Easy cleanup: delete files from the old Entity & UI system that were replaced in EngJam 2023 & 7DRL 2024
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21 changed files with 0 additions and 1191 deletions
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@ -1,20 +1,8 @@
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#pragma once
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#include "Common.h"
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#include "Entity.h"
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//#include "EntityManager.h"
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//#include "Scene.h"
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//#include "GameEngine.h" // can't - need forward declaration
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//#include "ActionCode.h"
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#include "Python.h"
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#include "UIMenu.h"
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#include "Grid.h"
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#include "IndexSprite.h"
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#include "EntityManager.h"
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#include <list>
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// implementation required to link templates
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#include "Animation.h"
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class GameEngine; // forward declared (circular members)
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class McRFPy_API
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@ -44,17 +32,10 @@ public:
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static void REPL_device(FILE * fp, const char *filename);
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static void REPL();
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// Jank mode engage: let the API hold data for Python to hack on
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//static std::map<std::string, UIMenu*> menus;
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//static EntityManager entities; // this is also kinda good, entities not on the current grid can still act (like monsters following you through doors??)
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//static std::map<std::string, Grid*> grids;
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//static std::list<Animation*> animations;
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static std::vector<sf::SoundBuffer> soundbuffers;
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static sf::Music music;
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static sf::Sound sfx;
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static std::shared_ptr<Entity> player;
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static std::map<std::string, PyObject*> callbacks;
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static PyObject* _registerPyAction(PyObject*, PyObject*);
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static PyObject* _registerInputAction(PyObject*, PyObject*);
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