Sound APIs for Python

This commit is contained in:
John McCardle 2023-03-08 12:34:03 -05:00
commit 87483cc8ad
2 changed files with 92 additions and 1 deletions

View file

@ -49,6 +49,9 @@ public:
static EntityManager entities; // this is also kinda good, entities not on the current grid can still act (like monsters following you through doors??)
static std::map<std::string, Grid*> grids;
static std::list<Animation*> animations;
static std::vector<sf::SoundBuffer> soundbuffers;
static sf::Music music;
static sf::Sound sfx;
static std::map<std::string, PyObject*> callbacks;
@ -77,6 +80,14 @@ public:
static PyObject* _createAnimation(PyObject*, PyObject*);
static PyObject* _registerPyAction(PyObject*, PyObject*);
static PyObject* _createSoundBuffer(PyObject*, PyObject*);
static PyObject* _loadMusic(PyObject*, PyObject*);
static PyObject* _setMusicVolume(PyObject*, PyObject*);
static PyObject* _setSoundVolume(PyObject*, PyObject*);
static PyObject* _playSound(PyObject*, PyObject*);
static PyObject* _getMusicVolume(PyObject*, PyObject*);
static PyObject* _getSoundVolume(PyObject*, PyObject*);
// Jank Functionality
static UIMenu* createMenu(int posx, int posy, int sizex, int sizey);
@ -89,7 +100,6 @@ public:
static void doAction(std::string);
// McRFPy_API(GameEngine*);
// API functionality - use from C++ directly