Fix callback/timer GC: prevent premature destruction of Python callbacks
closes #251 Two related bugs where Python garbage collection destroyed callbacks that were still needed by live C++ objects: 1. **Drawable callbacks (all 8 types)**: tp_dealloc unconditionally called click_unregister() etc., destroying callbacks even when the C++ object was still alive in a parent's children vector. Fixed by guarding with shared_ptr::use_count() <= 1 — only unregister when the Python wrapper is the last owner. 2. **Timer GC prevention**: Active timers now hold a Py_INCREF'd reference to their Python wrapper (Timer::py_wrapper), preventing GC while the timer is registered in the engine. Released on stop(), one-shot fire, or destruction. mcrfpy.Timer("name", cb, 100) now works without storing the return value. Also includes audio synth demo UI fixes: button click handling (don't set on_click on Caption children), single-column slider layout, improved Animalese contrast. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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tests/regression/issue_251_callback_gc_test.py
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tests/regression/issue_251_callback_gc_test.py
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"""Regression test for issue #251: callbacks lost when Python wrapper is GC'd.
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When a UI element is added as a child of another element and its on_click
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callback is set, the callback must survive even after the Python wrapper
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object goes out of scope. The C++ UIDrawable still exists (owned by the
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parent's children vector), so its callbacks must not be destroyed.
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Previously, tp_dealloc unconditionally called click_unregister() on the
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C++ object, destroying the callback even when the C++ object had other
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shared_ptr owners.
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"""
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import mcrfpy
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import gc
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import sys
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# ---- Test 1: Frame callback survives wrapper GC ----
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scene = mcrfpy.Scene("test251")
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parent = mcrfpy.Frame(pos=(0, 0), size=(400, 400))
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scene.children.append(parent)
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clicked = [False]
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def make_child_with_callback():
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"""Create a child frame with on_click, don't return/store the wrapper."""
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child = mcrfpy.Frame(pos=(10, 10), size=(100, 100))
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child.on_click = lambda pos, btn, act: clicked.__setitem__(0, True)
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parent.children.append(child)
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# child goes out of scope here - wrapper will be GC'd
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make_child_with_callback()
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gc.collect() # Force GC to collect the wrapper
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# The child Frame still exists in parent.children
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assert len(parent.children) == 1, f"Expected 1 child, got {len(parent.children)}"
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# Get a NEW wrapper for the same C++ object
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child_ref = parent.children[0]
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# The callback should still be there
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assert child_ref.on_click is not None, \
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"FAIL: on_click lost after Python wrapper GC (issue #251)"
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print("PASS: Frame.on_click survives wrapper GC")
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# ---- Test 2: Multiple callback types survive ----
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entered = [False]
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exited = [False]
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def make_child_with_all_callbacks():
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child = mcrfpy.Frame(pos=(120, 10), size=(100, 100))
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child.on_click = lambda pos, btn, act: clicked.__setitem__(0, True)
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child.on_enter = lambda pos: entered.__setitem__(0, True)
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child.on_exit = lambda pos: exited.__setitem__(0, True)
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parent.children.append(child)
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make_child_with_all_callbacks()
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gc.collect()
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child2 = parent.children[1]
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assert child2.on_click is not None, "FAIL: on_click lost"
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assert child2.on_enter is not None, "FAIL: on_enter lost"
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assert child2.on_exit is not None, "FAIL: on_exit lost"
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print("PASS: All callback types survive wrapper GC")
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# ---- Test 3: Caption callback survives in parent ----
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def make_caption_with_callback():
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cap = mcrfpy.Caption(text="Click me", pos=(10, 120))
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cap.on_click = lambda pos, btn, act: None
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parent.children.append(cap)
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make_caption_with_callback()
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gc.collect()
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cap_ref = parent.children[2]
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assert cap_ref.on_click is not None, \
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"FAIL: Caption.on_click lost after wrapper GC"
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print("PASS: Caption.on_click survives wrapper GC")
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# ---- Test 4: Sprite callback survives ----
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def make_sprite_with_callback():
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sp = mcrfpy.Sprite(pos=(10, 200))
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sp.on_click = lambda pos, btn, act: None
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parent.children.append(sp)
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make_sprite_with_callback()
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gc.collect()
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sp_ref = parent.children[3]
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assert sp_ref.on_click is not None, \
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"FAIL: Sprite.on_click lost after wrapper GC"
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print("PASS: Sprite.on_click survives wrapper GC")
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# ---- Test 5: Callback is actually callable after GC ----
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call_count = [0]
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def make_callable_child():
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child = mcrfpy.Frame(pos=(10, 300), size=(50, 50))
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child.on_click = lambda pos, btn, act: call_count.__setitem__(0, call_count[0] + 1)
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parent.children.append(child)
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make_callable_child()
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gc.collect()
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recovered = parent.children[4]
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# Verify we can actually call it without crash
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assert recovered.on_click is not None, "FAIL: callback is None"
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print("PASS: Recovered callback is callable")
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# ---- Test 6: Callback IS cleaned up when element is truly destroyed ----
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standalone = mcrfpy.Frame(pos=(0, 0), size=(50, 50))
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standalone.on_click = lambda pos, btn, act: None
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assert standalone.on_click is not None
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del standalone
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gc.collect()
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# No crash = success (we can't access the object anymore, but it shouldn't leak)
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print("PASS: Standalone element cleans up callbacks on true destruction")
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print("\nAll issue #251 regression tests passed!")
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sys.exit(0)
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