WASM Python integration milestone - game.py runs in browser

Major milestone for issue #158 (Emscripten/WebAssembly build target):
- Python 3.14 successfully initializes and runs in WASM
- mcrfpy module loads and works correctly
- Game scripts execute with full level generation
- Entities (boulders, rats, cyclops, spawn points) placed correctly

Key changes:
- CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files
- platform.h: Add WASM-specific implementations for executable paths
- HeadlessTypes.h: Make Texture/Font/Sound stubs return success
- CommandLineParser.cpp: Guard filesystem operations for WASM
- McRFPy_API.cpp: Add WASM path configuration, debug output
- game.py: Make 'code' module import optional (not available in WASM)
- wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB)

Build with: emmake make (from build-emscripten/)
Test with: node mcrogueface.js

Next steps:
- Integrate VRSFML for actual WebGL rendering
- Create HTML page to host WASM build
- Test in actual browsers

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-01-31 05:15:11 -05:00
commit 8c3128e29c
222 changed files with 80639 additions and 25 deletions

View file

@ -0,0 +1,55 @@
"""Python 'base64_codec' Codec - base64 content transfer encoding.
This codec de/encodes from bytes to bytes.
Written by Marc-Andre Lemburg (mal@lemburg.com).
"""
import codecs
import base64
### Codec APIs
def base64_encode(input, errors='strict'):
assert errors == 'strict'
return (base64.encodebytes(input), len(input))
def base64_decode(input, errors='strict'):
assert errors == 'strict'
return (base64.decodebytes(input), len(input))
class Codec(codecs.Codec):
def encode(self, input, errors='strict'):
return base64_encode(input, errors)
def decode(self, input, errors='strict'):
return base64_decode(input, errors)
class IncrementalEncoder(codecs.IncrementalEncoder):
def encode(self, input, final=False):
assert self.errors == 'strict'
return base64.encodebytes(input)
class IncrementalDecoder(codecs.IncrementalDecoder):
def decode(self, input, final=False):
assert self.errors == 'strict'
return base64.decodebytes(input)
class StreamWriter(Codec, codecs.StreamWriter):
charbuffertype = bytes
class StreamReader(Codec, codecs.StreamReader):
charbuffertype = bytes
### encodings module API
def getregentry():
return codecs.CodecInfo(
name='base64',
encode=base64_encode,
decode=base64_decode,
incrementalencoder=IncrementalEncoder,
incrementaldecoder=IncrementalDecoder,
streamwriter=StreamWriter,
streamreader=StreamReader,
_is_text_encoding=False,
)