Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
Removed custom __eq__/__ne__ that allowed comparing enums to legacy string names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook files to use enum members instead of string comparisons. Also updates grid.position -> grid.pos in files that had both types of changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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52 changed files with 372 additions and 533 deletions
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@ -162,18 +162,18 @@ def on_keypress(key, state):
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"""Handle keyboard input"""
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global patrol_paused
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "R":
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if key == mcrfpy.Key.R:
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reset_vision()
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elif key == "Space":
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elif key == mcrfpy.Key.SPACE:
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patrol_paused = not patrol_paused
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if patrol_paused:
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update_status("Status: PAUSED")
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else:
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update_status("Status: Patrolling")
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elif key == "Q":
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elif key == mcrfpy.Key.Q:
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mcrfpy.current_scene = None
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def reset_vision():
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