Add MCRF_HEADLESS compile-time build option for #158
This commit enables McRogueFace to compile without SFML dependencies when built with -DMCRF_HEADLESS, a prerequisite for Emscripten/WebAssembly support. Changes: - Add src/platform/HeadlessTypes.h (~900 lines of SFML type stubs) - Consolidate all SFML includes through src/Common.h (15 files fixed) - Wrap ImGui-SFML with #ifndef MCRF_HEADLESS guards - Disable debug console/explorer in headless builds - Add comprehensive research document: docs/EMSCRIPTEN_RESEARCH.md The headless build compiles successfully but uses stub implementations that return failure/no-op. This proves the abstraction boundary is clean and enables future work on alternative backends (VRSFML, Emscripten). What still works in headless mode: - Python interpreter and script execution - libtcod integrations (pathfinding, FOV, noise, BSP, heightmaps) - Timer system and scene management - All game logic and data structures Build commands: Normal: make Headless: cmake .. -DCMAKE_CXX_FLAGS="-DMCRF_HEADLESS" && make Addresses #158 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@ -1,3 +1,8 @@
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// ImGuiSceneExplorer.cpp - Debug scene hierarchy explorer using ImGui
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// This file is excluded from headless builds (no GUI/debug interface needed)
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#ifndef MCRF_HEADLESS
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#include "ImGuiSceneExplorer.h"
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#include "imgui.h"
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#include "GameEngine.h"
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@ -283,3 +288,5 @@ const char* ImGuiSceneExplorer::getTypeName(UIDrawable* drawable) {
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default: return "Unknown";
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}
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}
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#endif // MCRF_HEADLESS
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