Shade (merchant-shade.itch.io) entity animation tests
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shade_sprite/__init__.py
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66
shade_sprite/__init__.py
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"""shade_sprite - Sprite animation and compositing for Merchant Shade sprite packs.
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A standalone module for McRogueFace that loads, composites, and animates
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layered pixel art character sheets. Supports multiple sprite sheet formats
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including the Puny Characters pack (paid & free), RPG Maker creatures,
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and slime sheets.
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Quick start:
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from shade_sprite import AnimatedSprite, Direction, PUNY_29
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import mcrfpy
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tex = mcrfpy.Texture("Warrior-Red.png", 32, 32)
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sprite = mcrfpy.Sprite(texture=tex, pos=(100, 100), scale=2.0)
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scene.children.append(sprite)
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anim = AnimatedSprite(sprite, PUNY_29)
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anim.play("walk")
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anim.direction = Direction.E
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def tick_anims(timer, runtime):
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anim.tick(timer.interval)
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mcrfpy.Timer("anim", tick_anims, 50)
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For layered characters:
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from shade_sprite import CharacterAssembler, PUNY_29
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assembler = CharacterAssembler(PUNY_29)
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assembler.add_layer("skins/Human1.png")
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assembler.add_layer("clothes/BasicBlue-Body.png", hue_shift=120.0)
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assembler.add_layer("hair/M-Hairstyle1-Black.png")
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texture = assembler.build("my_character")
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"""
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from .formats import (
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Direction,
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AnimFrame,
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AnimDef,
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SheetFormat,
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PUNY_29,
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PUNY_24,
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CREATURE_RPGMAKER,
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SLIME,
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ALL_FORMATS,
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detect_format,
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)
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from .animation import AnimatedSprite
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from .assembler import CharacterAssembler
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__all__ = [
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# Core classes
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"AnimatedSprite",
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"CharacterAssembler",
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# Format definitions
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"Direction",
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"AnimFrame",
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"AnimDef",
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"SheetFormat",
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# Predefined formats
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"PUNY_29",
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"PUNY_24",
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"CREATURE_RPGMAKER",
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"SLIME",
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"ALL_FORMATS",
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# Utilities
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"detect_format",
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]
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