Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
Removed custom __eq__/__ne__ that allowed comparing enums to legacy string names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook files to use enum members instead of string comparisons. Also updates grid.position -> grid.pos in files that had both types of changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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52 changed files with 372 additions and 533 deletions
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@ -44,7 +44,7 @@ entity.sprite_index = 64 # @
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# UI setup
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ui = test_anim.children
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ui.append(grid)
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grid.position = (100, 100)
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grid.pos = (100, 100)
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grid.size = (450, 450) # 15 * 30 pixels per cell
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# Title
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@ -160,23 +160,21 @@ def test_immediate_position():
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# Input handler
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def handle_input(key, state):
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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key = key.lower()
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if key == "q":
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if key == mcrfpy.Key.Q:
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print("Exiting test...")
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sys.exit(0)
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elif key == "space":
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elif key == mcrfpy.Key.SPACE:
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if not animating:
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start_animation()
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else:
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print("Animation already in progress!")
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elif key == "t":
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elif key == mcrfpy.Key.T:
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# Test immediate position change
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test_immediate_position()
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elif key == "r":
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elif key == mcrfpy.Key.R:
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# Reset position
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entity.x = 5
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entity.y = 5
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