WASM Python integration milestone - game.py runs in browser
Major milestone for issue #158 (Emscripten/WebAssembly build target): - Python 3.14 successfully initializes and runs in WASM - mcrfpy module loads and works correctly - Game scripts execute with full level generation - Entities (boulders, rats, cyclops, spawn points) placed correctly Key changes: - CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files - platform.h: Add WASM-specific implementations for executable paths - HeadlessTypes.h: Make Texture/Font/Sound stubs return success - CommandLineParser.cpp: Guard filesystem operations for WASM - McRFPy_API.cpp: Add WASM path configuration, debug output - game.py: Make 'code' module import optional (not available in WASM) - wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB) Build with: emmake make (from build-emscripten/) Test with: node mcrogueface.js Next steps: - Integrate VRSFML for actual WebGL rendering - Create HTML page to host WASM build - Test in actual browsers Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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wasm_stdlib/lib/python3.14/encodings/ascii.py
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wasm_stdlib/lib/python3.14/encodings/ascii.py
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""" Python 'ascii' Codec
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Written by Marc-Andre Lemburg (mal@lemburg.com).
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(c) Copyright CNRI, All Rights Reserved. NO WARRANTY.
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"""
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import codecs
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### Codec APIs
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class Codec(codecs.Codec):
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# Note: Binding these as C functions will result in the class not
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# converting them to methods. This is intended.
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encode = codecs.ascii_encode
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decode = codecs.ascii_decode
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class IncrementalEncoder(codecs.IncrementalEncoder):
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def encode(self, input, final=False):
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return codecs.ascii_encode(input, self.errors)[0]
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class IncrementalDecoder(codecs.IncrementalDecoder):
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def decode(self, input, final=False):
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return codecs.ascii_decode(input, self.errors)[0]
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class StreamWriter(Codec,codecs.StreamWriter):
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pass
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class StreamReader(Codec,codecs.StreamReader):
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pass
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class StreamConverter(StreamWriter,StreamReader):
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encode = codecs.ascii_decode
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decode = codecs.ascii_encode
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### encodings module API
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def getregentry():
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return codecs.CodecInfo(
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name='ascii',
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encode=Codec.encode,
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decode=Codec.decode,
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incrementalencoder=IncrementalEncoder,
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incrementaldecoder=IncrementalDecoder,
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streamwriter=StreamWriter,
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streamreader=StreamReader,
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)
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