WASM Python integration milestone - game.py runs in browser
Major milestone for issue #158 (Emscripten/WebAssembly build target): - Python 3.14 successfully initializes and runs in WASM - mcrfpy module loads and works correctly - Game scripts execute with full level generation - Entities (boulders, rats, cyclops, spawn points) placed correctly Key changes: - CMakeLists.txt: Add 2MB stack, Emscripten link options, preload files - platform.h: Add WASM-specific implementations for executable paths - HeadlessTypes.h: Make Texture/Font/Sound stubs return success - CommandLineParser.cpp: Guard filesystem operations for WASM - McRFPy_API.cpp: Add WASM path configuration, debug output - game.py: Make 'code' module import optional (not available in WASM) - wasm_stdlib/: Add minimal Python stdlib for WASM (~4MB) Build with: emmake make (from build-emscripten/) Test with: node mcrogueface.js Next steps: - Integrate VRSFML for actual WebGL rendering - Create HTML page to host WASM build - Test in actual browsers Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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222 changed files with 80639 additions and 25 deletions
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@ -208,6 +208,23 @@ if(EMSCRIPTEN)
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-sUSE_ZLIB=1
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-sUSE_BZIP2=1
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-sUSE_SQLITE3=1
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-sALLOW_MEMORY_GROWTH=1
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-sSTACK_SIZE=2097152
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-sEXPORTED_RUNTIME_METHODS=ccall,cwrap
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-sASSERTIONS=2
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-sSTACK_OVERFLOW_CHECK=2
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-fexceptions
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-sNO_DISABLE_EXCEPTION_CATCHING
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# Preload Python stdlib into virtual filesystem at /lib/python3.14
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--preload-file=${CMAKE_SOURCE_DIR}/wasm_stdlib/lib@/lib
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# Preload game scripts into /scripts
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--preload-file=${CMAKE_SOURCE_DIR}/src/scripts@/scripts
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# Preload assets
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--preload-file=${CMAKE_SOURCE_DIR}/assets@/assets
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)
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# Set Python home for the embedded interpreter
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target_compile_definitions(mcrogueface PRIVATE
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MCRF_WASM_PYTHON_HOME="/lib/python3.14"
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)
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endif()
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