WASM Python integration milestone - game.py runs in browser
Major milestone for issue #158 (Emscripten/WebAssembly build target): - Python 3.14 successfully initializes and runs in WASM - mcrfpy module loads and works correctly - Game scripts execute with full level generation - Entities (boulders, rats, cyclops, spawn points) placed correctly Key changes: - CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files - platform.h: Add WASM-specific implementations for executable paths - HeadlessTypes.h: Make Texture/Font/Sound stubs return success - CommandLineParser.cpp: Guard filesystem operations for WASM - McRFPy_API.cpp: Add WASM path configuration, debug output - game.py: Make 'code' module import optional (not available in WASM) - wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB) Build with: emmake make (from build-emscripten/) Test with: node mcrogueface.js Next steps: - Integrate VRSFML for actual WebGL rendering - Create HTML page to host WASM build - Test in actual browsers Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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wasm_stdlib/lib/python3.14/datetime.py
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wasm_stdlib/lib/python3.14/datetime.py
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"""Specific date/time and related types.
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See https://data.iana.org/time-zones/tz-link.html for
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time zone and DST data sources.
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"""
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try:
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from _datetime import *
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except ImportError:
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from _pydatetime import *
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__all__ = ("date", "datetime", "time", "timedelta", "timezone", "tzinfo",
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"MINYEAR", "MAXYEAR", "UTC")
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