Add MCRF_HEADLESS compile-time build option for #158
This commit enables McRogueFace to compile without SFML dependencies when built with -DMCRF_HEADLESS, a prerequisite for Emscripten/WebAssembly support. Changes: - Add src/platform/HeadlessTypes.h (~900 lines of SFML type stubs) - Consolidate all SFML includes through src/Common.h (15 files fixed) - Wrap ImGui-SFML with #ifndef MCRF_HEADLESS guards - Disable debug console/explorer in headless builds - Add comprehensive research document: docs/EMSCRIPTEN_RESEARCH.md The headless build compiles successfully but uses stub implementations that return failure/no-op. This proves the abstraction boundary is clean and enables future work on alternative backends (VRSFML, Emscripten). What still works in headless mode: - Python interpreter and script execution - libtcod integrations (pathfinding, FOV, noise, BSP, heightmaps) - Timer system and scene management - All game logic and data structures Build commands: Normal: make Headless: cmake .. -DCMAKE_CXX_FLAGS="-DMCRF_HEADLESS" && make Addresses #158 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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23 changed files with 1694 additions and 16 deletions
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@ -32,7 +32,9 @@
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#include "PyUniformCollection.h" // Shader uniform collection (#106)
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#include "McRogueFaceVersion.h"
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#include "GameEngine.h"
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#ifndef MCRF_HEADLESS
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#include "ImGuiConsole.h"
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#endif
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#include "BenchmarkLogger.h"
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#include "UI.h"
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#include "UILine.h"
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@ -1552,7 +1554,9 @@ PyObject* McRFPy_API::_setDevConsole(PyObject* self, PyObject* args) {
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return NULL;
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}
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#ifndef MCRF_HEADLESS
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ImGuiConsole::setEnabled(enabled);
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#endif
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Py_RETURN_NONE;
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}
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