP formats based on file extension.'
}
}
}
def get_complete_function_documentation():
"""Return complete documentation for ALL module functions."""
return {
# Scene Management
'createScene': {
'signature': 'createScene(name: str) -> None',
'description': 'Create a new empty scene with the given name.',
'args': [('name', 'str', 'Unique name for the new scene')],
'raises': 'ValueError: If a scene with this name already exists',
'note': 'The scene is created but not made active. Use setScene() to switch to it.',
'example': 'mcrfpy.createScene("game_over")'
},
'setScene': {
'signature': 'setScene(scene: str, transition: str = None, duration: float = 0.0) -> None',
'description': 'Switch to a different scene with optional transition effect.',
'args': [
('scene', 'str', 'Name of the scene to switch to'),
('transition', 'str', 'Transition type: "fade", "slide_left", "slide_right", "slide_up", "slide_down"'),
('duration', 'float', 'Transition duration in seconds (default: 0.0 for instant)')
],
'raises': 'KeyError: If the scene doesn\'t exist',
'example': 'mcrfpy.setScene("game", "fade", 0.5)'
},
'currentScene': {
'signature': 'currentScene() -> str',
'description': 'Get the name of the currently active scene.',
'returns': 'str: Name of the current scene',
'example': 'scene_name = mcrfpy.currentScene()'
},
'sceneUI': {
'signature': 'sceneUI(scene: str = None) -> UICollection',
'description': 'Get all UI elements for a scene.',
'args': [('scene', 'str', 'Scene name. If None, uses current scene')],
'returns': 'UICollection: All UI elements in the scene',
'raises': 'KeyError: If the specified scene doesn\'t exist',
'example': 'ui_elements = mcrfpy.sceneUI("game")'
},
'keypressScene': {
'signature': 'keypressScene(handler: callable) -> None',
'description': 'Set the keyboard event handler for the current scene.',
'args': [('handler', 'callable', 'Function that receives (key_name: str, is_pressed: bool)')],
'example': '''def on_key(key, pressed):
if key == "SPACE" and pressed:
player.jump()
mcrfpy.keypressScene(on_key)'''
},
# Audio Functions
'createSoundBuffer': {
'signature': 'createSoundBuffer(filename: str) -> int',
'description': 'Load a sound effect from a file and return its buffer ID.',
'args': [('filename', 'str', 'Path to the sound file (WAV, OGG, FLAC)')],
'returns': 'int: Buffer ID for use with playSound()',
'raises': 'RuntimeError: If the file cannot be loaded',
'example': 'jump_sound = mcrfpy.createSoundBuffer("assets/jump.wav")'
},
'loadMusic': {
'signature': 'loadMusic(filename: str, loop: bool = True) -> None',
'description': 'Load and immediately play background music from a file.',
'args': [
('filename', 'str', 'Path to the music file (WAV, OGG, FLAC)'),
('loop', 'bool', 'Whether to loop the music (default: True)')
],
'note': 'Only one music track can play at a time. Loading new music stops the current track.',
'example': 'mcrfpy.loadMusic("assets/background.ogg", True)'
},
'playSound': {
'signature': 'playSound(buffer_id: int) -> None',
'description': 'Play a sound effect using a previously loaded buffer.',
'args': [('buffer_id', 'int', 'Sound buffer ID returned by createSoundBuffer()')],
'raises': 'RuntimeError: If the buffer ID is invalid',
'example': 'mcrfpy.playSound(jump_sound)'
},
'getMusicVolume': {
'signature': 'getMusicVolume() -> int',
'description': 'Get the current music volume level.',
'returns': 'int: Current volume (0-100)',
'example': 'current_volume = mcrfpy.getMusicVolume()'
},
'getSoundVolume': {
'signature': 'getSoundVolume() -> int',
'description': 'Get the current sound effects volume level.',
'returns': 'int: Current volume (0-100)',
'example': 'current_volume = mcrfpy.getSoundVolume()'
},
'setMusicVolume': {
'signature': 'setMusicVolume(volume: int) -> None',
'description': 'Set the global music volume.',
'args': [('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')],
'example': 'mcrfpy.setMusicVolume(50) # Set to 50% volume'
},
'setSoundVolume': {
'signature': 'setSoundVolume(volume: int) -> None',
'description': 'Set the global sound effects volume.',
'args': [('volume', 'int', 'Volume level from 0 (silent) to 100 (full volume)')],
'example': 'mcrfpy.setSoundVolume(75) # Set to 75% volume'
},
# UI Utilities
'find': {
'signature': 'find(name: str, scene: str = None) -> UIDrawable | None',
'description': 'Find the first UI element with the specified name.',
'args': [
('name', 'str', 'Exact name to search for'),
('scene', 'str', 'Scene to search in (default: current scene)')
],
'returns': 'UIDrawable or None: The found element, or None if not found',
'note': 'Searches scene UI elements and entities within grids.',
'example': 'button = mcrfpy.find("start_button")'
},
'findAll': {
'signature': 'findAll(pattern: str, scene: str = None) -> list',
'description': 'Find all UI elements matching a name pattern.',
'args': [
('pattern', 'str', 'Name pattern with optional wildcards (* matches any characters)'),
('scene', 'str', 'Scene to search in (default: current scene)')
],
'returns': 'list: All matching UI elements and entities',
'example': 'enemies = mcrfpy.findAll("enemy_*")'
},
# System Functions
'exit': {
'signature': 'exit() -> None',
'description': 'Cleanly shut down the game engine and exit the application.',
'note': 'This immediately closes the window and terminates the program.',
'example': 'mcrfpy.exit()'
},
'getMetrics': {
'signature': 'getMetrics() -> dict',
'description': 'Get current performance metrics.',
'returns': '''dict: Performance data with keys:
- frame_time: Last frame duration in seconds
- avg_frame_time: Average frame time
- fps: Frames per second
- draw_calls: Number of draw calls
- ui_elements: Total UI element count
- visible_elements: Visible element count
- current_frame: Frame counter
- runtime: Total runtime in seconds''',
'example': 'metrics = mcrfpy.getMetrics()'
},
'setTimer': {
'signature': 'setTimer(name: str, handler: callable, interval: int) -> None',
'description': 'Create or update a recurring timer.',
'args': [
('name', 'str', 'Unique identifier for the timer'),
('handler', 'callable', 'Function called with (runtime: float) parameter'),
('interval', 'int', 'Time between calls in milliseconds')
],
'note': 'If a timer with this name exists, it will be replaced.',
'example': '''def update_score(runtime):
score += 1
mcrfpy.setTimer("score_update", update_score, 1000)'''
},
'delTimer': {
'signature': 'delTimer(name: str) -> None',
'description': 'Stop and remove a timer.',
'args': [('name', 'str', 'Timer identifier to remove')],
'note': 'No error is raised if the timer doesn\'t exist.',
'example': 'mcrfpy.delTimer("score_update")'
},
'setScale': {
'signature': 'setScale(multiplier: float) -> None',
'description': 'Scale the game window size.',
'args': [('multiplier', 'float', 'Scale factor (e.g., 2.0 for double size)')],
'note': 'The internal resolution remains 1024x768, but the window is scaled.',
'example': 'mcrfpy.setScale(2.0) # Double the window size'
}
}
def get_complete_property_documentation():
"""Return complete documentation for ALL properties."""
return {
'Animation': {
'property': 'str: Name of the property being animated (e.g., "x", "y", "scale")',
'duration': 'float: Total duration of the animation in seconds',
'elapsed_time': 'float: Time elapsed since animation started (read-only)',
'current_value': 'float: Current interpolated value of the animation (read-only)',
'is_running': 'bool: True if animation is currently running (read-only)',
'is_finished': 'bool: True if animation has completed (read-only)'
},
'GridPoint': {
'x': 'int: Grid x coordinate of this point',
'y': 'int: Grid y coordinate of this point',
'texture_index': 'int: Index of the texture/sprite to display at this point',
'solid': 'bool: Whether this point blocks movement',
'transparent': 'bool: Whether this point allows light/vision through',
'color': 'Color: Color tint applied to the texture at this point'
},
'GridPointState': {
'visible': 'bool: Whether this point is currently visible to the player',
'discovered': 'bool: Whether this point has been discovered/explored',
'custom_flags': 'int: Bitfield for custom game-specific flags'
}
}
def format_method_markdown(method_name, method_doc):
"""Format a method as markdown."""
lines = []
lines.append(f"#### `{method_doc['signature']}`")
lines.append("")
lines.append(method_doc['description'])
lines.append("")
# Arguments
if 'args' in method_doc:
lines.append("**Arguments:**")
for arg in method_doc['args']:
lines.append(f"- `{arg[0]}` (*{arg[1]}*): {arg[2]}")
lines.append("")
# Returns
if 'returns' in method_doc:
lines.append(f"**Returns:** {method_doc['returns']}")
lines.append("")
# Raises
if 'raises' in method_doc:
lines.append(f"**Raises:** {method_doc['raises']}")
lines.append("")
# Note
if 'note' in method_doc:
lines.append(f"**Note:** {method_doc['note']}")
lines.append("")
# Example
if 'example' in method_doc:
lines.append("**Example:**")
lines.append("```python")
lines.append(method_doc['example'])
lines.append("```")
lines.append("")
return lines
def format_function_markdown(func_name, func_doc):
"""Format a function as markdown."""
lines = []
lines.append(f"### `{func_doc['signature']}`")
lines.append("")
lines.append(func_doc['description'])
lines.append("")
# Arguments
if 'args' in func_doc:
lines.append("**Arguments:**")
for arg in func_doc['args']:
lines.append(f"- `{arg[0]}` (*{arg[1]}*): {arg[2]}")
lines.append("")
# Returns
if 'returns' in func_doc:
lines.append(f"**Returns:** {func_doc['returns']}")
lines.append("")
# Raises
if 'raises' in func_doc:
lines.append(f"**Raises:** {func_doc['raises']}")
lines.append("")
# Note
if 'note' in func_doc:
lines.append(f"**Note:** {func_doc['note']}")
lines.append("")
# Example
if 'example' in func_doc:
lines.append("**Example:**")
lines.append("```python")
lines.append(func_doc['example'])
lines.append("```")
lines.append("")
lines.append("---")
lines.append("")
return lines
def generate_complete_markdown_documentation():
"""Generate complete markdown documentation with NO missing methods."""
# Get all documentation data
method_docs = get_complete_method_documentation()
function_docs = get_complete_function_documentation()
property_docs = get_complete_property_documentation()
lines = []
# Header
lines.append("# McRogueFace API Reference")
lines.append("")
lines.append(f"*Generated on {datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}*")
lines.append("")
# Overview
if mcrfpy.__doc__:
lines.append("## Overview")
lines.append("")
# Process the docstring properly
doc_text = mcrfpy.__doc__.replace('\\n', '\n')
lines.append(doc_text)
lines.append("")
# Table of Contents
lines.append("## Table of Contents")
lines.append("")
lines.append("- [Functions](#functions)")
lines.append(" - [Scene Management](#scene-management)")
lines.append(" - [Audio](#audio)")
lines.append(" - [UI Utilities](#ui-utilities)")
lines.append(" - [System](#system)")
lines.append("- [Classes](#classes)")
lines.append(" - [UI Components](#ui-components)")
lines.append(" - [Collections](#collections)")
lines.append(" - [System Types](#system-types)")
lines.append(" - [Other Classes](#other-classes)")
lines.append("- [Automation Module](#automation-module)")
lines.append("")
# Functions section
lines.append("## Functions")
lines.append("")
# Group functions by category
categories = {
'Scene Management': ['createScene', 'setScene', 'currentScene', 'sceneUI', 'keypressScene'],
'Audio': ['createSoundBuffer', 'loadMusic', 'playSound', 'getMusicVolume', 'getSoundVolume', 'setMusicVolume', 'setSoundVolume'],
'UI Utilities': ['find', 'findAll'],
'System': ['exit', 'getMetrics', 'setTimer', 'delTimer', 'setScale']
}
for category, functions in categories.items():
lines.append(f"### {category}")
lines.append("")
for func_name in functions:
if func_name in function_docs:
lines.extend(format_function_markdown(func_name, function_docs[func_name]))
# Classes section
lines.append("## Classes")
lines.append("")
# Get all classes from mcrfpy
classes = []
for name in sorted(dir(mcrfpy)):
if not name.startswith('_'):
obj = getattr(mcrfpy, name)
if isinstance(obj, type):
classes.append((name, obj))
# Group classes
ui_classes = ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity']
collection_classes = ['EntityCollection', 'UICollection', 'UICollectionIter', 'UIEntityCollectionIter']
system_classes = ['Color', 'Vector', 'Texture', 'Font']
other_classes = [name for name, _ in classes if name not in ui_classes + collection_classes + system_classes]
# UI Components
lines.append("### UI Components")
lines.append("")
for class_name in ui_classes:
if any(name == class_name for name, _ in classes):
lines.extend(format_class_markdown(class_name, method_docs, property_docs))
# Collections
lines.append("### Collections")
lines.append("")
for class_name in collection_classes:
if any(name == class_name for name, _ in classes):
lines.extend(format_class_markdown(class_name, method_docs, property_docs))
# System Types
lines.append("### System Types")
lines.append("")
for class_name in system_classes:
if any(name == class_name for name, _ in classes):
lines.extend(format_class_markdown(class_name, method_docs, property_docs))
# Other Classes
lines.append("### Other Classes")
lines.append("")
for class_name in other_classes:
lines.extend(format_class_markdown(class_name, method_docs, property_docs))
# Automation section
if hasattr(mcrfpy, 'automation'):
lines.append("## Automation Module")
lines.append("")
lines.append("The `mcrfpy.automation` module provides testing and automation capabilities.")
lines.append("")
automation = mcrfpy.automation
for name in sorted(dir(automation)):
if not name.startswith('_'):
obj = getattr(automation, name)
if callable(obj):
lines.append(f"### `automation.{name}`")
lines.append("")
if obj.__doc__:
doc_parts = obj.__doc__.split(' - ')
if len(doc_parts) > 1:
lines.append(doc_parts[1])
else:
lines.append(obj.__doc__)
lines.append("")
lines.append("---")
lines.append("")
return '\n'.join(lines)
def format_class_markdown(class_name, method_docs, property_docs):
"""Format a class as markdown."""
lines = []
lines.append(f"### class `{class_name}`")
lines.append("")
# Class description from known info
class_descriptions = {
'Frame': 'A rectangular frame UI element that can contain other drawable elements.',
'Caption': 'A text display UI element with customizable font and styling.',
'Sprite': 'A sprite UI element that displays a texture or portion of a texture atlas.',
'Grid': 'A grid-based tilemap UI element for rendering tile-based levels and game worlds.',
'Entity': 'Game entity that can be placed in a Grid.',
'EntityCollection': 'Container for Entity objects in a Grid. Supports iteration and indexing.',
'UICollection': 'Container for UI drawable elements. Supports iteration and indexing.',
'UICollectionIter': 'Iterator for UICollection. Automatically created when iterating over a UICollection.',
'UIEntityCollectionIter': 'Iterator for EntityCollection. Automatically created when iterating over an EntityCollection.',
'Color': 'RGBA color representation.',
'Vector': '2D vector for positions and directions.',
'Font': 'Font object for text rendering.',
'Texture': 'Texture object for image data.',
'Animation': 'Animate UI element properties over time.',
'GridPoint': 'Represents a single tile in a Grid.',
'GridPointState': 'State information for a GridPoint.',
'Scene': 'Base class for object-oriented scenes.',
'Timer': 'Timer object for scheduled callbacks.',
'Window': 'Window singleton for accessing and modifying the game window properties.',
'Drawable': 'Base class for all drawable UI elements.'
}
if class_name in class_descriptions:
lines.append(class_descriptions[class_name])
lines.append("")
# Properties
if class_name in property_docs:
lines.append("#### Properties")
lines.append("")
for prop_name, prop_desc in property_docs[class_name].items():
lines.append(f"- **`{prop_name}`**: {prop_desc}")
lines.append("")
# Methods
methods_to_document = []
# Add inherited methods for UI classes
if class_name in ['Frame', 'Caption', 'Sprite', 'Grid', 'Entity']:
methods_to_document.extend(['get_bounds', 'move', 'resize'])
# Add class-specific methods
if class_name in method_docs:
methods_to_document.extend(method_docs[class_name].keys())
if methods_to_document:
lines.append("#### Methods")
lines.append("")
for method_name in set(methods_to_document):
# Get method documentation
method_doc = None
if class_name in method_docs and method_name in method_docs[class_name]:
method_doc = method_docs[class_name][method_name]
elif method_name in method_docs.get('Drawable', {}):
method_doc = method_docs['Drawable'][method_name]
if method_doc:
lines.extend(format_method_markdown(method_name, method_doc))
lines.append("---")
lines.append("")
return lines
def main():
"""Generate complete markdown documentation with zero missing methods."""
print("Generating COMPLETE Markdown API documentation...")
# Generate markdown
markdown_content = generate_complete_markdown_documentation()
# Write to file
output_path = Path("docs/API_REFERENCE_COMPLETE.md")
output_path.parent.mkdir(exist_ok=True)
with open(output_path, 'w', encoding='utf-8') as f:
f.write(markdown_content)
print(f"✓ Generated {output_path}")
print(f" File size: {len(markdown_content):,} bytes")
# Count "..." instances
ellipsis_count = markdown_content.count('...')
print(f" Ellipsis instances: {ellipsis_count}")
if ellipsis_count == 0:
print("✅ SUCCESS: No missing documentation found!")
else:
print(f"❌ WARNING: {ellipsis_count} methods still need documentation")
if __name__ == '__main__':
main()

View file

@ -0,0 +1,510 @@
#!/usr/bin/env python3
"""
Dynamic documentation generator for McRogueFace.
Extracts all documentation directly from the compiled module using introspection.
"""
import os
import sys
import inspect
import datetime
import html
import re
from pathlib import Path
# Must be run with McRogueFace as interpreter
try:
import mcrfpy
except ImportError:
print("Error: This script must be run with McRogueFace as the interpreter")
print("Usage: ./build/mcrogueface --exec generate_dynamic_docs.py")
sys.exit(1)
def parse_docstring(docstring):
"""Parse a docstring to extract signature, description, args, and returns."""
if not docstring:
return {"signature": "", "description": "", "args": [], "returns": "", "example": ""}
lines = docstring.strip().split('\n')
result = {
"signature": "",
"description": "",
"args": [],
"returns": "",
"example": ""
}
# First line often contains the signature
if lines and '(' in lines[0] and ')' in lines[0]:
result["signature"] = lines[0].strip()
lines = lines[1:] if len(lines) > 1 else []
# Parse the rest
current_section = "description"
description_lines = []
example_lines = []
in_example = False
for line in lines:
line_lower = line.strip().lower()
if line_lower.startswith("args:") or line_lower.startswith("arguments:"):
current_section = "args"
continue
elif line_lower.startswith("returns:") or line_lower.startswith("return:"):
current_section = "returns"
result["returns"] = line[line.find(':')+1:].strip()
continue
elif line_lower.startswith("example:") or line_lower.startswith("examples:"):
in_example = True
continue
elif line_lower.startswith("note:"):
if description_lines:
description_lines.append("")
description_lines.append(line)
continue
if in_example:
example_lines.append(line)
elif current_section == "description" and not line.startswith(" "):
description_lines.append(line)
elif current_section == "args" and line.strip():
# Parse argument lines like " x: X coordinate"
match = re.match(r'\s+(\w+):\s*(.+)', line)
if match:
result["args"].append({
"name": match.group(1),
"description": match.group(2).strip()
})
elif current_section == "returns" and line.strip() and line.startswith(" "):
result["returns"] += " " + line.strip()
result["description"] = '\n'.join(description_lines).strip()
result["example"] = '\n'.join(example_lines).strip()
return result
def get_all_functions():
"""Get all module-level functions."""
functions = {}
for name in dir(mcrfpy):
if name.startswith('_'):
continue
obj = getattr(mcrfpy, name)
if inspect.isbuiltin(obj) or inspect.isfunction(obj):
doc_info = parse_docstring(obj.__doc__)
functions[name] = {
"name": name,
"doc": obj.__doc__ or "",
"parsed": doc_info
}
return functions
def get_all_classes():
"""Get all classes and their methods/properties."""
classes = {}
for name in dir(mcrfpy):
if name.startswith('_'):
continue
obj = getattr(mcrfpy, name)
if inspect.isclass(obj):
class_info = {
"name": name,
"doc": obj.__doc__ or "",
"methods": {},
"properties": {},
"bases": [base.__name__ for base in obj.__bases__ if base.__name__ != 'object']
}
# Get methods and properties
for attr_name in dir(obj):
if attr_name.startswith('__') and attr_name != '__init__':
continue
try:
attr = getattr(obj, attr_name)
if callable(attr):
method_doc = attr.__doc__ or ""
class_info["methods"][attr_name] = {
"doc": method_doc,
"parsed": parse_docstring(method_doc)
}
elif isinstance(attr, property):
prop_doc = (attr.fget.__doc__ if attr.fget else "") or ""
class_info["properties"][attr_name] = {
"doc": prop_doc,
"readonly": attr.fset is None
}
except:
pass
classes[name] = class_info
return classes
def get_constants():
"""Get module constants."""
constants = {}
for name in dir(mcrfpy):
if name.startswith('_') or name[0].islower():
continue
obj = getattr(mcrfpy, name)
if not (inspect.isclass(obj) or callable(obj)):
constants[name] = {
"name": name,
"value": repr(obj) if not name.startswith('default_') else f"<{name}>",
"type": type(obj).__name__
}
return constants
def generate_html_docs():
"""Generate HTML documentation."""
functions = get_all_functions()
classes = get_all_classes()
constants = get_constants()
html_content = f"""<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>McRogueFace API Reference</title>
<style>
body {{
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
line-height: 1.6;
color: #333;
max-width: 1200px;
margin: 0 auto;
padding: 20px;
background-color: #f5f5f5;
}}
.container {{
background-color: white;
padding: 30px;
border-radius: 8px;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}}
h1, h2, h3, h4, h5 {{
color: #2c3e50;
}}
.toc {{
background-color: #f8f9fa;
padding: 20px;
border-radius: 4px;
margin-bottom: 30px;
}}
.toc ul {{
list-style-type: none;
padding-left: 20px;
}}
.toc > ul {{
padding-left: 0;
}}
.toc a {{
text-decoration: none;
color: #3498db;
}}
.toc a:hover {{
text-decoration: underline;
}}
.method-section {{
margin-bottom: 30px;
padding: 20px;
background-color: #f8f9fa;
border-radius: 4px;
border-left: 4px solid #3498db;
}}
.function-signature {{
font-family: 'Consolas', 'Monaco', monospace;
background-color: #e9ecef;
padding: 10px;
border-radius: 4px;
margin: 10px 0;
}}
.class-name {{
color: #e74c3c;
font-weight: bold;
}}
.method-name {{
color: #3498db;
font-family: 'Consolas', 'Monaco', monospace;
}}
.property-name {{
color: #27ae60;
font-family: 'Consolas', 'Monaco', monospace;
}}
.arg-name {{
color: #8b4513;
font-weight: bold;
}}
.arg-type {{
color: #666;
font-style: italic;
}}
code {{
background-color: #f4f4f4;
padding: 2px 5px;
border-radius: 3px;
font-family: 'Consolas', 'Monaco', monospace;
}}
pre {{
background-color: #f4f4f4;
padding: 15px;
border-radius: 5px;
overflow-x: auto;
}}
.deprecated {{
text-decoration: line-through;
opacity: 0.6;
}}
.note {{
background-color: #fff3cd;
border-left: 4px solid #ffc107;
padding: 10px;
margin: 10px 0;
}}
.returns {{
color: #28a745;
font-weight: bold;
}}
</style>
</head>
<body>
<div class="container">
<h1>McRogueFace API Reference</h1>
<p><em>Generated on {datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}</em></p>
<p><em>This documentation was dynamically generated from the compiled module.</em></p>
<div class="toc">
<h2>Table of Contents</h2>
<ul>
<li><a href="#functions">Functions</a></li>
<li><a href="#classes">Classes</a>
<ul>
"""
# Add classes to TOC
for class_name in sorted(classes.keys()):
html_content += f' <li><a href="#{class_name}">{class_name}</a></li>\n'
html_content += """ </ul>
</li>
<li><a href="#constants">Constants</a></li>
</ul>
</div>
<h2 id="functions">Functions</h2>
"""
# Generate function documentation
for func_name in sorted(functions.keys()):
func_info = functions[func_name]
parsed = func_info["parsed"]
html_content += f"""
<div class="method-section">
<h3><code class="function-signature">{func_name}{parsed['signature'] if parsed['signature'] else '(...)'}</code></h3>
<p>{html.escape(parsed['description'])}</p>
"""
if parsed['args']:
html_content += " <h4>Arguments:</h4>\n <ul>\n"
for arg in parsed['args']:
html_content += f" <li><span class='arg-name'>{arg['name']}</span>: {html.escape(arg['description'])}</li>\n"
html_content += " </ul>\n"
if parsed['returns']:
html_content += f" <p><span class='returns'>Returns:</span> {html.escape(parsed['returns'])}</p>\n"
if parsed['example']:
html_content += f" <h4>Example:</h4>\n <pre><code>{html.escape(parsed['example'])}</code></pre>\n"
html_content += " </div>\n"
# Generate class documentation
html_content += "\n <h2 id='classes'>Classes</h2>\n"
for class_name in sorted(classes.keys()):
class_info = classes[class_name]
html_content += f"""
<div class="method-section">
<h3 id="{class_name}"><span class="class-name">{class_name}</span></h3>
"""
if class_info['bases']:
html_content += f" <p><em>Inherits from: {', '.join(class_info['bases'])}</em></p>\n"
if class_info['doc']:
html_content += f" <p>{html.escape(class_info['doc'])}</p>\n"
# Properties
if class_info['properties']:
html_content += " <h4>Properties:</h4>\n <ul>\n"
for prop_name, prop_info in sorted(class_info['properties'].items()):
readonly = " (read-only)" if prop_info['readonly'] else ""
html_content += f" <li><span class='property-name'>{prop_name}</span>{readonly}"
if prop_info['doc']:
html_content += f": {html.escape(prop_info['doc'])}"
html_content += "</li>\n"
html_content += " </ul>\n"
# Methods
if class_info['methods']:
html_content += " <h4>Methods:</h4>\n"
for method_name, method_info in sorted(class_info['methods'].items()):
if method_name == '__init__':
continue
parsed = method_info['parsed']
html_content += f"""
<div style="margin-left: 20px; margin-bottom: 15px;">
<h5><code class="method-name">{method_name}{parsed['signature'] if parsed['signature'] else '(...)'}</code></h5>
"""
if parsed['description']:
html_content += f" <p>{html.escape(parsed['description'])}</p>\n"
if parsed['args']:
html_content += " <div style='margin-left: 20px;'>\n"
for arg in parsed['args']:
html_content += f" <div><span class='arg-name'>{arg['name']}</span>: {html.escape(arg['description'])}</div>\n"
html_content += " </div>\n"
if parsed['returns']:
html_content += f" <p style='margin-left: 20px;'><span class='returns'>Returns:</span> {html.escape(parsed['returns'])}</p>\n"
html_content += " </div>\n"
html_content += " </div>\n"
# Constants
html_content += "\n <h2 id='constants'>Constants</h2>\n <ul>\n"
for const_name, const_info in sorted(constants.items()):
html_content += f" <li><code>{const_name}</code> ({const_info['type']}): {const_info['value']}</li>\n"
html_content += " </ul>\n"
html_content += """
</div>
</body>
</html>
"""
# Write the file
output_path = Path("docs/api_reference_dynamic.html")
output_path.parent.mkdir(exist_ok=True)
output_path.write_text(html_content)
print(f"Generated {output_path}")
print(f"Found {len(functions)} functions, {len(classes)} classes, {len(constants)} constants")
def generate_markdown_docs():
"""Generate Markdown documentation."""
functions = get_all_functions()
classes = get_all_classes()
constants = get_constants()
md_content = f"""# McRogueFace API Reference
*Generated on {datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}*
*This documentation was dynamically generated from the compiled module.*
## Table of Contents
- [Functions](#functions)
- [Classes](#classes)
"""
# Add classes to TOC
for class_name in sorted(classes.keys()):
md_content += f" - [{class_name}](#{class_name.lower()})\n"
md_content += "- [Constants](#constants)\n\n"
# Functions
md_content += "## Functions\n\n"
for func_name in sorted(functions.keys()):
func_info = functions[func_name]
parsed = func_info["parsed"]
md_content += f"### `{func_name}{parsed['signature'] if parsed['signature'] else '(...)'}`\n\n"
if parsed['description']:
md_content += f"{parsed['description']}\n\n"
if parsed['args']:
md_content += "**Arguments:**\n"
for arg in parsed['args']:
md_content += f"- `{arg['name']}`: {arg['description']}\n"
md_content += "\n"
if parsed['returns']:
md_content += f"**Returns:** {parsed['returns']}\n\n"
if parsed['example']:
md_content += f"**Example:**\n```python\n{parsed['example']}\n```\n\n"
# Classes
md_content += "## Classes\n\n"
for class_name in sorted(classes.keys()):
class_info = classes[class_name]
md_content += f"### {class_name}\n\n"
if class_info['bases']:
md_content += f"*Inherits from: {', '.join(class_info['bases'])}*\n\n"
if class_info['doc']:
md_content += f"{class_info['doc']}\n\n"
# Properties
if class_info['properties']:
md_content += "**Properties:**\n"
for prop_name, prop_info in sorted(class_info['properties'].items()):
readonly = " *(read-only)*" if prop_info['readonly'] else ""
md_content += f"- `{prop_name}`{readonly}"
if prop_info['doc']:
md_content += f": {prop_info['doc']}"
md_content += "\n"
md_content += "\n"
# Methods
if class_info['methods']:
md_content += "**Methods:**\n\n"
for method_name, method_info in sorted(class_info['methods'].items()):
if method_name == '__init__':
continue
parsed = method_info['parsed']
md_content += f"#### `{method_name}{parsed['signature'] if parsed['signature'] else '(...)'}`\n\n"
if parsed['description']:
md_content += f"{parsed['description']}\n\n"
if parsed['args']:
md_content += "**Arguments:**\n"
for arg in parsed['args']:
md_content += f"- `{arg['name']}`: {arg['description']}\n"
md_content += "\n"
if parsed['returns']:
md_content += f"**Returns:** {parsed['returns']}\n\n"
# Constants
md_content += "## Constants\n\n"
for const_name, const_info in sorted(constants.items()):
md_content += f"- `{const_name}` ({const_info['type']}): {const_info['value']}\n"
# Write the file
output_path = Path("docs/API_REFERENCE_DYNAMIC.md")
output_path.parent.mkdir(exist_ok=True)
output_path.write_text(md_content)
print(f"Generated {output_path}")
if __name__ == "__main__":
print("Generating dynamic documentation from mcrfpy module...")
generate_html_docs()
generate_markdown_docs()
print("Documentation generation complete!")

268
tools/generate_stubs.py Normal file
View file

@ -0,0 +1,268 @@
#!/usr/bin/env python3
"""Generate .pyi type stub files for McRogueFace Python API.
This script introspects the mcrfpy module and generates type stubs
for better IDE support and type checking.
"""
import os
import sys
import inspect
import types
from typing import Dict, List, Set, Any
# Add the build directory to path to import mcrfpy
sys.path.insert(0, './build')
try:
import mcrfpy
except ImportError:
print("Error: Could not import mcrfpy. Make sure to run this from the project root after building.")
sys.exit(1)
def parse_docstring_signature(doc: str) -> tuple[str, str]:
"""Extract signature and description from docstring."""
if not doc:
return "", ""
lines = doc.strip().split('\n')
if lines:
# First line often contains the signature
first_line = lines[0]
if '(' in first_line and ')' in first_line:
# Extract just the part after the function name
start = first_line.find('(')
end = first_line.rfind(')') + 1
if start != -1 and end != 0:
sig = first_line[start:end]
# Get return type if present
if '->' in first_line:
ret_start = first_line.find('->')
ret_type = first_line[ret_start:].strip()
return sig, ret_type
return sig, ""
return "", ""
def get_type_hint(obj_type: type) -> str:
"""Convert Python type to type hint string."""
if obj_type == int:
return "int"
elif obj_type == float:
return "float"
elif obj_type == str:
return "str"
elif obj_type == bool:
return "bool"
elif obj_type == list:
return "List[Any]"
elif obj_type == dict:
return "Dict[Any, Any]"
elif obj_type == tuple:
return "Tuple[Any, ...]"
elif obj_type == type(None):
return "None"
else:
return "Any"
def generate_class_stub(class_name: str, cls: type) -> List[str]:
"""Generate stub for a class."""
lines = []
# Get class docstring
if cls.__doc__:
doc_lines = cls.__doc__.strip().split('\n')
# Use only the first paragraph for the stub
lines.append(f'class {class_name}:')
lines.append(f' """{doc_lines[0]}"""')
else:
lines.append(f'class {class_name}:')
# Check for __init__ method
if hasattr(cls, '__init__'):
init_doc = cls.__init__.__doc__ or cls.__doc__
if init_doc:
sig, ret = parse_docstring_signature(init_doc)
if sig:
lines.append(f' def __init__(self{sig[1:-1]}) -> None: ...')
else:
lines.append(f' def __init__(self, *args, **kwargs) -> None: ...')
else:
lines.append(f' def __init__(self, *args, **kwargs) -> None: ...')
# Get properties and methods
properties = []
methods = []
for attr_name in dir(cls):
if attr_name.startswith('_') and not attr_name.startswith('__'):
continue
try:
attr = getattr(cls, attr_name)
if isinstance(attr, property):
properties.append((attr_name, attr))
elif callable(attr) and not attr_name.startswith('__'):
methods.append((attr_name, attr))
except:
pass
# Add properties
if properties:
lines.append('')
for prop_name, prop in properties:
# Try to determine property type from docstring
if prop.fget and prop.fget.__doc__:
lines.append(f' @property')
lines.append(f' def {prop_name}(self) -> Any: ...')
if prop.fset:
lines.append(f' @{prop_name}.setter')
lines.append(f' def {prop_name}(self, value: Any) -> None: ...')
else:
lines.append(f' {prop_name}: Any')
# Add methods
if methods:
lines.append('')
for method_name, method in methods:
if method.__doc__:
sig, ret = parse_docstring_signature(method.__doc__)
if sig and ret:
lines.append(f' def {method_name}(self{sig[1:-1]}) {ret}: ...')
elif sig:
lines.append(f' def {method_name}(self{sig[1:-1]}) -> Any: ...')
else:
lines.append(f' def {method_name}(self, *args, **kwargs) -> Any: ...')
else:
lines.append(f' def {method_name}(self, *args, **kwargs) -> Any: ...')
lines.append('')
return lines
def generate_function_stub(func_name: str, func: Any) -> str:
"""Generate stub for a function."""
if func.__doc__:
sig, ret = parse_docstring_signature(func.__doc__)
if sig and ret:
return f'def {func_name}{sig} {ret}: ...'
elif sig:
return f'def {func_name}{sig} -> Any: ...'
return f'def {func_name}(*args, **kwargs) -> Any: ...'
def generate_stubs():
"""Generate the main mcrfpy.pyi file."""
lines = [
'"""Type stubs for McRogueFace Python API.',
'',
'Auto-generated - do not edit directly.',
'"""',
'',
'from typing import Any, List, Dict, Tuple, Optional, Callable, Union',
'',
'# Module documentation',
]
# Add module docstring as comment
if mcrfpy.__doc__:
for line in mcrfpy.__doc__.strip().split('\n')[:3]:
lines.append(f'# {line}')
lines.extend(['', '# Classes', ''])
# Collect all classes
classes = []
functions = []
constants = []
for name in sorted(dir(mcrfpy)):
if name.startswith('_'):
continue
obj = getattr(mcrfpy, name)
if isinstance(obj, type):
classes.append((name, obj))
elif callable(obj):
functions.append((name, obj))
elif not inspect.ismodule(obj):
constants.append((name, obj))
# Generate class stubs
for class_name, cls in classes:
lines.extend(generate_class_stub(class_name, cls))
# Generate function stubs
if functions:
lines.extend(['# Functions', ''])
for func_name, func in functions:
lines.append(generate_function_stub(func_name, func))
lines.append('')
# Generate constants
if constants:
lines.extend(['# Constants', ''])
for const_name, const in constants:
const_type = get_type_hint(type(const))
lines.append(f'{const_name}: {const_type}')
return '\n'.join(lines)
def generate_automation_stubs():
"""Generate stubs for the automation submodule."""
if not hasattr(mcrfpy, 'automation'):
return None
automation = mcrfpy.automation
lines = [
'"""Type stubs for McRogueFace automation API."""',
'',
'from typing import Optional, Tuple',
'',
]
# Get all automation functions
for name in sorted(dir(automation)):
if name.startswith('_'):
continue
obj = getattr(automation, name)
if callable(obj):
lines.append(generate_function_stub(name, obj))
return '\n'.join(lines)
def main():
"""Main entry point."""
print("Generating type stubs for McRogueFace...")
# Generate main module stubs
stubs = generate_stubs()
# Create stubs directory
os.makedirs('stubs', exist_ok=True)
# Write main module stubs
with open('stubs/mcrfpy.pyi', 'w') as f:
f.write(stubs)
print("Generated stubs/mcrfpy.pyi")
# Generate automation module stubs if available
automation_stubs = generate_automation_stubs()
if automation_stubs:
os.makedirs('stubs/mcrfpy', exist_ok=True)
with open('stubs/mcrfpy/__init__.pyi', 'w') as f:
f.write(stubs)
with open('stubs/mcrfpy/automation.pyi', 'w') as f:
f.write(automation_stubs)
print("Generated stubs/mcrfpy/automation.pyi")
print("\nType stubs generated successfully!")
print("\nTo use in your IDE:")
print("1. Add the 'stubs' directory to your PYTHONPATH")
print("2. Or configure your IDE to look for stubs in the 'stubs' directory")
print("3. Most IDEs will automatically detect .pyi files")
if __name__ == '__main__':
main()

574
tools/generate_stubs_v2.py Normal file
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#!/usr/bin/env python3
"""Generate .pyi type stub files for McRogueFace Python API - Version 2.
This script creates properly formatted type stubs by manually defining
the API based on the documentation we've created.
"""
import os
import mcrfpy
def generate_mcrfpy_stub():
"""Generate the main mcrfpy.pyi stub file."""
return '''"""Type stubs for McRogueFace Python API.
Core game engine interface for creating roguelike games with Python.
"""
from typing import Any, List, Dict, Tuple, Optional, Callable, Union, overload
# Type aliases
UIElement = Union['Frame', 'Caption', 'Sprite', 'Grid']
Transition = Union[str, None]
# Classes
class Color:
"""SFML Color Object for RGBA colors."""
r: int
g: int
b: int
a: int
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, r: int, g: int, b: int, a: int = 255) -> None: ...
def from_hex(self, hex_string: str) -> 'Color':
"""Create color from hex string (e.g., '#FF0000' or 'FF0000')."""
...
def to_hex(self) -> str:
"""Convert color to hex string format."""
...
def lerp(self, other: 'Color', t: float) -> 'Color':
"""Linear interpolation between two colors."""
...
class Vector:
"""SFML Vector Object for 2D coordinates."""
x: float
y: float
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, x: float, y: float) -> None: ...
def add(self, other: 'Vector') -> 'Vector': ...
def subtract(self, other: 'Vector') -> 'Vector': ...
def multiply(self, scalar: float) -> 'Vector': ...
def divide(self, scalar: float) -> 'Vector': ...
def distance(self, other: 'Vector') -> float: ...
def normalize(self) -> 'Vector': ...
def dot(self, other: 'Vector') -> float: ...
class Texture:
"""SFML Texture Object for images."""
def __init__(self, filename: str) -> None: ...
filename: str
width: int
height: int
sprite_count: int
class Font:
"""SFML Font Object for text rendering."""
def __init__(self, filename: str) -> None: ...
filename: str
family: str
class Drawable:
"""Base class for all drawable UI elements."""
x: float
y: float
visible: bool
z_index: int
name: str
pos: Vector
def get_bounds(self) -> Tuple[float, float, float, float]:
"""Get bounding box as (x, y, width, height)."""
...
def move(self, dx: float, dy: float) -> None:
"""Move by relative offset (dx, dy)."""
...
def resize(self, width: float, height: float) -> None:
"""Resize to new dimensions (width, height)."""
...
class Frame(Drawable):
"""Frame(x=0, y=0, w=0, h=0, fill_color=None, outline_color=None, outline=0, click=None, children=None)
A rectangular frame UI element that can contain other drawable elements.
"""
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, x: float = 0, y: float = 0, w: float = 0, h: float = 0,
fill_color: Optional[Color] = None, outline_color: Optional[Color] = None,
outline: float = 0, click: Optional[Callable] = None,
children: Optional[List[UIElement]] = None) -> None: ...
w: float
h: float
fill_color: Color
outline_color: Color
outline: float
click: Optional[Callable[[float, float, int], None]]
children: 'UICollection'
clip_children: bool
class Caption(Drawable):
"""Caption(text='', x=0, y=0, font=None, fill_color=None, outline_color=None, outline=0, click=None)
A text display UI element with customizable font and styling.
"""
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, text: str = '', x: float = 0, y: float = 0,
font: Optional[Font] = None, fill_color: Optional[Color] = None,
outline_color: Optional[Color] = None, outline: float = 0,
click: Optional[Callable] = None) -> None: ...
text: str
font: Font
fill_color: Color
outline_color: Color
outline: float
click: Optional[Callable[[float, float, int], None]]
w: float # Read-only, computed from text
h: float # Read-only, computed from text
class Sprite(Drawable):
"""Sprite(x=0, y=0, texture=None, sprite_index=0, scale=1.0, click=None)
A sprite UI element that displays a texture or portion of a texture atlas.
"""
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, x: float = 0, y: float = 0, texture: Optional[Texture] = None,
sprite_index: int = 0, scale: float = 1.0,
click: Optional[Callable] = None) -> None: ...
texture: Texture
sprite_index: int
scale: float
click: Optional[Callable[[float, float, int], None]]
w: float # Read-only, computed from texture
h: float # Read-only, computed from texture
class Grid(Drawable):
"""Grid(x=0, y=0, grid_size=(20, 20), texture=None, tile_width=16, tile_height=16, scale=1.0, click=None)
A grid-based tilemap UI element for rendering tile-based levels and game worlds.
"""
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, x: float = 0, y: float = 0, grid_size: Tuple[int, int] = (20, 20),
texture: Optional[Texture] = None, tile_width: int = 16, tile_height: int = 16,
scale: float = 1.0, click: Optional[Callable] = None) -> None: ...
grid_size: Tuple[int, int]
tile_width: int
tile_height: int
texture: Texture
scale: float
points: List[List['GridPoint']]
entities: 'EntityCollection'
background_color: Color
click: Optional[Callable[[int, int, int], None]]
def at(self, x: int, y: int) -> 'GridPoint':
"""Get grid point at tile coordinates."""
...
class GridPoint:
"""Grid point representing a single tile."""
texture_index: int
solid: bool
color: Color
class GridPointState:
"""State information for a grid point."""
texture_index: int
color: Color
class Entity(Drawable):
"""Entity(grid_x=0, grid_y=0, texture=None, sprite_index=0, name='')
Game entity that lives within a Grid.
"""
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, grid_x: float = 0, grid_y: float = 0, texture: Optional[Texture] = None,
sprite_index: int = 0, name: str = '') -> None: ...
grid_x: float
grid_y: float
texture: Texture
sprite_index: int
grid: Optional[Grid]
def at(self, grid_x: float, grid_y: float) -> None:
"""Move entity to grid position."""
...
def die(self) -> None:
"""Remove entity from its grid."""
...
def index(self) -> int:
"""Get index in parent grid's entity collection."""
...
class UICollection:
"""Collection of UI drawable elements (Frame, Caption, Sprite, Grid)."""
def __len__(self) -> int: ...
def __getitem__(self, index: int) -> UIElement: ...
def __setitem__(self, index: int, value: UIElement) -> None: ...
def __delitem__(self, index: int) -> None: ...
def __contains__(self, item: UIElement) -> bool: ...
def __iter__(self) -> Any: ...
def __add__(self, other: 'UICollection') -> 'UICollection': ...
def __iadd__(self, other: 'UICollection') -> 'UICollection': ...
def append(self, item: UIElement) -> None: ...
def extend(self, items: List[UIElement]) -> None: ...
def remove(self, item: UIElement) -> None: ...
def index(self, item: UIElement) -> int: ...
def count(self, item: UIElement) -> int: ...
class EntityCollection:
"""Collection of Entity objects."""
def __len__(self) -> int: ...
def __getitem__(self, index: int) -> Entity: ...
def __setitem__(self, index: int, value: Entity) -> None: ...
def __delitem__(self, index: int) -> None: ...
def __contains__(self, item: Entity) -> bool: ...
def __iter__(self) -> Any: ...
def __add__(self, other: 'EntityCollection') -> 'EntityCollection': ...
def __iadd__(self, other: 'EntityCollection') -> 'EntityCollection': ...
def append(self, item: Entity) -> None: ...
def extend(self, items: List[Entity]) -> None: ...
def remove(self, item: Entity) -> None: ...
def index(self, item: Entity) -> int: ...
def count(self, item: Entity) -> int: ...
class Scene:
"""Base class for object-oriented scenes."""
name: str
def __init__(self, name: str) -> None: ...
def activate(self) -> None:
"""Called when scene becomes active."""
...
def deactivate(self) -> None:
"""Called when scene becomes inactive."""
...
def get_ui(self) -> UICollection:
"""Get UI elements collection."""
...
def on_keypress(self, key: str, pressed: bool) -> None:
"""Handle keyboard events."""
...
def on_click(self, x: float, y: float, button: int) -> None:
"""Handle mouse clicks."""
...
def on_enter(self) -> None:
"""Called when entering the scene."""
...
def on_exit(self) -> None:
"""Called when leaving the scene."""
...
def on_resize(self, width: int, height: int) -> None:
"""Handle window resize events."""
...
def update(self, dt: float) -> None:
"""Update scene logic."""
...
class Timer:
"""Timer object for scheduled callbacks."""
name: str
interval: int
active: bool
def __init__(self, name: str, callback: Callable[[float], None], interval: int) -> None: ...
def pause(self) -> None:
"""Pause the timer."""
...
def resume(self) -> None:
"""Resume the timer."""
...
def cancel(self) -> None:
"""Cancel and remove the timer."""
...
class Window:
"""Window singleton for managing the game window."""
resolution: Tuple[int, int]
fullscreen: bool
vsync: bool
title: str
fps_limit: int
game_resolution: Tuple[int, int]
scaling_mode: str
@staticmethod
def get() -> 'Window':
"""Get the window singleton instance."""
...
class Animation:
"""Animation object for animating UI properties."""
target: Any
property: str
duration: float
easing: str
loop: bool
on_complete: Optional[Callable]
def __init__(self, target: Any, property: str, start_value: Any, end_value: Any,
duration: float, easing: str = 'linear', loop: bool = False,
on_complete: Optional[Callable] = None) -> None: ...
def start(self) -> None:
"""Start the animation."""
...
def update(self, dt: float) -> bool:
"""Update animation, returns True if still running."""
...
def get_current_value(self) -> Any:
"""Get the current interpolated value."""
...
# Module functions
def createSoundBuffer(filename: str) -> int:
"""Load a sound effect from a file and return its buffer ID."""
...
def loadMusic(filename: str) -> None:
"""Load and immediately play background music from a file."""
...
def setMusicVolume(volume: int) -> None:
"""Set the global music volume (0-100)."""
...
def setSoundVolume(volume: int) -> None:
"""Set the global sound effects volume (0-100)."""
...
def playSound(buffer_id: int) -> None:
"""Play a sound effect using a previously loaded buffer."""
...
def getMusicVolume() -> int:
"""Get the current music volume level (0-100)."""
...
def getSoundVolume() -> int:
"""Get the current sound effects volume level (0-100)."""
...
def sceneUI(scene: Optional[str] = None) -> UICollection:
"""Get all UI elements for a scene."""
...
def currentScene() -> str:
"""Get the name of the currently active scene."""
...
def setScene(scene: str, transition: Optional[str] = None, duration: float = 0.0) -> None:
"""Switch to a different scene with optional transition effect."""
...
def createScene(name: str) -> None:
"""Create a new empty scene."""
...
def keypressScene(handler: Callable[[str, bool], None]) -> None:
"""Set the keyboard event handler for the current scene."""
...
def setTimer(name: str, handler: Callable[[float], None], interval: int) -> None:
"""Create or update a recurring timer."""
...
def delTimer(name: str) -> None:
"""Stop and remove a timer."""
...
def exit() -> None:
"""Cleanly shut down the game engine and exit the application."""
...
def setScale(multiplier: float) -> None:
"""Scale the game window size (deprecated - use Window.resolution)."""
...
def find(name: str, scene: Optional[str] = None) -> Optional[UIElement]:
"""Find the first UI element with the specified name."""
...
def findAll(pattern: str, scene: Optional[str] = None) -> List[UIElement]:
"""Find all UI elements matching a name pattern (supports * wildcards)."""
...
def getMetrics() -> Dict[str, Union[int, float]]:
"""Get current performance metrics."""
...
# Submodule
class automation:
"""Automation API for testing and scripting."""
@staticmethod
def screenshot(filename: str) -> bool:
"""Save a screenshot to the specified file."""
...
@staticmethod
def position() -> Tuple[int, int]:
"""Get current mouse position as (x, y) tuple."""
...
@staticmethod
def size() -> Tuple[int, int]:
"""Get screen size as (width, height) tuple."""
...
@staticmethod
def onScreen(x: int, y: int) -> bool:
"""Check if coordinates are within screen bounds."""
...
@staticmethod
def moveTo(x: int, y: int, duration: float = 0.0) -> None:
"""Move mouse to absolute position."""
...
@staticmethod
def moveRel(xOffset: int, yOffset: int, duration: float = 0.0) -> None:
"""Move mouse relative to current position."""
...
@staticmethod
def dragTo(x: int, y: int, duration: float = 0.0, button: str = 'left') -> None:
"""Drag mouse to position."""
...
@staticmethod
def dragRel(xOffset: int, yOffset: int, duration: float = 0.0, button: str = 'left') -> None:
"""Drag mouse relative to current position."""
...
@staticmethod
def click(x: Optional[int] = None, y: Optional[int] = None, clicks: int = 1,
interval: float = 0.0, button: str = 'left') -> None:
"""Click mouse at position."""
...
@staticmethod
def mouseDown(x: Optional[int] = None, y: Optional[int] = None, button: str = 'left') -> None:
"""Press mouse button down."""
...
@staticmethod
def mouseUp(x: Optional[int] = None, y: Optional[int] = None, button: str = 'left') -> None:
"""Release mouse button."""
...
@staticmethod
def keyDown(key: str) -> None:
"""Press key down."""
...
@staticmethod
def keyUp(key: str) -> None:
"""Release key."""
...
@staticmethod
def press(key: str) -> None:
"""Press and release a key."""
...
@staticmethod
def typewrite(text: str, interval: float = 0.0) -> None:
"""Type text with optional interval between characters."""
...
'''
def main():
"""Generate type stubs."""
print("Generating comprehensive type stubs for McRogueFace...")
# Create stubs directory
os.makedirs('stubs', exist_ok=True)
# Write main stub file
with open('stubs/mcrfpy.pyi', 'w') as f:
f.write(generate_mcrfpy_stub())
print("Generated stubs/mcrfpy.pyi")
# Create py.typed marker
with open('stubs/py.typed', 'w') as f:
f.write('')
print("Created py.typed marker")
print("\nType stubs generated successfully!")
print("\nTo use in your IDE:")
print("1. Add the 'stubs' directory to your project")
print("2. Most IDEs will automatically detect the .pyi files")
print("3. For VS Code: add to python.analysis.extraPaths in settings.json")
print("4. For PyCharm: mark 'stubs' directory as Sources Root")
if __name__ == '__main__':
main()

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import json
from time import time
#with open("/home/john/issues.json", "r") as f:
# data = json.loads(f.read())
#with open("/home/john/issues2.json", "r") as f:
# data.extend(json.loads(f.read()))
print("Fetching issues...", end='')
start = time()
from gitea import Gitea, Repository, Issue
g = Gitea("https://gamedev.ffwf.net/gitea", token_text="3b450f66e21d62c22bb9fa1c8b975049a5d0c38d")
repo = Repository.request(g, "john", "McRogueFace")
issues = repo.get_issues()
dur = time() - start
print(f"({dur:.1f}s)")
print("Gitea Version: " + g.get_version())
print("API-Token belongs to user: " + g.get_user().username)
data = [
{
"labels": i.labels,
"body": i.body,
"number": i.number,
}
for i in issues
]
input()
def front_number(txt):
if not txt[0].isdigit(): return None
number = ""
for c in txt:
if not c.isdigit():
break
number += c
return int(number)
def split_any(txt, splitters):
tokens = []
txt = [txt]
for s in splitters:
for t in txt:
tokens.extend(t.split(s))
txt = tokens
tokens = []
return txt
def find_refs(txt):
tokens = [tok for tok in split_any(txt, ' ,;\t\r\n') if tok.startswith('#')]
return [front_number(tok[1:]) for tok in tokens]
from collections import defaultdict
issue_relations = defaultdict(list)
nodes = set()
for issue in data:
#refs = issue['body'].split('#')[1::2]
#refs = [front_number(r) for r in refs if front_number(r) is not None]
refs = find_refs(issue['body'])
print(issue['number'], ':', refs)
issue_relations[issue['number']].extend(refs)
nodes.add(issue['number'])
for r in refs:
nodes.add(r)
issue_relations[r].append(issue['number'])
# Find issue labels
issue_labels = {}
for d in data:
labels = [l['name'] for l in d['labels']]
#print(d['number'], labels)
issue_labels[d['number']] = labels
import networkx as nx
import matplotlib.pyplot as plt
relations = nx.Graph()
for k in issue_relations:
relations.add_node(k)
for r in issue_relations[k]:
relations.add_edge(k, r)
relations.add_edge(r, k)
#nx.draw_networkx(relations)
pos = nx.spring_layout(relations)
nx.draw_networkx_nodes(relations, pos,
nodelist = [n for n in issue_labels if 'Alpha Release Requirement' in issue_labels[n]],
node_color="tab:red")
nx.draw_networkx_nodes(relations, pos,
nodelist = [n for n in issue_labels if 'Alpha Release Requirement' not in issue_labels[n]],
node_color="tab:blue")
nx.draw_networkx_edges(relations, pos,
edgelist = relations.edges()
)
nx.draw_networkx_labels(relations, pos, {i: str(i) for i in relations.nodes()})
plt.show()

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# Comprehensive UI Element Method Documentation
# This can be inserted into generate_api_docs_html.py in the method_docs dictionary
ui_method_docs = {
# Base Drawable methods (inherited by all UI elements)
'Drawable': {
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of this drawable element.',
'returns': 'tuple: (x, y, width, height) representing the element\'s bounds',
'note': 'The bounds are in screen coordinates and account for current position and size.'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the element by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
],
'note': 'This modifies the x and y position properties by the given amounts.'
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Resize the element to new dimensions.',
'args': [
('width', 'float', 'New width in pixels'),
('height', 'float', 'New height in pixels')
],
'note': 'Behavior varies by element type. Some elements may ignore or constrain dimensions.'
}
},
# Caption-specific methods
'Caption': {
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of the text.',
'returns': 'tuple: (x, y, width, height) based on text content and font size',
'note': 'Bounds are automatically calculated from the rendered text dimensions.'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the caption by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
]
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Set text wrapping bounds (limited support).',
'args': [
('width', 'float', 'Maximum width for text wrapping'),
('height', 'float', 'Currently unused')
],
'note': 'Full text wrapping is not yet implemented. This prepares for future multiline support.'
}
},
# Entity-specific methods
'Entity': {
'at': {
'signature': 'at(x, y)',
'description': 'Get the GridPointState at the specified grid coordinates relative to this entity.',
'args': [
('x', 'int', 'Grid x offset from entity position'),
('y', 'int', 'Grid y offset from entity position')
],
'returns': 'GridPointState: State of the grid point at the specified position',
'note': 'Requires entity to be associated with a grid. Raises ValueError if not.'
},
'die': {
'signature': 'die()',
'description': 'Remove this entity from its parent grid.',
'returns': 'None',
'note': 'The entity object remains valid but is no longer rendered or updated.'
},
'index': {
'signature': 'index()',
'description': 'Get the index of this entity in its grid\'s entity collection.',
'returns': 'int: Zero-based index in the parent grid\'s entity list',
'note': 'Raises RuntimeError if not associated with a grid, ValueError if not found.'
},
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of the entity\'s sprite.',
'returns': 'tuple: (x, y, width, height) of the sprite bounds',
'note': 'Delegates to the internal sprite\'s get_bounds method.'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the entity by a relative offset in pixels.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
],
'note': 'Updates both sprite position and entity grid position.'
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Entities do not support direct resizing.',
'args': [
('width', 'float', 'Ignored'),
('height', 'float', 'Ignored')
],
'note': 'This method exists for interface compatibility but has no effect.'
}
},
# Frame-specific methods
'Frame': {
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of the frame.',
'returns': 'tuple: (x, y, width, height) representing the frame bounds'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the frame and all its children by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
],
'note': 'Child elements maintain their relative positions within the frame.'
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Resize the frame to new dimensions.',
'args': [
('width', 'float', 'New width in pixels'),
('height', 'float', 'New height in pixels')
],
'note': 'Does not automatically resize children. Set clip_children=True to clip overflow.'
}
},
# Grid-specific methods
'Grid': {
'at': {
'signature': 'at(x, y) or at((x, y))',
'description': 'Get the GridPoint at the specified grid coordinates.',
'args': [
('x', 'int', 'Grid x coordinate (0-based)'),
('y', 'int', 'Grid y coordinate (0-based)')
],
'returns': 'GridPoint: The grid point at (x, y)',
'note': 'Raises IndexError if coordinates are out of range. Accepts either two arguments or a tuple.',
'example': 'point = grid.at(5, 3) # or grid.at((5, 3))'
},
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of the entire grid.',
'returns': 'tuple: (x, y, width, height) of the grid\'s display area'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the grid display by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
],
'note': 'Moves the entire grid viewport. Use center property to pan within the grid.'
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Resize the grid\'s display viewport.',
'args': [
('width', 'float', 'New viewport width in pixels'),
('height', 'float', 'New viewport height in pixels')
],
'note': 'Changes the visible area, not the grid dimensions. Use zoom to scale content.'
}
},
# Sprite-specific methods
'Sprite': {
'get_bounds': {
'signature': 'get_bounds()',
'description': 'Get the bounding rectangle of the sprite.',
'returns': 'tuple: (x, y, width, height) based on texture size and scale',
'note': 'Bounds account for current scale. Returns (x, y, 0, 0) if no texture.'
},
'move': {
'signature': 'move(dx, dy)',
'description': 'Move the sprite by a relative offset.',
'args': [
('dx', 'float', 'Horizontal offset in pixels'),
('dy', 'float', 'Vertical offset in pixels')
]
},
'resize': {
'signature': 'resize(width, height)',
'description': 'Resize the sprite by adjusting its scale.',
'args': [
('width', 'float', 'Target width in pixels'),
('height', 'float', 'Target height in pixels')
],
'note': 'Calculates and applies uniform scale to best fit the target dimensions.'
}
},
# Collection methods (shared by EntityCollection and UICollection)
'EntityCollection': {
'append': {
'signature': 'append(entity)',
'description': 'Add an entity to the end of the collection.',
'args': [
('entity', 'Entity', 'The entity to add')
]
},
'remove': {
'signature': 'remove(entity)',
'description': 'Remove the first occurrence of an entity from the collection.',
'args': [
('entity', 'Entity', 'The entity to remove')
],
'note': 'Raises ValueError if entity is not found.'
},
'extend': {
'signature': 'extend(iterable)',
'description': 'Add multiple entities from an iterable.',
'args': [
('iterable', 'iterable', 'An iterable of Entity objects')
]
},
'count': {
'signature': 'count(entity)',
'description': 'Count occurrences of an entity in the collection.',
'args': [
('entity', 'Entity', 'The entity to count')
],
'returns': 'int: Number of times the entity appears'
},
'index': {
'signature': 'index(entity)',
'description': 'Find the index of the first occurrence of an entity.',
'args': [
('entity', 'Entity', 'The entity to find')
],
'returns': 'int: Zero-based index of the entity',
'note': 'Raises ValueError if entity is not found.'
}
},
'UICollection': {
'append': {
'signature': 'append(drawable)',
'description': 'Add a drawable element to the end of the collection.',
'args': [
('drawable', 'Drawable', 'Any UI element (Frame, Caption, Sprite, Grid)')
]
},
'remove': {
'signature': 'remove(drawable)',
'description': 'Remove the first occurrence of a drawable from the collection.',
'args': [
('drawable', 'Drawable', 'The drawable to remove')
],
'note': 'Raises ValueError if drawable is not found.'
},
'extend': {
'signature': 'extend(iterable)',
'description': 'Add multiple drawables from an iterable.',
'args': [
('iterable', 'iterable', 'An iterable of Drawable objects')
]
},
'count': {
'signature': 'count(drawable)',
'description': 'Count occurrences of a drawable in the collection.',
'args': [
('drawable', 'Drawable', 'The drawable to count')
],
'returns': 'int: Number of times the drawable appears'
},
'index': {
'signature': 'index(drawable)',
'description': 'Find the index of the first occurrence of a drawable.',
'args': [
('drawable', 'Drawable', 'The drawable to find')
],
'returns': 'int: Zero-based index of the drawable',
'note': 'Raises ValueError if drawable is not found.'
}
}
}
# Additional property documentation to complement the methods
ui_property_docs = {
'Drawable': {
'visible': 'bool: Whether this element is rendered (default: True)',
'opacity': 'float: Transparency level from 0.0 (invisible) to 1.0 (opaque)',
'z_index': 'int: Rendering order, higher values appear on top',
'name': 'str: Optional name for finding elements',
'x': 'float: Horizontal position in pixels',
'y': 'float: Vertical position in pixels',
'click': 'callable: Click event handler function'
},
'Caption': {
'text': 'str: The displayed text content',
'font': 'Font: Font used for rendering',
'fill_color': 'Color: Text color',
'outline_color': 'Color: Text outline color',
'outline': 'float: Outline thickness in pixels',
'w': 'float: Read-only computed width based on text',
'h': 'float: Read-only computed height based on text'
},
'Entity': {
'grid_x': 'float: X position in grid coordinates',
'grid_y': 'float: Y position in grid coordinates',
'sprite_index': 'int: Index of sprite in texture atlas',
'texture': 'Texture: Texture used for rendering',
'gridstate': 'list: Read-only list of GridPointState objects'
},
'Frame': {
'w': 'float: Width in pixels',
'h': 'float: Height in pixels',
'fill_color': 'Color: Background fill color',
'outline_color': 'Color: Border color',
'outline': 'float: Border thickness in pixels',
'children': 'UICollection: Child drawable elements',
'clip_children': 'bool: Whether to clip children to frame bounds'
},
'Grid': {
'grid_size': 'tuple: Read-only (width, height) in tiles',
'grid_x': 'int: Read-only width in tiles',
'grid_y': 'int: Read-only height in tiles',
'tile_width': 'int: Width of each tile in pixels',
'tile_height': 'int: Height of each tile in pixels',
'center': 'tuple: (x, y) center point for viewport',
'zoom': 'float: Scale factor for rendering',
'texture': 'Texture: Tile texture atlas',
'background_color': 'Color: Grid background color',
'entities': 'EntityCollection: Entities in this grid',
'points': 'list: 2D array of GridPoint objects'
},
'Sprite': {
'texture': 'Texture: The displayed texture',
'sprite_index': 'int: Index in texture atlas',
'scale': 'float: Scaling factor',
'w': 'float: Read-only computed width (texture width * scale)',
'h': 'float: Read-only computed height (texture height * scale)'
}
}