feat: Add work_time_ms to benchmark logging for load analysis
Track actual work time separately from frame time to determine system load percentage: - work_time_ms: Time spent doing actual work before display() - sleep_time = frame_time_ms - work_time_ms This allows calculating load percentage: load% = (work_time / frame_time) * 100 Example at 60fps with light load: - frame_time: 16.67ms, work_time: 2ms - load: 12%, sleep: 14.67ms 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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5 changed files with 16 additions and 3 deletions
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@ -28,6 +28,7 @@ struct BenchmarkFrame {
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int fps;
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// Detailed timing breakdown
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float work_time_ms; // Actual work time (frame_time - sleep_time)
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float grid_render_ms;
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float entity_render_ms;
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float python_time_ms;
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@ -172,6 +173,7 @@ public:
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file << " \"timestamp_ms\": " << std::fixed << std::setprecision(3) << f.timestamp_ms << ",\n";
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file << " \"frame_time_ms\": " << std::setprecision(3) << f.frame_time_ms << ",\n";
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file << " \"fps\": " << f.fps << ",\n";
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file << " \"work_time_ms\": " << std::setprecision(3) << f.work_time_ms << ",\n";
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file << " \"grid_render_ms\": " << std::setprecision(3) << f.grid_render_ms << ",\n";
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file << " \"entity_render_ms\": " << std::setprecision(3) << f.entity_render_ms << ",\n";
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file << " \"python_time_ms\": " << std::setprecision(3) << f.python_time_ms << ",\n";
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