update tests: new scene API
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parent
f62362032e
commit
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142 changed files with 616 additions and 601 deletions
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@ -181,8 +181,8 @@ if __name__ == "__main__":
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print("Issue #123: Grid Sub-grid Chunk System Test")
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print("=" * 60)
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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# Run tests after scene is active
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mcrfpy.setTimer("test", run_test, 100)
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@ -20,8 +20,8 @@ def run_test(runtime):
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print("=" * 60)
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# Create a test grid
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mcrfpy.createScene("test")
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ui = mcrfpy.sceneUI("test")
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test = mcrfpy.Scene("test")
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ui = test.children
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texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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grid = mcrfpy.Grid(pos=(0,0), size=(400,300), grid_size=(50, 50), texture=texture)
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@ -109,6 +109,6 @@ def run_test(runtime):
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sys.exit(0)
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# Initialize and run
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mcrfpy.createScene("init")
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mcrfpy.setScene("init")
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init = mcrfpy.Scene("init")
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init.activate()
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mcrfpy.setTimer("test", run_test, 100)
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@ -17,8 +17,8 @@ def run_test(runtime):
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print("=" * 60)
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# Create test scene
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mcrfpy.createScene("test")
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ui = mcrfpy.sceneUI("test")
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test = mcrfpy.Scene("test")
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ui = test.children
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texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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# Create grid with explicit empty layers (#150 migration)
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@ -188,6 +188,6 @@ def run_test(runtime):
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sys.exit(0)
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# Initialize and run
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mcrfpy.createScene("init")
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mcrfpy.setScene("init")
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init = mcrfpy.Scene("init")
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init.activate()
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mcrfpy.setTimer("test", run_test, 100)
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@ -20,14 +20,14 @@ def run_test(runtime):
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print("=" * 60)
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# Create test scene
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mcrfpy.createScene("test")
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ui = mcrfpy.sceneUI("test")
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test = mcrfpy.Scene("test")
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ui = test.children
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texture = mcrfpy.Texture("assets/kenney_ice.png", 16, 16)
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# Create grid with larger size for performance testing
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grid = mcrfpy.Grid(pos=(50, 50), size=(500, 400), grid_size=(50, 40), texture=texture)
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ui.append(grid)
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mcrfpy.setScene("test")
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test.activate()
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print("\n--- Test 1: Layer creation (starts dirty) ---")
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color_layer = grid.add_layer("color", z_index=-1)
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@ -106,7 +106,7 @@ def run_test(runtime):
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# First render will be slow (cache miss)
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start = time.time()
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mcrfpy.setScene("test") # Force render
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test.activate() # Force render
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first_render = time.time() - start
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print(f" First render (cache build): {first_render*1000:.2f}ms")
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@ -152,6 +152,6 @@ def run_test(runtime):
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sys.exit(0)
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# Initialize and run
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mcrfpy.createScene("init")
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mcrfpy.setScene("init")
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init = mcrfpy.Scene("init")
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init.activate()
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mcrfpy.setTimer("test", run_test, 100)
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@ -15,7 +15,7 @@ print(f"Current working directory: {os.getcwd()}")
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print(f"Script location: {__file__}")
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# Create a simple scene to verify everything is working
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mcrfpy.createScene("issue37_test")
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issue37_test = mcrfpy.Scene("issue37_test")
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print("PASS: Issue #37 - Script loading working correctly")
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sys.exit(0)
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@ -27,7 +27,7 @@ def test_script_loading():
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test_script = """
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import mcrfpy
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print("TEST SCRIPT LOADED SUCCESSFULLY")
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mcrfpy.createScene("test_scene")
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test_scene = mcrfpy.Scene("test_scene")
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"""
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# Save the original game.py
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@ -81,8 +81,8 @@ def run_test(runtime):
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sys.exit(0)
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# Set up the test scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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# Schedule test to run after game loop starts
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mcrfpy.setTimer("test", run_test, 100)
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@ -163,8 +163,8 @@ def run_test(runtime):
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sys.exit(0)
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# Set up the test scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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# Schedule test to run after game loop starts
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mcrfpy.setTimer("test", run_test, 100)
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@ -217,8 +217,8 @@ def run_test(runtime):
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sys.exit(0)
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# Set up the test scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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# Schedule test to run after game loop starts
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mcrfpy.setTimer("test", run_test, 100)
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@ -21,7 +21,7 @@ def run_test(runtime):
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grid.h = 300
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# Add to scene
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scene_ui = mcrfpy.sceneUI("test")
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scene_ui = test.children
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scene_ui.append(grid)
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# Test accessing grid points
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@ -60,8 +60,8 @@ def run_test(runtime):
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sys.exit(0)
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# Create and set scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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# Schedule test
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mcrfpy.setTimer("test", run_test, 100)
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@ -45,7 +45,7 @@ def test_rendertexture_resize():
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"""Test RenderTexture behavior with various grid sizes"""
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print("=== Testing UIGrid RenderTexture Resize (Issue #9) ===\n")
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scene_ui = mcrfpy.sceneUI("test")
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scene_ui = test.children
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# Test 1: Small grid (should work fine)
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print("--- Test 1: Small Grid (400x300) ---")
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@ -222,8 +222,8 @@ def run_test(runtime):
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sys.exit(0)
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# Set up the test scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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# Schedule test to run after game loop starts
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mcrfpy.setTimer("test", run_test, 100)
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@ -20,7 +20,7 @@ def run_test(runtime):
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grid.h = 200
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# Add grid to scene
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scene_ui = mcrfpy.sceneUI("test")
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scene_ui = test.children
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scene_ui.append(grid)
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# Take initial screenshot
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@ -82,8 +82,8 @@ def run_test(runtime):
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sys.exit(0)
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# Set up the test scene
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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# Schedule test to run after game loop starts
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mcrfpy.setTimer("test", run_test, 100)
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@ -78,6 +78,6 @@ def run_test(runtime):
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sys.exit(0)
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# Set up scene and run
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mcrfpy.createScene("test")
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mcrfpy.setScene("test")
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test = mcrfpy.Scene("test")
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test.activate()
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mcrfpy.setTimer("test", run_test, 100)
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