Easy cleanup: delete files from the old Entity & UI system that were replaced in EngJam 2023 & 7DRL 2024

This commit is contained in:
John McCardle 2024-03-09 08:59:39 -05:00
commit 8739da8463
21 changed files with 0 additions and 1191 deletions

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@ -1,20 +1,8 @@
#pragma once
#include "Common.h"
#include "Entity.h"
//#include "EntityManager.h"
//#include "Scene.h"
//#include "GameEngine.h" // can't - need forward declaration
//#include "ActionCode.h"
#include "Python.h"
#include "UIMenu.h"
#include "Grid.h"
#include "IndexSprite.h"
#include "EntityManager.h"
#include <list>
// implementation required to link templates
#include "Animation.h"
class GameEngine; // forward declared (circular members)
class McRFPy_API
@ -44,17 +32,10 @@ public:
static void REPL_device(FILE * fp, const char *filename);
static void REPL();
// Jank mode engage: let the API hold data for Python to hack on
//static std::map<std::string, UIMenu*> menus;
//static EntityManager entities; // this is also kinda good, entities not on the current grid can still act (like monsters following you through doors??)
//static std::map<std::string, Grid*> grids;
//static std::list<Animation*> animations;
static std::vector<sf::SoundBuffer> soundbuffers;
static sf::Music music;
static sf::Sound sfx;
static std::shared_ptr<Entity> player;
static std::map<std::string, PyObject*> callbacks;
static PyObject* _registerPyAction(PyObject*, PyObject*);
static PyObject* _registerInputAction(PyObject*, PyObject*);