Switching UIFrame to sf::Color* for outline and fill members. Haven't tested with Python integration, but I wrote the methods to take a crack at it
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c4d5a497d4
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3 changed files with 114 additions and 24 deletions
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@ -15,23 +15,23 @@ UITestScene::UITestScene(GameEngine* g) : Scene(g)
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// Create a UI element or three?
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e1 = UIFrame(100,150,400,400);
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//e1.box.setPosition(100, 150);
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//e1.box.setSize(sf::Vector2f(400,400));
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//e1.box.setFillColor(sf::Color(255, 0, 0));
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e1.fillColor = sf::Color(255,0,0);
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//e1.box.setPosition(100, 150);
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//e1.box.setSize(sf::Vector2f(400,400));
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//e1.box.setFillColor(sf::Color(255, 0, 0));
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e1.fillColor(sf::Color(255,0,0));
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e1a = UIFrame(50,50,200,200);
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//e1a.box.setPosition(50, 50);
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//e1a.box.setSize(sf::Vector2f(200,200));
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//e1a.box.setFillColor(sf::Color(0, 255, 0));
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e1a.fillColor = sf::Color(0, 255, 0);
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//e1a.box.setPosition(50, 50);
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//e1a.box.setSize(sf::Vector2f(200,200));
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//e1a.box.setFillColor(sf::Color(0, 255, 0));
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e1a.fillColor(sf::Color(0, 255, 0));
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e1.children.push_back(&e1a);
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e1aa = UIFrame(5,5,100,100);
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//e1aa.box.setPosition(5, 5);
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//e1aa.box.setSize(sf::Vector2f(100,100));
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//e1aa.box.setFillColor(sf::Color(0, 0, 255));
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e1aa.fillColor = sf::Color(0, 0, 255);
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//e1aa.box.setPosition(5, 5);
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//e1aa.box.setSize(sf::Vector2f(100,100));
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//e1aa.box.setFillColor(sf::Color(0, 0, 255));
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e1aa.fillColor(sf::Color(0, 0, 255));
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e1a.children.push_back(&e1aa);
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e2 = UICaption();
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