Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306

Removed custom __eq__/__ne__ that allowed comparing enums to legacy string
names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and
to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as
it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook
files to use enum members instead of string comparisons. Also updates
grid.position -> grid.pos in files that had both types of changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-04-09 22:19:02 -04:00
commit 6d5e99a114
52 changed files with 372 additions and 533 deletions

View file

@ -27,7 +27,7 @@ def test_minimal():
print("Attempting to call on_click...")
try:
obj.on_click((50, 50), "left", "start")
obj.on_click((50, 50), mcrfpy.MouseButton.LEFT, mcrfpy.InputState.PRESSED)
print("Call succeeded!")
except Exception as e:
print(f"Exception: {type(e).__name__}: {e}")
@ -51,7 +51,7 @@ def test_without_callback_clear():
obj = MyFrame(pos=(100, 100), size=(100, 100))
print("Calling...")
obj.on_click((50, 50), "left", "start")
obj.on_click((50, 50), mcrfpy.MouseButton.LEFT, mcrfpy.InputState.PRESSED)
print("Deleting without clearing callback...")
del obj
@ -69,7 +69,7 @@ def test_added_to_scene():
scene.children.append(obj)
print("Calling via scene.children[0]...")
scene.children[0].on_click((50, 50), "left", "start")
scene.children[0].on_click((50, 50), mcrfpy.MouseButton.LEFT, mcrfpy.InputState.PRESSED)
print("About to exit...")
sys.exit(0)