Directory structure cleanup and organization overhaul
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235
tests/integration/astar_vs_dijkstra.py
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235
tests/integration/astar_vs_dijkstra.py
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#!/usr/bin/env python3
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"""
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A* vs Dijkstra Visual Comparison
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=================================
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Shows the difference between A* (single target) and Dijkstra (multi-target).
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"""
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import mcrfpy
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import sys
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# Colors
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WALL_COLOR = mcrfpy.Color(40, 20, 20)
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FLOOR_COLOR = mcrfpy.Color(60, 60, 80)
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ASTAR_COLOR = mcrfpy.Color(0, 255, 0) # Green for A*
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DIJKSTRA_COLOR = mcrfpy.Color(0, 150, 255) # Blue for Dijkstra
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START_COLOR = mcrfpy.Color(255, 100, 100) # Red for start
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END_COLOR = mcrfpy.Color(255, 255, 100) # Yellow for end
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# Global state
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grid = None
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mode = "ASTAR"
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start_pos = (5, 10)
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end_pos = (27, 10) # Changed from 25 to 27 to avoid the wall
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def create_map():
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"""Create a map with obstacles to show pathfinding differences"""
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global grid
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mcrfpy.createScene("pathfinding_comparison")
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# Create grid
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grid = mcrfpy.Grid(grid_x=30, grid_y=20)
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grid.fill_color = mcrfpy.Color(0, 0, 0)
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# Initialize all as floor
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for y in range(20):
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for x in range(30):
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grid.at(x, y).walkable = True
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grid.at(x, y).color = FLOOR_COLOR
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# Create obstacles that make A* and Dijkstra differ
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obstacles = [
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# Vertical wall with gaps
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[(15, y) for y in range(3, 17) if y not in [8, 12]],
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# Horizontal walls
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[(x, 5) for x in range(10, 20)],
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[(x, 15) for x in range(10, 20)],
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# Maze-like structure
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[(x, 10) for x in range(20, 25)],
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[(25, y) for y in range(5, 15)],
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]
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for obstacle_group in obstacles:
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for x, y in obstacle_group:
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grid.at(x, y).walkable = False
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grid.at(x, y).color = WALL_COLOR
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# Mark start and end
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grid.at(start_pos[0], start_pos[1]).color = START_COLOR
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grid.at(end_pos[0], end_pos[1]).color = END_COLOR
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def clear_paths():
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"""Clear path highlighting"""
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for y in range(20):
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for x in range(30):
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cell = grid.at(x, y)
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if cell.walkable:
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cell.color = FLOOR_COLOR
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# Restore start and end colors
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grid.at(start_pos[0], start_pos[1]).color = START_COLOR
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grid.at(end_pos[0], end_pos[1]).color = END_COLOR
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def show_astar():
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"""Show A* path"""
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clear_paths()
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# Compute A* path
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path = grid.compute_astar_path(start_pos[0], start_pos[1], end_pos[0], end_pos[1])
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# Color the path
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for i, (x, y) in enumerate(path):
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if (x, y) != start_pos and (x, y) != end_pos:
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grid.at(x, y).color = ASTAR_COLOR
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status_text.text = f"A* Path: {len(path)} steps (optimized for single target)"
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status_text.fill_color = ASTAR_COLOR
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def show_dijkstra():
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"""Show Dijkstra exploration"""
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clear_paths()
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# Compute Dijkstra from start
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grid.compute_dijkstra(start_pos[0], start_pos[1])
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# Color cells by distance (showing exploration)
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max_dist = 40.0
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for y in range(20):
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for x in range(30):
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if grid.at(x, y).walkable:
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dist = grid.get_dijkstra_distance(x, y)
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if dist is not None and dist < max_dist:
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# Color based on distance
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intensity = int(255 * (1 - dist / max_dist))
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grid.at(x, y).color = mcrfpy.Color(0, intensity // 2, intensity)
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# Get the actual path
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path = grid.get_dijkstra_path(end_pos[0], end_pos[1])
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# Highlight the actual path more brightly
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for x, y in path:
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if (x, y) != start_pos and (x, y) != end_pos:
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grid.at(x, y).color = DIJKSTRA_COLOR
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# Restore start and end
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grid.at(start_pos[0], start_pos[1]).color = START_COLOR
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grid.at(end_pos[0], end_pos[1]).color = END_COLOR
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status_text.text = f"Dijkstra: {len(path)} steps (explores all directions)"
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status_text.fill_color = DIJKSTRA_COLOR
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def show_both():
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"""Show both paths overlaid"""
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clear_paths()
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# Get both paths
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astar_path = grid.compute_astar_path(start_pos[0], start_pos[1], end_pos[0], end_pos[1])
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grid.compute_dijkstra(start_pos[0], start_pos[1])
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dijkstra_path = grid.get_dijkstra_path(end_pos[0], end_pos[1])
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print(astar_path, dijkstra_path)
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# Color Dijkstra path first (blue)
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for x, y in dijkstra_path:
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if (x, y) != start_pos and (x, y) != end_pos:
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grid.at(x, y).color = DIJKSTRA_COLOR
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# Then A* path (green) - will overwrite shared cells
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for x, y in astar_path:
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if (x, y) != start_pos and (x, y) != end_pos:
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grid.at(x, y).color = ASTAR_COLOR
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# Mark differences
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different_cells = []
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for cell in dijkstra_path:
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if cell not in astar_path:
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different_cells.append(cell)
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status_text.text = f"Both paths: A*={len(astar_path)} steps, Dijkstra={len(dijkstra_path)} steps"
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if different_cells:
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info_text.text = f"Paths differ at {len(different_cells)} cells"
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else:
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info_text.text = "Paths are identical"
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def handle_keypress(key_str, state):
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"""Handle keyboard input"""
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global mode
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if state == "end": return
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print(key_str)
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if key_str == "Esc" or key_str == "Q":
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print("\nExiting...")
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sys.exit(0)
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elif key_str == "A" or key_str == "1":
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mode = "ASTAR"
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show_astar()
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elif key_str == "D" or key_str == "2":
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mode = "DIJKSTRA"
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show_dijkstra()
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elif key_str == "B" or key_str == "3":
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mode = "BOTH"
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show_both()
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elif key_str == "Space":
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# Refresh current mode
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if mode == "ASTAR":
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show_astar()
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elif mode == "DIJKSTRA":
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show_dijkstra()
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else:
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show_both()
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# Create the demo
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print("A* vs Dijkstra Pathfinding Comparison")
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print("=====================================")
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print("Controls:")
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print(" A or 1 - Show A* path (green)")
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print(" D or 2 - Show Dijkstra (blue gradient)")
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print(" B or 3 - Show both paths")
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print(" Q/ESC - Quit")
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print()
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print("A* is optimized for single-target pathfinding")
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print("Dijkstra explores in all directions (good for multiple targets)")
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create_map()
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# Set up UI
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ui = mcrfpy.sceneUI("pathfinding_comparison")
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ui.append(grid)
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# Scale and position
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grid.size = (600, 400) # 30*20, 20*20
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grid.position = (100, 100)
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# Add title
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title = mcrfpy.Caption("A* vs Dijkstra Pathfinding", 250, 20)
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title.fill_color = mcrfpy.Color(255, 255, 255)
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ui.append(title)
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# Add status
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status_text = mcrfpy.Caption("Press A for A*, D for Dijkstra, B for Both", 100, 60)
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status_text.fill_color = mcrfpy.Color(200, 200, 200)
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ui.append(status_text)
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# Add info
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info_text = mcrfpy.Caption("", 100, 520)
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info_text.fill_color = mcrfpy.Color(200, 200, 200)
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ui.append(info_text)
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# Add legend
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legend1 = mcrfpy.Caption("Red=Start, Yellow=End, Green=A*, Blue=Dijkstra", 100, 540)
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legend1.fill_color = mcrfpy.Color(150, 150, 150)
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ui.append(legend1)
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legend2 = mcrfpy.Caption("Dark=Walls, Light=Floor", 100, 560)
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legend2.fill_color = mcrfpy.Color(150, 150, 150)
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ui.append(legend2)
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# Set scene and input
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mcrfpy.setScene("pathfinding_comparison")
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mcrfpy.keypressScene(handle_keypress)
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# Show initial A* path
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show_astar()
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print("\nDemo ready!")
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