update tests: new scene API

This commit is contained in:
John McCardle 2026-01-03 10:59:52 -05:00
commit 838da4571d
142 changed files with 616 additions and 601 deletions

View file

@ -16,7 +16,7 @@ def capture_sprites(runtime):
sys.exit(0)
# Create scene
mcrfpy.createScene("sprites")
sprites = mcrfpy.Scene("sprites")
# Load texture
texture = mcrfpy.Texture("assets/kenney_TD_MR_IP.png", 16, 16)
@ -129,10 +129,10 @@ for i, scale in enumerate([1.0, 2.0, 3.0, 4.0]):
s.texture = texture
s.sprite_index = 84 # Player
s.scale = (scale, scale)
mcrfpy.sceneUI("sprites").append(s)
sprites.children.append(s)
# Add all elements to scene
ui = mcrfpy.sceneUI("sprites")
ui = sprites.children
ui.append(frame)
ui.append(title)
ui.append(player_label)
@ -154,7 +154,7 @@ ui.append(armor)
ui.append(scale_label)
# Switch to scene
mcrfpy.setScene("sprites")
sprites.activate()
# Set timer to capture after rendering starts
mcrfpy.setTimer("capture", capture_sprites, 100)