WASM Python integration milestone - game.py runs in browser

Major milestone for issue #158 (Emscripten/WebAssembly build target):
- Python 3.14 successfully initializes and runs in WASM
- mcrfpy module loads and works correctly
- Game scripts execute with full level generation
- Entities (boulders, rats, cyclops, spawn points) placed correctly

Key changes:
- CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files
- platform.h: Add WASM-specific implementations for executable paths
- HeadlessTypes.h: Make Texture/Font/Sound stubs return success
- CommandLineParser.cpp: Guard filesystem operations for WASM
- McRFPy_API.cpp: Add WASM path configuration, debug output
- game.py: Make 'code' module import optional (not available in WASM)
- wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB)

Build with: emmake make (from build-emscripten/)
Test with: node mcrogueface.js

Next steps:
- Integrate VRSFML for actual WebGL rendering
- Create HTML page to host WASM build
- Test in actual browsers

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-01-31 05:15:11 -05:00
commit 8c3128e29c
222 changed files with 80639 additions and 25 deletions

View file

@ -0,0 +1,103 @@
"""Python 'uu_codec' Codec - UU content transfer encoding.
This codec de/encodes from bytes to bytes.
Written by Marc-Andre Lemburg (mal@lemburg.com). Some details were
adapted from uu.py which was written by Lance Ellinghouse and
modified by Jack Jansen and Fredrik Lundh.
"""
import codecs
import binascii
from io import BytesIO
### Codec APIs
def uu_encode(input, errors='strict', filename='<data>', mode=0o666):
assert errors == 'strict'
infile = BytesIO(input)
outfile = BytesIO()
read = infile.read
write = outfile.write
# Remove newline chars from filename
filename = filename.replace('\n','\\n')
filename = filename.replace('\r','\\r')
# Encode
write(('begin %o %s\n' % (mode & 0o777, filename)).encode('ascii'))
chunk = read(45)
while chunk:
write(binascii.b2a_uu(chunk))
chunk = read(45)
write(b' \nend\n')
return (outfile.getvalue(), len(input))
def uu_decode(input, errors='strict'):
assert errors == 'strict'
infile = BytesIO(input)
outfile = BytesIO()
readline = infile.readline
write = outfile.write
# Find start of encoded data
while 1:
s = readline()
if not s:
raise ValueError('Missing "begin" line in input data')
if s[:5] == b'begin':
break
# Decode
while True:
s = readline()
if not s or s == b'end\n':
break
try:
data = binascii.a2b_uu(s)
except binascii.Error as v:
# Workaround for broken uuencoders by /Fredrik Lundh
nbytes = (((s[0]-32) & 63) * 4 + 5) // 3
data = binascii.a2b_uu(s[:nbytes])
#sys.stderr.write("Warning: %s\n" % str(v))
write(data)
if not s:
raise ValueError('Truncated input data')
return (outfile.getvalue(), len(input))
class Codec(codecs.Codec):
def encode(self, input, errors='strict'):
return uu_encode(input, errors)
def decode(self, input, errors='strict'):
return uu_decode(input, errors)
class IncrementalEncoder(codecs.IncrementalEncoder):
def encode(self, input, final=False):
return uu_encode(input, self.errors)[0]
class IncrementalDecoder(codecs.IncrementalDecoder):
def decode(self, input, final=False):
return uu_decode(input, self.errors)[0]
class StreamWriter(Codec, codecs.StreamWriter):
charbuffertype = bytes
class StreamReader(Codec, codecs.StreamReader):
charbuffertype = bytes
### encodings module API
def getregentry():
return codecs.CodecInfo(
name='uu',
encode=uu_encode,
decode=uu_decode,
incrementalencoder=IncrementalEncoder,
incrementaldecoder=IncrementalDecoder,
streamreader=StreamReader,
streamwriter=StreamWriter,
_is_text_encoding=False,
)