Directory structure cleanup and organization overhaul
This commit is contained in:
parent
1a143982e1
commit
98fc49a978
119 changed files with 10483 additions and 4042 deletions
|
|
@ -1,160 +0,0 @@
|
|||
#!/usr/bin/env python3
|
||||
"""Generate sprite documentation screenshots for McRogueFace"""
|
||||
|
||||
import mcrfpy
|
||||
from mcrfpy import automation
|
||||
import sys
|
||||
|
||||
def capture_sprites(runtime):
|
||||
"""Capture sprite examples after render loop starts"""
|
||||
|
||||
# Take screenshot
|
||||
automation.screenshot("mcrogueface.github.io/images/ui_sprite_example.png")
|
||||
print("Sprite screenshot saved!")
|
||||
|
||||
# Exit after capturing
|
||||
sys.exit(0)
|
||||
|
||||
# Create scene
|
||||
mcrfpy.createScene("sprites")
|
||||
|
||||
# Load texture
|
||||
texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
|
||||
|
||||
# Title
|
||||
title = mcrfpy.Caption(400, 30, "Sprite Examples")
|
||||
title.font = mcrfpy.default_font
|
||||
title.font_size = 24
|
||||
title.font_color = (255, 255, 255)
|
||||
|
||||
# Create a frame background
|
||||
frame = mcrfpy.Frame(50, 80, 700, 500)
|
||||
frame.bgcolor = (64, 64, 128)
|
||||
frame.outline = 2
|
||||
|
||||
# Player sprite
|
||||
player_label = mcrfpy.Caption(100, 120, "Player")
|
||||
player_label.font = mcrfpy.default_font
|
||||
player_label.font_color = (255, 255, 255)
|
||||
|
||||
player = mcrfpy.Sprite(120, 150)
|
||||
player.texture = texture
|
||||
player.sprite_index = 84 # Player sprite
|
||||
player.scale = (3.0, 3.0)
|
||||
|
||||
# Enemy sprites
|
||||
enemy_label = mcrfpy.Caption(250, 120, "Enemies")
|
||||
enemy_label.font = mcrfpy.default_font
|
||||
enemy_label.font_color = (255, 255, 255)
|
||||
|
||||
rat = mcrfpy.Sprite(250, 150)
|
||||
rat.texture = texture
|
||||
rat.sprite_index = 123 # Rat
|
||||
rat.scale = (3.0, 3.0)
|
||||
|
||||
big_rat = mcrfpy.Sprite(320, 150)
|
||||
big_rat.texture = texture
|
||||
big_rat.sprite_index = 130 # Big rat
|
||||
big_rat.scale = (3.0, 3.0)
|
||||
|
||||
cyclops = mcrfpy.Sprite(390, 150)
|
||||
cyclops.texture = texture
|
||||
cyclops.sprite_index = 109 # Cyclops
|
||||
cyclops.scale = (3.0, 3.0)
|
||||
|
||||
# Items row
|
||||
items_label = mcrfpy.Caption(100, 250, "Items")
|
||||
items_label.font = mcrfpy.default_font
|
||||
items_label.font_color = (255, 255, 255)
|
||||
|
||||
# Boulder
|
||||
boulder = mcrfpy.Sprite(100, 280)
|
||||
boulder.texture = texture
|
||||
boulder.sprite_index = 66 # Boulder
|
||||
boulder.scale = (3.0, 3.0)
|
||||
|
||||
# Chest
|
||||
chest = mcrfpy.Sprite(170, 280)
|
||||
chest.texture = texture
|
||||
chest.sprite_index = 89 # Closed chest
|
||||
chest.scale = (3.0, 3.0)
|
||||
|
||||
# Key
|
||||
key = mcrfpy.Sprite(240, 280)
|
||||
key.texture = texture
|
||||
key.sprite_index = 384 # Key
|
||||
key.scale = (3.0, 3.0)
|
||||
|
||||
# Button
|
||||
button = mcrfpy.Sprite(310, 280)
|
||||
button.texture = texture
|
||||
button.sprite_index = 250 # Button
|
||||
button.scale = (3.0, 3.0)
|
||||
|
||||
# UI elements row
|
||||
ui_label = mcrfpy.Caption(100, 380, "UI Elements")
|
||||
ui_label.font = mcrfpy.default_font
|
||||
ui_label.font_color = (255, 255, 255)
|
||||
|
||||
# Hearts
|
||||
heart_full = mcrfpy.Sprite(100, 410)
|
||||
heart_full.texture = texture
|
||||
heart_full.sprite_index = 210 # Full heart
|
||||
heart_full.scale = (3.0, 3.0)
|
||||
|
||||
heart_half = mcrfpy.Sprite(170, 410)
|
||||
heart_half.texture = texture
|
||||
heart_half.sprite_index = 209 # Half heart
|
||||
heart_half.scale = (3.0, 3.0)
|
||||
|
||||
heart_empty = mcrfpy.Sprite(240, 410)
|
||||
heart_empty.texture = texture
|
||||
heart_empty.sprite_index = 208 # Empty heart
|
||||
heart_empty.scale = (3.0, 3.0)
|
||||
|
||||
# Armor
|
||||
armor = mcrfpy.Sprite(340, 410)
|
||||
armor.texture = texture
|
||||
armor.sprite_index = 211 # Armor
|
||||
armor.scale = (3.0, 3.0)
|
||||
|
||||
# Scale demonstration
|
||||
scale_label = mcrfpy.Caption(500, 120, "Scale Demo")
|
||||
scale_label.font = mcrfpy.default_font
|
||||
scale_label.font_color = (255, 255, 255)
|
||||
|
||||
# Same sprite at different scales
|
||||
for i, scale in enumerate([1.0, 2.0, 3.0, 4.0]):
|
||||
s = mcrfpy.Sprite(500 + i * 60, 150)
|
||||
s.texture = texture
|
||||
s.sprite_index = 84 # Player
|
||||
s.scale = (scale, scale)
|
||||
mcrfpy.sceneUI("sprites").append(s)
|
||||
|
||||
# Add all elements to scene
|
||||
ui = mcrfpy.sceneUI("sprites")
|
||||
ui.append(frame)
|
||||
ui.append(title)
|
||||
ui.append(player_label)
|
||||
ui.append(player)
|
||||
ui.append(enemy_label)
|
||||
ui.append(rat)
|
||||
ui.append(big_rat)
|
||||
ui.append(cyclops)
|
||||
ui.append(items_label)
|
||||
ui.append(boulder)
|
||||
ui.append(chest)
|
||||
ui.append(key)
|
||||
ui.append(button)
|
||||
ui.append(ui_label)
|
||||
ui.append(heart_full)
|
||||
ui.append(heart_half)
|
||||
ui.append(heart_empty)
|
||||
ui.append(armor)
|
||||
ui.append(scale_label)
|
||||
|
||||
# Switch to scene
|
||||
mcrfpy.setScene("sprites")
|
||||
|
||||
# Set timer to capture after rendering starts
|
||||
mcrfpy.setTimer("capture", capture_sprites, 100)
|
||||
Loading…
Add table
Add a link
Reference in a new issue