Phase 1: Safety & performance foundation for Grid/Entity overhaul
- Fix Entity3D self-reference cycle: replace raw `self` pointer with `pyobject` strong-ref pattern matching UIEntity (closes #266) - TileLayer inherits Grid texture when none set, in all three attachment paths: constructor, add_layer(), and .grid property (closes #254) - Add SpatialHash::queryCell() for O(1) entity-at-cell lookup; fix missing spatial_hash.insert() in Entity.__init__ grid= kwarg path; use queryCell in GridPoint.entities (closes #253) - Add FOV dirty flag and parameter cache to skip redundant computeFOV calls when map unchanged and params match (closes #292) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
836a0584df
commit
94f5f5a3fd
13 changed files with 436 additions and 47 deletions
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@ -59,8 +59,8 @@ Entity3D::Entity3D(int grid_x, int grid_z)
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Entity3D::~Entity3D()
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{
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// Cleanup cube geometry when last entity is destroyed?
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// For now, leave it - it's shared static data
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// Release Python identity reference (handles viewport destruction edge case)
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releasePyIdentity();
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// Clean up Python animation callback
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Py_XDECREF(py_anim_callback_);
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@ -468,7 +468,7 @@ void Entity3D::updateAnimation(float dt)
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// Fire Python callback
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if (py_anim_callback_) {
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PyObject* result = PyObject_CallFunction(py_anim_callback_, "(Os)",
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self, anim_clip_.c_str());
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pyobject, anim_clip_.c_str());
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if (result) {
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Py_DECREF(result);
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} else {
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@ -722,7 +722,9 @@ int Entity3D::init(PyEntity3DObject* self, PyObject* args, PyObject* kwds)
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// Register in object cache
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self->data->serial_number = PythonObjectCache::getInstance().assignSerial();
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self->data->self = (PyObject*)self;
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// Set strong ref for Python subclass identity preservation
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self->data->pyobject = (PyObject*)self;
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Py_INCREF((PyObject*)self);
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return 0;
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}
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@ -42,9 +42,18 @@ struct VoxelPointState {
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class Entity3D : public std::enable_shared_from_this<Entity3D> {
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public:
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// Python integration
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PyObject* self = nullptr; // Reference to Python object
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PyObject* pyobject = nullptr; // Strong ref: preserves Python subclass identity while in viewport
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uint64_t serial_number = 0; // For object cache
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/// Release Python identity reference (call at all viewport exit points)
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void releasePyIdentity() {
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if (pyobject) {
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PyObject* tmp = pyobject;
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pyobject = nullptr;
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Py_DECREF(tmp);
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}
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}
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Entity3D();
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Entity3D(int grid_x, int grid_z);
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~Entity3D();
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@ -383,6 +392,8 @@ inline PyTypeObject PyEntity3DType = {
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{
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PyEntity3DObject* obj = (PyEntity3DObject*)self;
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PyObject_GC_UnTrack(self);
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// Clear the identity ref without DECREF - we ARE this object
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if (obj->data) obj->data->pyobject = nullptr;
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if (obj->weakreflist != NULL) {
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PyObject_ClearWeakRefs(self);
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}
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@ -631,10 +631,10 @@ static PyObject* convertEntity3DToPython(std::shared_ptr<mcrf::Entity3D> entity)
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Py_RETURN_NONE;
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}
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// Use the entity's cached Python self pointer if available
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if (entity->self) {
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Py_INCREF(entity->self);
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return entity->self;
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// Use the entity's cached Python pyobject pointer if available
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if (entity->pyobject) {
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Py_INCREF(entity->pyobject);
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return entity->pyobject;
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}
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// Create a new wrapper
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@ -6,6 +6,7 @@
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#include "PyFOV.h"
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#include "PyPositionHelper.h"
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#include "PyHeightMap.h"
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#include "PythonObjectCache.h"
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#include <sstream>
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// =============================================================================
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@ -1632,17 +1633,31 @@ PyObject* PyGridLayerAPI::ColorLayer_get_grid(PyColorLayerObject* self, void* cl
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Py_RETURN_NONE;
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}
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// Create Python Grid wrapper for the parent grid
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auto* grid_type = (PyTypeObject*)PyObject_GetAttrString(
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PyImport_ImportModule("mcrfpy"), "Grid");
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if (!grid_type) return NULL;
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// Check cache first — preserves identity (layer.grid is layer.grid)
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if (self->grid->serial_number != 0) {
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PyObject* cached = PythonObjectCache::getInstance().lookup(self->grid->serial_number);
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if (cached) {
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return cached;
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}
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}
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// No cached wrapper — allocate a new one
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auto* grid_type = &mcrfpydef::PyUIGridType;
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PyUIGridObject* py_grid = (PyUIGridObject*)grid_type->tp_alloc(grid_type, 0);
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Py_DECREF(grid_type);
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if (!py_grid) return NULL;
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py_grid->data = self->grid;
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py_grid->weakreflist = NULL;
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// Register in cache
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if (self->grid->serial_number == 0) {
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self->grid->serial_number = PythonObjectCache::getInstance().assignSerial();
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}
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PyObject* weakref = PyWeakref_NewRef((PyObject*)py_grid, NULL);
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if (weakref) {
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PythonObjectCache::getInstance().registerObject(self->grid->serial_number, weakref);
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Py_DECREF(weakref);
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}
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return (PyObject*)py_grid;
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}
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@ -2267,17 +2282,31 @@ PyObject* PyGridLayerAPI::TileLayer_get_grid(PyTileLayerObject* self, void* clos
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Py_RETURN_NONE;
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}
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// Create Python Grid wrapper for the parent grid
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auto* grid_type = (PyTypeObject*)PyObject_GetAttrString(
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PyImport_ImportModule("mcrfpy"), "Grid");
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if (!grid_type) return NULL;
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// Check cache first — preserves identity (layer.grid is layer.grid)
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if (self->grid->serial_number != 0) {
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PyObject* cached = PythonObjectCache::getInstance().lookup(self->grid->serial_number);
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if (cached) {
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return cached;
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}
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}
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// No cached wrapper — allocate a new one
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auto* grid_type = &mcrfpydef::PyUIGridType;
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PyUIGridObject* py_grid = (PyUIGridObject*)grid_type->tp_alloc(grid_type, 0);
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Py_DECREF(grid_type);
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if (!py_grid) return NULL;
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py_grid->data = self->grid;
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py_grid->weakreflist = NULL;
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// Register in cache
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if (self->grid->serial_number == 0) {
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self->grid->serial_number = PythonObjectCache::getInstance().assignSerial();
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}
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PyObject* weakref = PyWeakref_NewRef((PyObject*)py_grid, NULL);
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if (weakref) {
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PythonObjectCache::getInstance().registerObject(self->grid->serial_number, weakref);
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Py_DECREF(weakref);
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}
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return (PyObject*)py_grid;
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}
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@ -2360,6 +2389,11 @@ int PyGridLayerAPI::TileLayer_set_grid(PyTileLayerObject* self, PyObject* value,
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py_grid->data->layers_need_sort = true;
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self->grid = py_grid->data;
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// Inherit grid texture if TileLayer has none (#254)
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if (!self->data->texture) {
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self->data->texture = py_grid->data->getTexture();
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}
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return 0;
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}
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@ -72,6 +72,28 @@ void SpatialHash::update(std::shared_ptr<UIEntity> entity, float old_x, float ol
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buckets[new_bucket].push_back(entity);
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}
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std::vector<std::shared_ptr<UIEntity>> SpatialHash::queryCell(int x, int y) const
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{
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std::vector<std::shared_ptr<UIEntity>> result;
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auto bucket_coord = getBucket(static_cast<float>(x), static_cast<float>(y));
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auto it = buckets.find(bucket_coord);
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if (it == buckets.end()) return result;
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for (const auto& wp : it->second) {
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auto entity = wp.lock();
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if (!entity) continue;
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// Exact integer position match
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if (static_cast<int>(entity->position.x) == x &&
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static_cast<int>(entity->position.y) == y) {
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result.push_back(entity);
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}
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}
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return result;
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}
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std::vector<std::pair<int, int>> SpatialHash::getBucketsInRadius(float x, float y, float radius) const
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{
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std::vector<std::pair<int, int>> result;
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@ -33,6 +33,10 @@ public:
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// This removes from old bucket and inserts into new bucket if needed
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void update(std::shared_ptr<UIEntity> entity, float old_x, float old_y);
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// Query all entities at a specific cell (exact integer position match)
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// O(n) where n = entities in the bucket containing this cell
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std::vector<std::shared_ptr<UIEntity>> queryCell(int x, int y) const;
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// Query all entities within radius of a point
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// Returns entities whose positions are within the circular radius
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std::vector<std::shared_ptr<UIEntity>> queryRadius(float x, float y, float radius) const;
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@ -281,7 +281,9 @@ int UIEntity::init(PyUIEntityObject* self, PyObject* args, PyObject* kwds) {
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self->data->grid = pygrid->data;
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// Append entity to grid's entity list
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pygrid->data->entities->push_back(self->data);
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// Insert into spatial hash for O(1) cell queries (#253)
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pygrid->data->spatial_hash.insert(self->data);
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// Don't initialize gridstate here - lazy initialization to support large numbers of entities
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// gridstate will be initialized when visibility is updated or accessed
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}
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@ -634,14 +636,33 @@ PyObject* UIEntity::get_grid(PyUIEntityObject* self, void* closure)
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Py_RETURN_NONE;
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}
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// Return a Python Grid object wrapping the C++ grid
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auto grid_type = &mcrfpydef::PyUIGridType;
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auto& grid = self->data->grid;
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// Check cache first — preserves identity (entity.grid is entity.grid)
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if (grid->serial_number != 0) {
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PyObject* cached = PythonObjectCache::getInstance().lookup(grid->serial_number);
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if (cached) {
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return cached; // Already INCREF'd by lookup
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}
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}
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// No cached wrapper — allocate a new one
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auto grid_type = &mcrfpydef::PyUIGridType;
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auto pyGrid = (PyUIGridObject*)grid_type->tp_alloc(grid_type, 0);
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if (pyGrid) {
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pyGrid->data = self->data->grid;
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pyGrid->data = grid;
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pyGrid->weakreflist = NULL;
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// Register in cache so future accesses return the same wrapper
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if (grid->serial_number == 0) {
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grid->serial_number = PythonObjectCache::getInstance().assignSerial();
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}
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PyObject* weakref = PyWeakref_NewRef((PyObject*)pyGrid, NULL);
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if (weakref) {
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PythonObjectCache::getInstance().registerObject(grid->serial_number, weakref);
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Py_DECREF(weakref);
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}
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}
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return (PyObject*)pyGrid;
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}
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@ -568,13 +568,14 @@ void UIGrid::sortLayers() {
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void UIGrid::syncTCODMap()
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{
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if (!tcod_map) return;
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for (int y = 0; y < grid_h; y++) {
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for (int x = 0; x < grid_w; x++) {
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const UIGridPoint& point = at(x, y);
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tcod_map->setProperties(x, y, point.transparent, point.walkable);
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}
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}
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fov_dirty = true; // #292: map changed, FOV needs recomputation
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}
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void UIGrid::syncTCODMapCell(int x, int y)
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@ -583,14 +584,32 @@ void UIGrid::syncTCODMapCell(int x, int y)
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const UIGridPoint& point = at(x, y);
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tcod_map->setProperties(x, y, point.transparent, point.walkable);
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fov_dirty = true; // #292: cell changed, FOV needs recomputation
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}
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void UIGrid::computeFOV(int x, int y, int radius, bool light_walls, TCOD_fov_algorithm_t algo)
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{
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if (!tcod_map || x < 0 || x >= grid_w || y < 0 || y >= grid_h) return;
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// #292: Skip redundant FOV computation if map hasn't changed and params match
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if (!fov_dirty &&
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x == fov_last_x && y == fov_last_y &&
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radius == fov_last_radius &&
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light_walls == fov_last_light_walls &&
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algo == fov_last_algo) {
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return;
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}
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std::lock_guard<std::mutex> lock(fov_mutex);
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tcod_map->computeFov(x, y, radius, light_walls, algo);
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// Cache parameters for deduplication
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fov_dirty = false;
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fov_last_x = x;
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fov_last_y = y;
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fov_last_radius = radius;
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fov_last_light_walls = light_walls;
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fov_last_algo = algo;
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}
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bool UIGrid::isInFOV(int x, int y) const
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@ -1101,6 +1120,12 @@ int UIGrid::init(PyUIGridObject* self, PyObject* args, PyObject* kwds) {
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self->data->layers.push_back(layer);
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py_layer->grid = self->data;
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// Inherit grid texture if TileLayer has none (#254)
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auto tile_layer_ptr = std::static_pointer_cast<TileLayer>(layer);
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if (!tile_layer_ptr->texture) {
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tile_layer_ptr->texture = self->data->getTexture();
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}
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} else {
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Py_DECREF(item);
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Py_DECREF(iterator);
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@ -1720,6 +1745,12 @@ PyObject* UIGrid::py_add_layer(PyUIGridObject* self, PyObject* args) {
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self->data->layers_need_sort = true;
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py_layer->grid = self->data;
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// Inherit grid texture if TileLayer has none (#254)
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auto tile_layer = std::static_pointer_cast<TileLayer>(layer);
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if (!tile_layer->texture) {
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tile_layer->texture = self->data->getTexture();
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}
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} else {
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Py_DECREF(color_layer_type);
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Py_DECREF(tile_layer_type);
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TCOD_fov_algorithm_t fov_algorithm; // Default FOV algorithm (from mcrfpy.default_fov)
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int fov_radius; // Default FOV radius
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// #292 - FOV deduplication: skip redundant computations
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bool fov_dirty = true; // Set true when TCOD map changes
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int fov_last_x = -1, fov_last_y = -1; // Last FOV computation parameters
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int fov_last_radius = -1;
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bool fov_last_light_walls = true;
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TCOD_fov_algorithm_t fov_last_algo = FOV_BASIC;
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// #142, #230 - Grid cell mouse events
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// Cell hover callbacks take only (cell_pos); cell click still takes (cell_pos, button, action)
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std::unique_ptr<PyCellHoverCallable> on_cell_enter_callable;
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@ -41,11 +41,12 @@ sf::Color PyObject_to_sfColor(PyObject* obj) {
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// #150 - Removed get_color/set_color - now handled by layers
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// Helper to safely get the GridPoint data from coordinates
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// Routes through UIGrid::at() which handles both flat and chunked storage
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static UIGridPoint* getGridPointData(PyUIGridPointObject* self) {
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if (!self->grid) return nullptr;
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int idx = self->y * self->grid->grid_w + self->x;
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if (idx < 0 || idx >= static_cast<int>(self->grid->points.size())) return nullptr;
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return &self->grid->points[idx];
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if (self->x < 0 || self->x >= self->grid->grid_w ||
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self->y < 0 || self->y >= self->grid->grid_h) return nullptr;
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return &self->grid->at(self->x, self->y);
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}
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PyObject* UIGridPoint::get_bool_member(PyUIGridPointObject* self, void* closure) {
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@ -94,7 +95,7 @@ int UIGridPoint::set_bool_member(PyUIGridPointObject* self, PyObject* value, voi
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// #150 - Removed get_int_member/set_int_member - now handled by layers
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// #114 - Get list of entities at this grid cell
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// #114, #253 - Get list of entities at this grid cell (uses spatial hash for O(1) lookup)
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PyObject* UIGridPoint::get_entities(PyUIGridPointObject* self, void* closure) {
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if (!self->grid) {
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PyErr_SetString(PyExc_RuntimeError, "GridPoint has no parent grid");
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@ -107,25 +108,23 @@ PyObject* UIGridPoint::get_entities(PyUIGridPointObject* self, void* closure) {
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PyObject* list = PyList_New(0);
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if (!list) return NULL;
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// Iterate through grid's entities and find those at this position
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for (auto& entity : *(self->grid->entities)) {
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if (static_cast<int>(entity->position.x) == target_x &&
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static_cast<int>(entity->position.y) == target_y) {
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// Create Python Entity object for this entity
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auto type = &mcrfpydef::PyUIEntityType;
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auto obj = (PyUIEntityObject*)type->tp_alloc(type, 0);
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if (!obj) {
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Py_DECREF(list);
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return NULL;
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}
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obj->data = entity;
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if (PyList_Append(list, (PyObject*)obj) < 0) {
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Py_DECREF(obj);
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Py_DECREF(list);
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return NULL;
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}
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Py_DECREF(obj); // List now owns the reference
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// Use spatial hash for O(bucket_size) lookup instead of O(n) iteration
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auto entities = self->grid->spatial_hash.queryCell(target_x, target_y);
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for (auto& entity : entities) {
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// Create Python Entity object for this entity
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auto type = &mcrfpydef::PyUIEntityType;
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auto obj = (PyUIEntityObject*)type->tp_alloc(type, 0);
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if (!obj) {
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Py_DECREF(list);
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return NULL;
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}
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obj->data = entity;
|
||||
if (PyList_Append(list, (PyObject*)obj) < 0) {
|
||||
Py_DECREF(obj);
|
||||
Py_DECREF(list);
|
||||
return NULL;
|
||||
}
|
||||
Py_DECREF(obj); // List now owns the reference
|
||||
}
|
||||
|
||||
return list;
|
||||
|
|
|
|||
73
tests/regression/issue_253_spatial_hash_test.py
Normal file
73
tests/regression/issue_253_spatial_hash_test.py
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
"""Regression test for #253: GridPoint.entities uses spatial hash for O(1) lookup."""
|
||||
import mcrfpy
|
||||
import sys
|
||||
|
||||
def test_gridpoint_entities_basic():
|
||||
"""Entities at known positions are returned correctly."""
|
||||
scene = mcrfpy.Scene("test253")
|
||||
mcrfpy.current_scene = scene
|
||||
|
||||
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
grid = mcrfpy.Grid(grid_size=(20, 20), texture=tex, pos=(0, 0), size=(320, 320))
|
||||
scene.children.append(grid)
|
||||
|
||||
# Place entities at specific cells
|
||||
e1 = mcrfpy.Entity((5, 5), grid=grid)
|
||||
e2 = mcrfpy.Entity((5, 5), grid=grid)
|
||||
e3 = mcrfpy.Entity((10, 10), grid=grid)
|
||||
|
||||
# Query cell (5, 5) - should have 2 entities
|
||||
cell_5_5 = grid.at(5, 5)
|
||||
ents = cell_5_5.entities
|
||||
assert len(ents) == 2, f"Expected 2 entities at (5,5), got {len(ents)}"
|
||||
print("PASS: 2 entities at (5,5)")
|
||||
|
||||
# Query cell (10, 10) - should have 1 entity
|
||||
cell_10_10 = grid.at(10, 10)
|
||||
ents = cell_10_10.entities
|
||||
assert len(ents) == 1, f"Expected 1 entity at (10,10), got {len(ents)}"
|
||||
print("PASS: 1 entity at (10,10)")
|
||||
|
||||
def test_gridpoint_entities_empty():
|
||||
"""Empty cells return empty list."""
|
||||
scene = mcrfpy.Scene("test253b")
|
||||
mcrfpy.current_scene = scene
|
||||
|
||||
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
grid = mcrfpy.Grid(grid_size=(20, 20), texture=tex, pos=(0, 0), size=(320, 320))
|
||||
scene.children.append(grid)
|
||||
|
||||
# No entities placed - empty cell should return empty list
|
||||
cell = grid.at(0, 0)
|
||||
ents = cell.entities
|
||||
assert len(ents) == 0, f"Expected 0 entities, got {len(ents)}"
|
||||
print("PASS: empty cell returns empty list")
|
||||
|
||||
def test_gridpoint_entities_after_move():
|
||||
"""Moving an entity updates spatial hash so GridPoint.entities reflects new position."""
|
||||
scene = mcrfpy.Scene("test253c")
|
||||
mcrfpy.current_scene = scene
|
||||
|
||||
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
grid = mcrfpy.Grid(grid_size=(20, 20), texture=tex, pos=(0, 0), size=(320, 320))
|
||||
scene.children.append(grid)
|
||||
|
||||
e = mcrfpy.Entity((3, 3), grid=grid)
|
||||
|
||||
# Verify entity is at (3, 3)
|
||||
assert len(grid.at(3, 3).entities) == 1, "Entity should be at (3,3)"
|
||||
|
||||
# Move entity to (7, 7)
|
||||
e.grid_pos = (7, 7)
|
||||
|
||||
# Old cell should be empty, new cell should have the entity
|
||||
assert len(grid.at(3, 3).entities) == 0, "Old cell should be empty after move"
|
||||
assert len(grid.at(7, 7).entities) == 1, "New cell should have entity after move"
|
||||
print("PASS: entity move updates spatial hash correctly")
|
||||
|
||||
if __name__ == "__main__":
|
||||
test_gridpoint_entities_basic()
|
||||
test_gridpoint_entities_empty()
|
||||
test_gridpoint_entities_after_move()
|
||||
print("All #253 tests passed")
|
||||
sys.exit(0)
|
||||
67
tests/regression/issue_254_tilelayer_texture_test.py
Normal file
67
tests/regression/issue_254_tilelayer_texture_test.py
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
"""Regression test for #254: TileLayer inherits Grid texture when none set."""
|
||||
import mcrfpy
|
||||
import sys
|
||||
|
||||
def test_tilelayer_texture_inheritance():
|
||||
"""TileLayer without texture should inherit grid's texture on attachment."""
|
||||
scene = mcrfpy.Scene("test254")
|
||||
mcrfpy.current_scene = scene
|
||||
|
||||
# Create grid with texture
|
||||
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
grid = mcrfpy.Grid(grid_size=(10, 10), texture=tex, pos=(0, 0), size=(160, 160))
|
||||
scene.children.append(grid)
|
||||
|
||||
# Create TileLayer WITHOUT texture
|
||||
layer_no_tex = mcrfpy.TileLayer(name="terrain", z_index=0)
|
||||
grid.add_layer(layer_no_tex)
|
||||
|
||||
# Verify it inherited the grid's texture
|
||||
assert layer_no_tex.texture is not None, "TileLayer should inherit grid texture"
|
||||
print("PASS: TileLayer without texture inherits grid texture")
|
||||
|
||||
# Create TileLayer WITH explicit texture
|
||||
tex2 = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
layer_with_tex = mcrfpy.TileLayer(name="overlay", z_index=1, texture=tex2)
|
||||
grid.add_layer(layer_with_tex)
|
||||
|
||||
# Verify it kept its own texture
|
||||
assert layer_with_tex.texture is not None, "TileLayer with texture should keep it"
|
||||
print("PASS: TileLayer with explicit texture keeps its own")
|
||||
|
||||
def test_tilelayer_texture_via_constructor():
|
||||
"""TileLayer passed in Grid constructor should also inherit texture."""
|
||||
scene = mcrfpy.Scene("test254b")
|
||||
mcrfpy.current_scene = scene
|
||||
|
||||
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
layer = mcrfpy.TileLayer(name="base", z_index=0)
|
||||
|
||||
grid = mcrfpy.Grid(grid_size=(10, 10), texture=tex, pos=(0, 0), size=(160, 160),
|
||||
layers=[layer])
|
||||
scene.children.append(grid)
|
||||
|
||||
assert layer.texture is not None, "TileLayer in constructor should inherit grid texture"
|
||||
print("PASS: TileLayer in constructor inherits grid texture")
|
||||
|
||||
def test_tilelayer_texture_via_grid_property():
|
||||
"""TileLayer attached via layer.grid = grid should inherit texture."""
|
||||
scene = mcrfpy.Scene("test254c")
|
||||
mcrfpy.current_scene = scene
|
||||
|
||||
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
grid = mcrfpy.Grid(grid_size=(10, 10), texture=tex, pos=(0, 0), size=(160, 160))
|
||||
scene.children.append(grid)
|
||||
|
||||
layer = mcrfpy.TileLayer(name="via_prop", z_index=0)
|
||||
layer.grid = grid
|
||||
|
||||
assert layer.texture is not None, "TileLayer attached via .grid should inherit texture"
|
||||
print("PASS: TileLayer via .grid property inherits grid texture")
|
||||
|
||||
if __name__ == "__main__":
|
||||
test_tilelayer_texture_inheritance()
|
||||
test_tilelayer_texture_via_constructor()
|
||||
test_tilelayer_texture_via_grid_property()
|
||||
print("All #254 tests passed")
|
||||
sys.exit(0)
|
||||
118
tests/regression/issue_292_fov_dedup_test.py
Normal file
118
tests/regression/issue_292_fov_dedup_test.py
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
"""Regression test for #292: Deduplicate FOV computation via dirty flag."""
|
||||
import mcrfpy
|
||||
import sys
|
||||
|
||||
def test_fov_basic_correctness():
|
||||
"""FOV computation still works correctly with dirty flag."""
|
||||
scene = mcrfpy.Scene("test292")
|
||||
mcrfpy.current_scene = scene
|
||||
|
||||
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
grid = mcrfpy.Grid(grid_size=(20, 20), texture=tex, pos=(0, 0), size=(320, 320))
|
||||
scene.children.append(grid)
|
||||
|
||||
# Make all cells transparent and walkable
|
||||
for y in range(20):
|
||||
for x in range(20):
|
||||
pt = grid.at(x, y)
|
||||
pt.walkable = True
|
||||
pt.transparent = True
|
||||
|
||||
# Compute FOV from center
|
||||
grid.compute_fov((10, 10), radius=5)
|
||||
|
||||
# Center should be visible
|
||||
assert grid.is_in_fov((10, 10)), "Center should be in FOV"
|
||||
# Nearby cell should be visible
|
||||
assert grid.is_in_fov((10, 11)), "Adjacent cell should be in FOV"
|
||||
# Far cell should NOT be visible
|
||||
assert not grid.is_in_fov((0, 0)), "Far cell should not be in FOV"
|
||||
print("PASS: FOV basic correctness")
|
||||
|
||||
def test_fov_duplicate_call():
|
||||
"""Calling computeFOV twice with same params should still give correct results."""
|
||||
scene = mcrfpy.Scene("test292b")
|
||||
mcrfpy.current_scene = scene
|
||||
|
||||
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
grid = mcrfpy.Grid(grid_size=(20, 20), texture=tex, pos=(0, 0), size=(320, 320))
|
||||
scene.children.append(grid)
|
||||
|
||||
for y in range(20):
|
||||
for x in range(20):
|
||||
pt = grid.at(x, y)
|
||||
pt.walkable = True
|
||||
pt.transparent = True
|
||||
|
||||
# Compute FOV twice with same params (second should be skipped internally)
|
||||
grid.compute_fov((10, 10), radius=5)
|
||||
result1 = grid.is_in_fov((10, 11))
|
||||
|
||||
grid.compute_fov((10, 10), radius=5)
|
||||
result2 = grid.is_in_fov((10, 11))
|
||||
|
||||
assert result1 == result2, "Duplicate FOV call should give same result"
|
||||
print("PASS: Duplicate FOV call gives same result")
|
||||
|
||||
def test_fov_updates_after_map_change():
|
||||
"""FOV should recompute after a cell's walkable/transparent changes."""
|
||||
scene = mcrfpy.Scene("test292c")
|
||||
mcrfpy.current_scene = scene
|
||||
|
||||
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
grid = mcrfpy.Grid(grid_size=(20, 20), texture=tex, pos=(0, 0), size=(320, 320))
|
||||
scene.children.append(grid)
|
||||
|
||||
for y in range(20):
|
||||
for x in range(20):
|
||||
pt = grid.at(x, y)
|
||||
pt.walkable = True
|
||||
pt.transparent = True
|
||||
|
||||
# Compute FOV - cell (10, 12) should be visible
|
||||
grid.compute_fov((10, 10), radius=5)
|
||||
assert grid.is_in_fov((10, 12)), "Cell should be visible initially"
|
||||
|
||||
# Block line of sight by making (10, 11) opaque
|
||||
grid.at(10, 11).transparent = False
|
||||
|
||||
# Recompute FOV with same params - dirty flag should force recomputation
|
||||
grid.compute_fov((10, 10), radius=5)
|
||||
assert not grid.is_in_fov((10, 12)), "Cell behind wall should not be visible after map change"
|
||||
print("PASS: FOV updates correctly after map change")
|
||||
|
||||
def test_fov_different_params_recompute():
|
||||
"""FOV should recompute when params change even if map hasn't."""
|
||||
scene = mcrfpy.Scene("test292d")
|
||||
mcrfpy.current_scene = scene
|
||||
|
||||
tex = mcrfpy.Texture("assets/kenney_tinydungeon.png", 16, 16)
|
||||
grid = mcrfpy.Grid(grid_size=(20, 20), texture=tex, pos=(0, 0), size=(320, 320))
|
||||
scene.children.append(grid)
|
||||
|
||||
for y in range(20):
|
||||
for x in range(20):
|
||||
pt = grid.at(x, y)
|
||||
pt.walkable = True
|
||||
pt.transparent = True
|
||||
|
||||
# Compute from (10, 10) with radius 3
|
||||
grid.compute_fov((10, 10), radius=3)
|
||||
visible_3 = grid.is_in_fov((10, 14))
|
||||
|
||||
# Compute from (10, 10) with radius 5 - different params should recompute
|
||||
grid.compute_fov((10, 10), radius=5)
|
||||
visible_5 = grid.is_in_fov((10, 14))
|
||||
|
||||
# Radius 3 shouldn't see (10, 14), but radius 5 should
|
||||
assert not visible_3, "(10,14) should not be visible with radius 3"
|
||||
assert visible_5, "(10,14) should be visible with radius 5"
|
||||
print("PASS: Different FOV params force recomputation")
|
||||
|
||||
if __name__ == "__main__":
|
||||
test_fov_basic_correctness()
|
||||
test_fov_duplicate_call()
|
||||
test_fov_updates_after_map_change()
|
||||
test_fov_different_params_recompute()
|
||||
print("All #292 tests passed")
|
||||
sys.exit(0)
|
||||
Loading…
Add table
Add a link
Reference in a new issue