Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
Removed custom __eq__/__ne__ that allowed comparing enums to legacy string names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook files to use enum members instead of string comparisons. Also updates grid.position -> grid.pos in files that had both types of changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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52 changed files with 372 additions and 533 deletions
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@ -46,15 +46,15 @@ grid.entities.append(treasure)
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# Movement handler using modern API
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def handle_keys(key, state):
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if state == "start":
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if state == mcrfpy.InputState.PRESSED:
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x, y = player.pos[0], player.pos[1]
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if key == "W":
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if key == mcrfpy.Key.W:
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player.pos = (x, y - 1)
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elif key == "S":
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elif key == mcrfpy.Key.S:
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player.pos = (x, y + 1)
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elif key == "A":
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elif key == mcrfpy.Key.A:
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player.pos = (x - 1, y)
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elif key == "D":
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elif key == mcrfpy.Key.D:
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player.pos = (x + 1, y)
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scene.on_key = handle_keys
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