WASM Python integration milestone - game.py runs in browser

Major milestone for issue #158 (Emscripten/WebAssembly build target):
- Python 3.14 successfully initializes and runs in WASM
- mcrfpy module loads and works correctly
- Game scripts execute with full level generation
- Entities (boulders, rats, cyclops, spawn points) placed correctly

Key changes:
- CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files
- platform.h: Add WASM-specific implementations for executable paths
- HeadlessTypes.h: Make Texture/Font/Sound stubs return success
- CommandLineParser.cpp: Guard filesystem operations for WASM
- McRFPy_API.cpp: Add WASM path configuration, debug output
- game.py: Make 'code' module import optional (not available in WASM)
- wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB)

Build with: emmake make (from build-emscripten/)
Test with: node mcrogueface.js

Next steps:
- Integrate VRSFML for actual WebGL rendering
- Create HTML page to host WASM build
- Test in actual browsers

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-01-31 05:15:11 -05:00
commit 8c3128e29c
222 changed files with 80639 additions and 25 deletions

View file

@ -0,0 +1,56 @@
"""Codec for quoted-printable encoding.
This codec de/encodes from bytes to bytes.
"""
import codecs
import quopri
from io import BytesIO
def quopri_encode(input, errors='strict'):
assert errors == 'strict'
f = BytesIO(input)
g = BytesIO()
quopri.encode(f, g, quotetabs=True)
return (g.getvalue(), len(input))
def quopri_decode(input, errors='strict'):
assert errors == 'strict'
f = BytesIO(input)
g = BytesIO()
quopri.decode(f, g)
return (g.getvalue(), len(input))
class Codec(codecs.Codec):
def encode(self, input, errors='strict'):
return quopri_encode(input, errors)
def decode(self, input, errors='strict'):
return quopri_decode(input, errors)
class IncrementalEncoder(codecs.IncrementalEncoder):
def encode(self, input, final=False):
return quopri_encode(input, self.errors)[0]
class IncrementalDecoder(codecs.IncrementalDecoder):
def decode(self, input, final=False):
return quopri_decode(input, self.errors)[0]
class StreamWriter(Codec, codecs.StreamWriter):
charbuffertype = bytes
class StreamReader(Codec, codecs.StreamReader):
charbuffertype = bytes
# encodings module API
def getregentry():
return codecs.CodecInfo(
name='quopri',
encode=quopri_encode,
decode=quopri_decode,
incrementalencoder=IncrementalEncoder,
incrementaldecoder=IncrementalDecoder,
streamwriter=StreamWriter,
streamreader=StreamReader,
_is_text_encoding=False,
)