update tests: new scene API
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142 changed files with 616 additions and 601 deletions
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@ -16,7 +16,7 @@ def capture_sprites(runtime):
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sys.exit(0)
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# Create scene
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mcrfpy.createScene("sprites")
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sprites = mcrfpy.Scene("sprites")
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# Load texture
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texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
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@ -129,10 +129,10 @@ for i, scale in enumerate([1.0, 2.0, 3.0, 4.0]):
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s.texture = texture
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s.sprite_index = 84 # Player
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s.scale = (scale, scale)
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mcrfpy.sceneUI("sprites").append(s)
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sprites.children.append(s)
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# Add all elements to scene
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ui = mcrfpy.sceneUI("sprites")
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ui = sprites.children
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ui.append(frame)
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ui.append(title)
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ui.append(player_label)
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@ -154,7 +154,7 @@ ui.append(armor)
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ui.append(scale_label)
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# Switch to scene
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mcrfpy.setScene("sprites")
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sprites.activate()
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# Set timer to capture after rendering starts
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mcrfpy.setTimer("capture", capture_sprites, 100)
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