Fix callback/timer GC: prevent premature destruction of Python callbacks

closes #251

Two related bugs where Python garbage collection destroyed callbacks
that were still needed by live C++ objects:

1. **Drawable callbacks (all 8 types)**: tp_dealloc unconditionally called
   click_unregister() etc., destroying callbacks even when the C++ object
   was still alive in a parent's children vector. Fixed by guarding with
   shared_ptr::use_count() <= 1 — only unregister when the Python wrapper
   is the last owner.

2. **Timer GC prevention**: Active timers now hold a Py_INCREF'd reference
   to their Python wrapper (Timer::py_wrapper), preventing GC while the
   timer is registered in the engine. Released on stop(), one-shot fire,
   or destruction. mcrfpy.Timer("name", cb, 100) now works without storing
   the return value.

Also includes audio synth demo UI fixes: button click handling (don't set
on_click on Caption children), single-column slider layout, improved
Animalese contrast.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-02-19 20:53:50 -05:00
commit 9718153709
15 changed files with 740 additions and 231 deletions

View file

@ -5,7 +5,8 @@ Core game engine interface for creating roguelike games with Python.
from typing import Any, List, Dict, Tuple, Optional, Callable, Union, overload
# Type aliases
# Type aliases - Color tuples are accepted anywhere a Color is expected
ColorLike = Union['Color', Tuple[int, int, int], Tuple[int, int, int, int]]
UIElement = Union['Frame', 'Caption', 'Sprite', 'Grid', 'Line', 'Circle', 'Arc']
Transition = Union[str, None]
@ -20,11 +21,39 @@ class Key:
A: 'Key'
B: 'Key'
C: 'Key'
# ... (all letters A-Z)
D: 'Key'
E: 'Key'
F: 'Key'
G: 'Key'
H: 'Key'
I: 'Key'
J: 'Key'
K: 'Key'
L: 'Key'
M: 'Key'
N: 'Key'
O: 'Key'
P: 'Key'
Q: 'Key'
R: 'Key'
S: 'Key'
T: 'Key'
U: 'Key'
V: 'Key'
W: 'Key'
X: 'Key'
Y: 'Key'
Z: 'Key'
Num0: 'Key'
Num1: 'Key'
Num2: 'Key'
# ... (Num0-Num9)
Num3: 'Key'
Num4: 'Key'
Num5: 'Key'
Num6: 'Key'
Num7: 'Key'
Num8: 'Key'
Num9: 'Key'
ESCAPE: 'Key'
ENTER: 'Key'
SPACE: 'Key'
@ -41,7 +70,59 @@ class Key:
RCTRL: 'Key'
LALT: 'Key'
RALT: 'Key'
# ... (additional keys)
F1: 'Key'
F2: 'Key'
F3: 'Key'
F4: 'Key'
F5: 'Key'
F6: 'Key'
F7: 'Key'
F8: 'Key'
F9: 'Key'
F10: 'Key'
F11: 'Key'
F12: 'Key'
F13: 'Key'
F14: 'Key'
F15: 'Key'
HOME: 'Key'
END: 'Key'
PAGEUP: 'Key'
PAGEDOWN: 'Key'
INSERT: 'Key'
PAUSE: 'Key'
TILDE: 'Key'
MINUS: 'Key'
EQUAL: 'Key'
LBRACKET: 'Key'
RBRACKET: 'Key'
BACKSLASH: 'Key'
SEMICOLON: 'Key'
QUOTE: 'Key'
COMMA: 'Key'
PERIOD: 'Key'
SLASH: 'Key'
# NUM_ aliases for Num keys
NUM_0: 'Key'
NUM_1: 'Key'
NUM_2: 'Key'
NUM_3: 'Key'
NUM_4: 'Key'
NUM_5: 'Key'
NUM_6: 'Key'
NUM_7: 'Key'
NUM_8: 'Key'
NUM_9: 'Key'
NUMPAD0: 'Key'
NUMPAD1: 'Key'
NUMPAD2: 'Key'
NUMPAD3: 'Key'
NUMPAD4: 'Key'
NUMPAD5: 'Key'
NUMPAD6: 'Key'
NUMPAD7: 'Key'
NUMPAD8: 'Key'
NUMPAD9: 'Key'
class MouseButton:
"""Mouse button enum for click callbacks."""
@ -95,40 +176,40 @@ class Easing:
class Color:
"""SFML Color Object for RGBA colors."""
r: int
g: int
b: int
a: int
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, r: int, g: int, b: int, a: int = 255) -> None: ...
def from_hex(self, hex_string: str) -> 'Color':
"""Create color from hex string (e.g., '#FF0000' or 'FF0000')."""
...
def to_hex(self) -> str:
"""Convert color to hex string format."""
...
def lerp(self, other: 'Color', t: float) -> 'Color':
"""Linear interpolation between two colors."""
...
class Vector:
"""SFML Vector Object for 2D coordinates."""
x: float
y: float
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, x: float, y: float) -> None: ...
def add(self, other: 'Vector') -> 'Vector': ...
def subtract(self, other: 'Vector') -> 'Vector': ...
def multiply(self, scalar: float) -> 'Vector': ...
@ -138,23 +219,89 @@ class Vector:
def dot(self, other: 'Vector') -> float: ...
class Texture:
"""SFML Texture Object for images."""
def __init__(self, filename: str) -> None: ...
"""SFML Texture Object for sprite sheet images."""
def __init__(self, filename: str, sprite_width: int = 0, sprite_height: int = 0) -> None: ...
filename: str
width: int
height: int
sprite_count: int
@classmethod
def from_bytes(cls, data: bytes, width: int, height: int,
sprite_width: int, sprite_height: int,
name: str = "<generated>") -> 'Texture':
"""Create texture from raw RGBA bytes."""
...
@classmethod
def composite(cls, textures: List['Texture'],
sprite_width: int, sprite_height: int,
name: str = "<composite>") -> 'Texture':
"""Composite multiple textures into one by layering sprites."""
...
def hsl_shift(self, hue_shift: float, sat_shift: float = 0.0,
lit_shift: float = 0.0) -> 'Texture':
"""Return a new texture with HSL color shift applied."""
...
class Font:
"""SFML Font Object for text rendering."""
def __init__(self, filename: str) -> None: ...
filename: str
family: str
class Sound:
"""Sound effect object for short audio clips."""
def __init__(self, filename: str) -> None: ...
volume: float
loop: bool
playing: bool # Read-only
duration: float # Read-only
source: str # Read-only
def play(self) -> None:
"""Play the sound effect."""
...
def pause(self) -> None:
"""Pause playback."""
...
def stop(self) -> None:
"""Stop playback."""
...
class Music:
"""Streaming music object for longer audio tracks."""
def __init__(self, filename: str) -> None: ...
volume: float
loop: bool
playing: bool # Read-only
duration: float # Read-only
position: float # Playback position in seconds
source: str # Read-only
def play(self) -> None:
"""Play the music."""
...
def pause(self) -> None:
"""Pause playback."""
...
def stop(self) -> None:
"""Stop playback."""
...
class Drawable:
"""Base class for all drawable UI elements."""
@ -164,6 +311,7 @@ class Drawable:
z_index: int
name: str
pos: Vector
opacity: float
# Mouse event callbacks (#140, #141, #230)
# on_click receives (pos: Vector, button: MouseButton, action: InputState)
@ -188,6 +336,12 @@ class Drawable:
"""Resize to new dimensions (width, height)."""
...
def animate(self, property: str, end_value: Any, duration: float,
easing: Union[str, 'Easing'] = 'linear',
callback: Optional[Callable[[Any, str, Any], None]] = None) -> None:
"""Animate a property to a target value over duration seconds."""
...
class Frame(Drawable):
"""Frame(x=0, y=0, w=0, h=0, fill_color=None, outline_color=None, outline=0, on_click=None, children=None)
@ -198,59 +352,73 @@ class Frame(Drawable):
def __init__(self) -> None: ...
@overload
def __init__(self, x: float = 0, y: float = 0, w: float = 0, h: float = 0,
fill_color: Optional[Color] = None, outline_color: Optional[Color] = None,
fill_color: Optional[ColorLike] = None, outline_color: Optional[ColorLike] = None,
outline: float = 0, on_click: Optional[Callable] = None,
children: Optional[List[UIElement]] = None) -> None: ...
@overload
def __init__(self, pos: Tuple[float, float], size: Tuple[float, float],
fill_color: Optional[ColorLike] = None, outline_color: Optional[ColorLike] = None,
outline: float = 0, on_click: Optional[Callable] = None,
children: Optional[List[UIElement]] = None) -> None: ...
w: float
h: float
fill_color: Color
outline_color: Color
fill_color: ColorLike
outline_color: ColorLike
outline: float
on_click: Optional[Callable[[float, float, int], None]]
children: 'UICollection'
clip_children: bool
class Caption(Drawable):
"""Caption(text='', x=0, y=0, font=None, fill_color=None, outline_color=None, outline=0, on_click=None)
"""Caption(pos=None, font=None, text='', fill_color=None, ...)
A text display UI element with customizable font and styling.
Positional args: pos, font, text. Everything else is keyword-only.
"""
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, text: str = '', x: float = 0, y: float = 0,
font: Optional[Font] = None, fill_color: Optional[Color] = None,
outline_color: Optional[Color] = None, outline: float = 0,
on_click: Optional[Callable] = None) -> None: ...
def __init__(self, pos: Optional[Tuple[float, float]] = None,
font: Optional[Font] = None, text: str = '',
fill_color: Optional[ColorLike] = None,
outline_color: Optional[ColorLike] = None, outline: float = 0,
font_size: float = 16.0, on_click: Optional[Callable] = None,
visible: bool = True, opacity: float = 1.0,
z_index: int = 0, name: str = '',
x: float = 0, y: float = 0) -> None: ...
text: str
font: Font
fill_color: Color
outline_color: Color
fill_color: ColorLike
outline_color: ColorLike
outline: float
on_click: Optional[Callable[[float, float, int], None]]
font_size: float
w: float # Read-only, computed from text
h: float # Read-only, computed from text
class Sprite(Drawable):
"""Sprite(x=0, y=0, texture=None, sprite_index=0, scale=1.0, on_click=None)
"""Sprite(pos=None, texture=None, sprite_index=0, scale=1.0, on_click=None)
A sprite UI element that displays a texture or portion of a texture atlas.
Positional args: pos, texture, sprite_index. Everything else is keyword-only.
"""
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, x: float = 0, y: float = 0, texture: Optional[Texture] = None,
def __init__(self, pos: Optional[Tuple[float, float]] = None,
texture: Optional[Texture] = None,
sprite_index: int = 0, scale: float = 1.0,
on_click: Optional[Callable] = None) -> None: ...
on_click: Optional[Callable] = None,
visible: bool = True, opacity: float = 1.0,
z_index: int = 0, name: str = '',
x: float = 0, y: float = 0) -> None: ...
texture: Texture
sprite_index: int
sprite_number: int # Deprecated alias for sprite_index
scale: float
on_click: Optional[Callable[[float, float, int], None]]
w: float # Read-only, computed from texture
h: float # Read-only, computed from texture
@ -268,14 +436,15 @@ class Grid(Drawable):
size: Tuple[float, float] = (0, 0),
grid_size: Tuple[int, int] = (2, 2),
texture: Optional[Texture] = None,
fill_color: Optional[Color] = None,
fill_color: Optional[ColorLike] = None,
on_click: Optional[Callable] = None,
center_x: float = 0, center_y: float = 0, zoom: float = 1.0,
visible: bool = True, opacity: float = 1.0,
z_index: int = 0, name: str = '') -> None: ...
z_index: int = 0, name: str = '',
layers: Optional[List[Union['ColorLayer', 'TileLayer']]] = None) -> None: ...
# Dimensions
grid_size: Tuple[int, int] # Read-only (grid_w, grid_h)
grid_size: Vector # Read-only - has .x (width) and .y (height)
grid_w: int # Read-only
grid_h: int # Read-only
@ -286,7 +455,7 @@ class Grid(Drawable):
h: float
# Camera/viewport
center: Vector # Viewport center point (pan position)
center: Union[Vector, Tuple[float, float]] # Viewport center point (pixel coordinates)
center_x: float
center_y: float
zoom: float # Scale factor for rendering
@ -294,11 +463,11 @@ class Grid(Drawable):
# Collections
entities: 'EntityCollection' # Entities on this grid
children: 'UICollection' # UI overlays (speech bubbles, effects)
layers: List[Union['ColorLayer', 'TileLayer']] # Grid layers sorted by z_index
layers: Tuple[Union['ColorLayer', 'TileLayer'], ...] # Grid layers sorted by z_index
# Appearance
texture: Texture # Read-only
fill_color: Color # Background fill color
fill_color: ColorLike # Background fill color
# Perspective/FOV
perspective: Optional['Entity'] # Entity for FOV rendering (None = omniscient)
@ -307,9 +476,7 @@ class Grid(Drawable):
fov_radius: int # Default FOV radius
# Cell-level mouse events (#230)
# on_cell_click receives (cell_pos: Vector, button: MouseButton, action: InputState)
on_cell_click: Optional[Callable[['Vector', 'MouseButton', 'InputState'], None]]
# Cell hover callbacks receive only position per #230
on_cell_enter: Optional[Callable[['Vector'], None]]
on_cell_exit: Optional[Callable[['Vector'], None]]
hovered_cell: Optional[Tuple[int, int]] # Read-only
@ -349,17 +516,16 @@ class Grid(Drawable):
...
# Layer methods
def add_layer(self, type: str, z_index: int = -1,
texture: Optional[Texture] = None) -> Union['ColorLayer', 'TileLayer']:
"""Add a new layer to the grid."""
def add_layer(self, layer: Union['ColorLayer', 'TileLayer']) -> None:
"""Add a pre-constructed layer to the grid."""
...
def remove_layer(self, layer: Union['ColorLayer', 'TileLayer']) -> None:
"""Remove a layer from the grid."""
...
def layer(self, z_index: int) -> Optional[Union['ColorLayer', 'TileLayer']]:
"""Get layer by z_index."""
def layer(self, name: str) -> Optional[Union['ColorLayer', 'TileLayer']]:
"""Get layer by name."""
...
# Spatial queries
@ -391,14 +557,13 @@ class Line(Drawable):
@overload
def __init__(self, start: Optional[Tuple[float, float]] = None,
end: Optional[Tuple[float, float]] = None,
thickness: float = 1.0, color: Optional[Color] = None,
thickness: float = 1.0, color: Optional[ColorLike] = None,
on_click: Optional[Callable] = None) -> None: ...
start: Vector
end: Vector
thickness: float
color: Color
on_click: Optional[Callable[[float, float, int], None]]
color: ColorLike
class Circle(Drawable):
"""Circle(radius=0, center=None, fill_color=None, outline_color=None, outline=0, on_click=None, **kwargs)
@ -410,15 +575,14 @@ class Circle(Drawable):
def __init__(self) -> None: ...
@overload
def __init__(self, radius: float = 0, center: Optional[Tuple[float, float]] = None,
fill_color: Optional[Color] = None, outline_color: Optional[Color] = None,
fill_color: Optional[ColorLike] = None, outline_color: Optional[ColorLike] = None,
outline: float = 0, on_click: Optional[Callable] = None) -> None: ...
radius: float
center: Vector
fill_color: Color
outline_color: Color
fill_color: ColorLike
outline_color: ColorLike
outline: float
on_click: Optional[Callable[[float, float, int], None]]
class Arc(Drawable):
"""Arc(center=None, radius=0, start_angle=0, end_angle=90, color=None, thickness=1, on_click=None, **kwargs)
@ -431,16 +595,15 @@ class Arc(Drawable):
@overload
def __init__(self, center: Optional[Tuple[float, float]] = None, radius: float = 0,
start_angle: float = 0, end_angle: float = 90,
color: Optional[Color] = None, thickness: float = 1.0,
color: Optional[ColorLike] = None, thickness: float = 1.0,
on_click: Optional[Callable] = None) -> None: ...
center: Vector
radius: float
start_angle: float
end_angle: float
color: Color
color: ColorLike
thickness: float
on_click: Optional[Callable[[float, float, int], None]]
class GridPoint:
"""Grid point representing a single tile's properties.
@ -451,6 +614,7 @@ class GridPoint:
walkable: bool # Whether entities can walk through this cell
transparent: bool # Whether light/sight passes through this cell
tilesprite: int # Tile sprite index (legacy property, not in dir())
entities: List['Entity'] # Read-only list of entities at this cell
grid_pos: Tuple[int, int] # Read-only (x, y) position in grid
@ -468,20 +632,27 @@ class ColorLayer:
"""A color overlay layer for Grid.
Provides per-cell color values for tinting, fog of war, etc.
Construct independently, then add to a Grid via grid.add_layer().
"""
z_index: int
grid: 'Grid' # Read-only parent grid
def __init__(self, z_index: int = -1, name: Optional[str] = None,
grid_size: Optional[Tuple[int, int]] = None) -> None: ...
def fill(self, color: Color) -> None:
z_index: int
name: str # Read-only
visible: bool
grid_size: Vector # Read-only
grid: Optional['Grid']
def fill(self, color: ColorLike) -> None:
"""Fill entire layer with a single color."""
...
def set_color(self, pos: Tuple[int, int], color: Color) -> None:
def set(self, pos: Tuple[int, int], color: ColorLike) -> None:
"""Set color at a specific cell."""
...
def get_color(self, pos: Tuple[int, int]) -> Color:
def get(self, pos: Tuple[int, int]) -> Color:
"""Get color at a specific cell."""
...
@ -489,21 +660,29 @@ class TileLayer:
"""A tile sprite layer for Grid.
Provides per-cell tile indices for multi-layer tile rendering.
Construct independently, then add to a Grid via grid.add_layer().
"""
def __init__(self, z_index: int = -1, name: Optional[str] = None,
texture: Optional[Texture] = None,
grid_size: Optional[Tuple[int, int]] = None) -> None: ...
z_index: int
grid: 'Grid' # Read-only parent grid
name: str # Read-only
visible: bool
texture: Optional[Texture]
grid_size: Vector # Read-only
grid: Optional['Grid']
def fill(self, tile_index: int) -> None:
"""Fill entire layer with a single tile index."""
...
def set_tile(self, pos: Tuple[int, int], tile_index: int) -> None:
"""Set tile index at a specific cell."""
def set(self, pos: Tuple[int, int], tile_index: int) -> None:
"""Set tile index at a specific cell. Use -1 for transparent."""
...
def get_tile(self, pos: Tuple[int, int]) -> int:
def get(self, pos: Tuple[int, int]) -> int:
"""Get tile index at a specific cell."""
...
@ -672,37 +851,38 @@ class BSP:
class Entity(Drawable):
"""Entity(grid_x=0, grid_y=0, texture=None, sprite_index=0, name='')
Game entity that lives within a Grid.
"""
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, grid_x: float = 0, grid_y: float = 0, texture: Optional[Texture] = None,
sprite_index: int = 0, name: str = '') -> None: ...
grid_x: float
grid_y: float
texture: Texture
sprite_index: int
sprite_number: int # Deprecated alias for sprite_index
grid: Optional[Grid]
def at(self, grid_x: float, grid_y: float) -> None:
"""Move entity to grid position."""
...
def die(self) -> None:
"""Remove entity from its grid."""
...
def index(self) -> int:
"""Get index in parent grid's entity collection."""
...
class UICollection:
"""Collection of UI drawable elements (Frame, Caption, Sprite, Grid, Line, Circle, Arc)."""
def __len__(self) -> int: ...
def __getitem__(self, index: int) -> UIElement: ...
def __setitem__(self, index: int, value: UIElement) -> None: ...
@ -711,16 +891,17 @@ class UICollection:
def __iter__(self) -> Any: ...
def __add__(self, other: 'UICollection') -> 'UICollection': ...
def __iadd__(self, other: 'UICollection') -> 'UICollection': ...
def append(self, item: UIElement) -> None: ...
def extend(self, items: List[UIElement]) -> None: ...
def pop(self, index: int = -1) -> UIElement: ...
def remove(self, item: UIElement) -> None: ...
def index(self, item: UIElement) -> int: ...
def count(self, item: UIElement) -> int: ...
class EntityCollection:
"""Collection of Entity objects."""
def __len__(self) -> int: ...
def __getitem__(self, index: int) -> Entity: ...
def __setitem__(self, index: int, value: Entity) -> None: ...
@ -729,9 +910,10 @@ class EntityCollection:
def __iter__(self) -> Any: ...
def __add__(self, other: 'EntityCollection') -> 'EntityCollection': ...
def __iadd__(self, other: 'EntityCollection') -> 'EntityCollection': ...
def append(self, item: Entity) -> None: ...
def extend(self, items: List[Entity]) -> None: ...
def pop(self, index: int = -1) -> Entity: ...
def remove(self, item: Entity) -> None: ...
def index(self, item: Entity) -> int: ...
def count(self, item: Entity) -> int: ...
@ -740,7 +922,7 @@ class Scene:
"""Base class for object-oriented scenes."""
name: str
children: UICollection # #151: UI elements collection (read-only alias for get_ui())
children: UICollection # UI elements collection (read-only alias for get_ui())
# Keyboard handler receives (key: Key, action: InputState) per #184
on_key: Optional[Callable[['Key', 'InputState'], None]]
@ -783,29 +965,46 @@ class Scene:
...
class Timer:
"""Timer object for scheduled callbacks."""
"""Timer object for scheduled callbacks.
Callback receives (timer_object, runtime_ms).
"""
name: str
interval: int
callback: Callable[['Timer', float], None]
active: bool
def __init__(self, name: str, callback: Callable[[float], None], interval: int) -> None: ...
paused: bool
stopped: bool
remaining: int
once: bool
def __init__(self, name: str, callback: Callable[['Timer', float], None],
interval: int, once: bool = False, start: bool = True) -> None: ...
def stop(self) -> None:
"""Stop the timer."""
...
def pause(self) -> None:
"""Pause the timer."""
...
def resume(self) -> None:
"""Resume the timer."""
...
def restart(self) -> None:
"""Restart the timer."""
...
def cancel(self) -> None:
"""Cancel and remove the timer."""
...
class Window:
"""Window singleton for managing the game window."""
resolution: Tuple[int, int]
fullscreen: bool
vsync: bool
@ -813,7 +1012,7 @@ class Window:
fps_limit: int
game_resolution: Tuple[int, int]
scaling_mode: str
@staticmethod
def get() -> 'Window':
"""Get the window singleton instance."""
@ -834,7 +1033,6 @@ class Animation:
property: str
duration: float
easing: 'Easing'
# Callback receives (target: Any, property: str, final_value: Any) per #229
callback: Optional[Callable[[Any, str, Any], None]]
def __init__(self, property: str, end_value: Any, duration: float,
@ -849,6 +1047,10 @@ class Animation:
"""Get the current interpolated value."""
...
# Module-level properties
current_scene: Scene # Get or set the active scene
# Module functions
def createSoundBuffer(filename: str) -> int:
@ -937,81 +1139,97 @@ def getMetrics() -> Dict[str, Union[int, float]]:
"""Get current performance metrics."""
...
def step(dt: float) -> None:
"""Advance the game loop by dt seconds (headless mode only)."""
...
def start_benchmark() -> None:
"""Start performance benchmarking."""
...
def end_benchmark() -> None:
"""End performance benchmarking."""
...
def log_benchmark(message: str) -> None:
"""Log a benchmark measurement."""
...
# Submodule
class automation:
"""Automation API for testing and scripting."""
@staticmethod
def screenshot(filename: str) -> bool:
"""Save a screenshot to the specified file."""
...
@staticmethod
def position() -> Tuple[int, int]:
"""Get current mouse position as (x, y) tuple."""
...
@staticmethod
def size() -> Tuple[int, int]:
"""Get screen size as (width, height) tuple."""
...
@staticmethod
def onScreen(x: int, y: int) -> bool:
"""Check if coordinates are within screen bounds."""
...
@staticmethod
def moveTo(x: int, y: int, duration: float = 0.0) -> None:
"""Move mouse to absolute position."""
...
@staticmethod
def moveRel(xOffset: int, yOffset: int, duration: float = 0.0) -> None:
"""Move mouse relative to current position."""
...
@staticmethod
def dragTo(x: int, y: int, duration: float = 0.0, button: str = 'left') -> None:
"""Drag mouse to position."""
...
@staticmethod
def dragRel(xOffset: int, yOffset: int, duration: float = 0.0, button: str = 'left') -> None:
"""Drag mouse relative to current position."""
...
@staticmethod
def click(x: Optional[int] = None, y: Optional[int] = None, clicks: int = 1,
interval: float = 0.0, button: str = 'left') -> None:
"""Click mouse at position."""
...
@staticmethod
def mouseDown(x: Optional[int] = None, y: Optional[int] = None, button: str = 'left') -> None:
"""Press mouse button down."""
...
@staticmethod
def mouseUp(x: Optional[int] = None, y: Optional[int] = None, button: str = 'left') -> None:
"""Release mouse button."""
...
@staticmethod
def keyDown(key: str) -> None:
"""Press key down."""
...
@staticmethod
def keyUp(key: str) -> None:
"""Release key."""
...
@staticmethod
def press(key: str) -> None:
"""Press and release a key."""
...
@staticmethod
def typewrite(text: str, interval: float = 0.0) -> None:
"""Type text with optional interval between characters."""