Mobile-"ish" emscripten support
Full screen "wasm-game" for viewport compatibility between desktop and
web interfaces. Viewport modes ("fit", "center", and "stretch") should
now work the same way under WASM/SDL and SFML. This should also enable
android or web-for-mobile aspect ratios to be supported more easily.
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9 changed files with 282 additions and 46 deletions
138
src/shell_game.html
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138
src/shell_game.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover, user-scalable=no">
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<title>McRogueFace</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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html, body {
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width: 100%; height: 100%; overflow: hidden;
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background: #000;
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}
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body {
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padding: env(safe-area-inset-top) env(safe-area-inset-right)
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env(safe-area-inset-bottom) env(safe-area-inset-left);
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}
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#canvas {
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display: block; position: absolute;
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top: 0; left: 0; width: 100%; height: 100%;
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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-ms-interpolation-mode: nearest-neighbor;
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outline: none;
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}
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.loading {
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position: fixed; inset: 0; display: flex;
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flex-direction: column; justify-content: center;
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align-items: center; background: #000; color: #eee;
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font-family: 'Segoe UI', system-ui, sans-serif;
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z-index: 10;
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}
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.loading.hidden { display: none; }
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.spinner {
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width: 50px; height: 50px; border: 5px solid #333;
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border-top-color: #e94560; border-radius: 50%;
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animation: spin 1s linear infinite;
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}
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@keyframes spin { to { transform: rotate(360deg); } }
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#status {
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margin-top: 15px;
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font-size: 14px;
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color: #888;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas>
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<div class="loading" id="loading">
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<div class="spinner"></div>
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<p id="status">Loading...</p>
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</div>
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<script>
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var canvasElement = document.getElementById('canvas');
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var loadingElement = document.getElementById('loading');
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var statusElement = document.getElementById('status');
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var runtimeReady = false;
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function updateCanvasSize() {
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var w = Math.floor(window.innerWidth);
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var h = Math.floor(window.innerHeight);
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if (runtimeReady) {
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// Notify C++ engine, which updates SDL + viewport system
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Module.ccall('notify_canvas_resize', null, ['number', 'number'], [w, h]);
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} else {
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// Before runtime init, set canvas backing buffer directly
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canvasElement.width = w;
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canvasElement.height = h;
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}
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}
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updateCanvasSize();
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window.addEventListener('resize', updateCanvasSize);
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// Focus canvas on click
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canvasElement.addEventListener('click', function() {
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canvasElement.focus();
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});
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canvasElement.addEventListener('mousedown', function() {
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if (document.activeElement !== canvasElement) {
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canvasElement.focus();
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}
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});
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var Module = {
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print: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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},
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: canvasElement,
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return;
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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}
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statusElement.textContent = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies - left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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},
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onRuntimeInitialized: function() {
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runtimeReady = true;
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loadingElement.classList.add('hidden');
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canvasElement.focus();
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// Trigger resize so C++ picks up the actual canvas dimensions
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window.dispatchEvent(new Event('resize'));
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function(event) {
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Module.setStatus('Error! See console.');
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};
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if (typeof resolveGlobalSymbol === 'undefined') {
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window.resolveGlobalSymbol = function(name, direct) {
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return {
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sym: Module['_' + name] || Module[name],
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type: 'function'
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};
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};
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}
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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