WASM Python integration milestone - game.py runs in browser
Major milestone for issue #158 (Emscripten/WebAssembly build target): - Python 3.14 successfully initializes and runs in WASM - mcrfpy module loads and works correctly - Game scripts execute with full level generation - Entities (boulders, rats, cyclops, spawn points) placed correctly Key changes: - CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files - platform.h: Add WASM-specific implementations for executable paths - HeadlessTypes.h: Make Texture/Font/Sound stubs return success - CommandLineParser.cpp: Guard filesystem operations for WASM - McRFPy_API.cpp: Add WASM path configuration, debug output - game.py: Make 'code' module import optional (not available in WASM) - wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB) Build with: emmake make (from build-emscripten/) Test with: node mcrogueface.js Next steps: - Integrate VRSFML for actual WebGL rendering - Create HTML page to host WASM build - Test in actual browsers Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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wasm_stdlib/lib/python3.14/bisect.py
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wasm_stdlib/lib/python3.14/bisect.py
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"""Bisection algorithms."""
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def insort_right(a, x, lo=0, hi=None, *, key=None):
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"""Insert item x in list a, and keep it sorted assuming a is sorted.
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If x is already in a, insert it to the right of the rightmost x.
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Optional args lo (default 0) and hi (default len(a)) bound the
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slice of a to be searched.
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A custom key function can be supplied to customize the sort order.
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"""
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if key is None:
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lo = bisect_right(a, x, lo, hi)
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else:
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lo = bisect_right(a, key(x), lo, hi, key=key)
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a.insert(lo, x)
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def bisect_right(a, x, lo=0, hi=None, *, key=None):
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"""Return the index where to insert item x in list a, assuming a is sorted.
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The return value i is such that all e in a[:i] have e <= x, and all e in
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a[i:] have e > x. So if x already appears in the list, a.insert(i, x) will
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insert just after the rightmost x already there.
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Optional args lo (default 0) and hi (default len(a)) bound the
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slice of a to be searched.
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A custom key function can be supplied to customize the sort order.
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"""
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if lo < 0:
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raise ValueError('lo must be non-negative')
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if hi is None:
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hi = len(a)
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# Note, the comparison uses "<" to match the
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# __lt__() logic in list.sort() and in heapq.
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if key is None:
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while lo < hi:
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mid = (lo + hi) // 2
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if x < a[mid]:
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hi = mid
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else:
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lo = mid + 1
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else:
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while lo < hi:
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mid = (lo + hi) // 2
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if x < key(a[mid]):
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hi = mid
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else:
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lo = mid + 1
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return lo
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def insort_left(a, x, lo=0, hi=None, *, key=None):
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"""Insert item x in list a, and keep it sorted assuming a is sorted.
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If x is already in a, insert it to the left of the leftmost x.
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Optional args lo (default 0) and hi (default len(a)) bound the
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slice of a to be searched.
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A custom key function can be supplied to customize the sort order.
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"""
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if key is None:
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lo = bisect_left(a, x, lo, hi)
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else:
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lo = bisect_left(a, key(x), lo, hi, key=key)
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a.insert(lo, x)
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def bisect_left(a, x, lo=0, hi=None, *, key=None):
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"""Return the index where to insert item x in list a, assuming a is sorted.
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The return value i is such that all e in a[:i] have e < x, and all e in
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a[i:] have e >= x. So if x already appears in the list, a.insert(i, x) will
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insert just before the leftmost x already there.
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Optional args lo (default 0) and hi (default len(a)) bound the
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slice of a to be searched.
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A custom key function can be supplied to customize the sort order.
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"""
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if lo < 0:
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raise ValueError('lo must be non-negative')
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if hi is None:
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hi = len(a)
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# Note, the comparison uses "<" to match the
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# __lt__() logic in list.sort() and in heapq.
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if key is None:
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while lo < hi:
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mid = (lo + hi) // 2
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if a[mid] < x:
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lo = mid + 1
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else:
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hi = mid
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else:
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while lo < hi:
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mid = (lo + hi) // 2
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if key(a[mid]) < x:
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lo = mid + 1
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else:
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hi = mid
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return lo
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# Overwrite above definitions with a fast C implementation
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try:
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from _bisect import *
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except ImportError:
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pass
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# Create aliases
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bisect = bisect_right
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insort = insort_right
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