3D target demo
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@ -85,6 +85,19 @@ public:
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// Camera orbit helper for demos
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void orbitCamera(float angle, float distance, float height);
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/// Convert screen coordinates to world position via ray casting
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/// @param screenX X position relative to viewport
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/// @param screenY Y position relative to viewport
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/// @return World position on Y=0 plane, or (-1,-1,-1) if no intersection
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vec3 screenToWorld(float screenX, float screenY);
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/// Position camera to follow an entity
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/// @param entity Entity to follow
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/// @param distance Distance behind entity
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/// @param height Height above entity
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/// @param smoothing Interpolation factor (0-1, where 1 = instant)
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void followEntity(std::shared_ptr<Entity3D> entity, float distance, float height, float smoothing = 1.0f);
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// =========================================================================
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// Mesh Layer Management
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// =========================================================================
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