Directory structure cleanup and organization overhaul
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tests/demos/debug_astar_demo.py
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tests/demos/debug_astar_demo.py
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#!/usr/bin/env python3
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"""Debug the astar_vs_dijkstra demo issue"""
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import mcrfpy
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import sys
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# Same setup as the demo
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start_pos = (5, 10)
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end_pos = (25, 10)
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print("Debugging A* vs Dijkstra demo...")
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print(f"Start: {start_pos}, End: {end_pos}")
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# Create scene and grid
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mcrfpy.createScene("debug")
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grid = mcrfpy.Grid(grid_x=30, grid_y=20)
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# Initialize all as floor
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print("\nInitializing 30x20 grid...")
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for y in range(20):
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for x in range(30):
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grid.at(x, y).walkable = True
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# Test path before obstacles
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print("\nTest 1: Path with no obstacles")
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path1 = grid.compute_astar_path(start_pos[0], start_pos[1], end_pos[0], end_pos[1])
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print(f" Path: {path1[:5]}...{path1[-3:] if len(path1) > 5 else ''}")
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print(f" Length: {len(path1)}")
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# Add obstacles from the demo
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obstacles = [
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# Vertical wall with gaps
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[(15, y) for y in range(3, 17) if y not in [8, 12]],
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# Horizontal walls
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[(x, 5) for x in range(10, 20)],
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[(x, 15) for x in range(10, 20)],
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# Maze-like structure
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[(x, 10) for x in range(20, 25)],
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[(25, y) for y in range(5, 15)],
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]
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print("\nAdding obstacles...")
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wall_count = 0
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for obstacle_group in obstacles:
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for x, y in obstacle_group:
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grid.at(x, y).walkable = False
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wall_count += 1
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if wall_count <= 5:
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print(f" Wall at ({x}, {y})")
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print(f" Total walls added: {wall_count}")
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# Check specific cells
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print(f"\nChecking key positions:")
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print(f" Start ({start_pos[0]}, {start_pos[1]}): walkable={grid.at(start_pos[0], start_pos[1]).walkable}")
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print(f" End ({end_pos[0]}, {end_pos[1]}): walkable={grid.at(end_pos[0], end_pos[1]).walkable}")
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# Check if path is blocked
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print(f"\nChecking horizontal line at y=10:")
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blocked_x = []
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for x in range(30):
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if not grid.at(x, 10).walkable:
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blocked_x.append(x)
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print(f" Blocked x positions: {blocked_x}")
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# Test path with obstacles
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print("\nTest 2: Path with obstacles")
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path2 = grid.compute_astar_path(start_pos[0], start_pos[1], end_pos[0], end_pos[1])
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print(f" Path: {path2}")
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print(f" Length: {len(path2)}")
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# Check if there's any path at all
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if not path2:
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print("\n No path found! Checking why...")
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# Check if we can reach the vertical wall gap
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print("\n Testing path to wall gap at (15, 8):")
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path_to_gap = grid.compute_astar_path(start_pos[0], start_pos[1], 15, 8)
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print(f" Path to gap: {path_to_gap}")
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# Check from gap to end
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print("\n Testing path from gap (15, 8) to end:")
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path_from_gap = grid.compute_astar_path(15, 8, end_pos[0], end_pos[1])
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print(f" Path from gap: {path_from_gap}")
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# Check walls more carefully
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print("\nDetailed wall analysis:")
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print(" Walls at x=25 (blocking end?):")
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for y in range(5, 15):
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print(f" ({25}, {y}): walkable={grid.at(25, y).walkable}")
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def timer_cb(dt):
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sys.exit(0)
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ui = mcrfpy.sceneUI("debug")
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ui.append(grid)
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mcrfpy.setScene("debug")
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mcrfpy.setTimer("exit", timer_cb, 100)
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