bugfixes for .parent property - partial #183 solution
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9 changed files with 357 additions and 149 deletions
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@ -104,6 +104,15 @@ public:
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static int set_spritenumber(PyUIEntityObject* self, PyObject* value, void* closure);
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static PyObject* get_float_member(PyUIEntityObject* self, void* closure);
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static int set_float_member(PyUIEntityObject* self, PyObject* value, void* closure);
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// #176 - Pixel position (pos, x, y) computed from draw_pos * tile_size
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static PyObject* get_pixel_pos(PyUIEntityObject* self, void* closure);
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static int set_pixel_pos(PyUIEntityObject* self, PyObject* value, void* closure);
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static PyObject* get_pixel_member(PyUIEntityObject* self, void* closure);
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static int set_pixel_member(PyUIEntityObject* self, PyObject* value, void* closure);
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// #176 - Integer grid position (grid_x, grid_y)
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static PyObject* get_grid_int_member(PyUIEntityObject* self, void* closure);
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static int set_grid_int_member(PyUIEntityObject* self, PyObject* value, void* closure);
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static PyObject* get_grid(PyUIEntityObject* self, void* closure);
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static int set_grid(PyUIEntityObject* self, PyObject* value, void* closure);
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static PyMethodDef methods[];
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@ -133,12 +142,14 @@ namespace mcrfpydef {
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" visible (bool): Visibility state. Default: True\n"
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" opacity (float): Opacity (0.0-1.0). Default: 1.0\n"
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" name (str): Element name for finding. Default: None\n"
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" x (float): X grid position override. Default: 0\n"
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" y (float): Y grid position override. Default: 0\n\n"
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" x (float): X grid position override (tile coords). Default: 0\n"
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" y (float): Y grid position override (tile coords). Default: 0\n\n"
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"Attributes:\n"
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" pos (tuple): Grid position as (x, y) tuple\n"
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" x, y (float): Grid position coordinates\n"
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" draw_pos (tuple): Pixel position for rendering\n"
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" pos (Vector): Pixel position relative to grid (requires grid attachment)\n"
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" x, y (float): Pixel position components (requires grid attachment)\n"
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" grid_pos (Vector): Integer tile coordinates (logical game position)\n"
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" grid_x, grid_y (int): Integer tile coordinate components\n"
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" draw_pos (Vector): Fractional tile position for smooth animation\n"
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" gridstate (GridPointState): Visibility state for grid points\n"
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" sprite_index (int): Current sprite index\n"
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" visible (bool): Visibility state\n"
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