Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306

Removed custom __eq__/__ne__ that allowed comparing enums to legacy string
names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and
to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as
it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook
files to use enum members instead of string comparisons. Also updates
grid.position -> grid.pos in files that had both types of changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-04-09 22:19:02 -04:00
commit 6d5e99a114
52 changed files with 372 additions and 533 deletions

View file

@ -163,32 +163,32 @@ class ToastDemo:
def on_key(self, key, state):
"""Handle keyboard input."""
if state != "start":
if state != mcrfpy.InputState.PRESSED:
return
if key == "Escape":
if key == mcrfpy.Key.ESCAPE:
sys.exit(0)
elif key == "Num1":
elif key == mcrfpy.Key.NUM_1:
self.toast_count += 1
self.toasts.show(f"Default notification #{self.toast_count}")
self.update_stats()
elif key == "Num2":
elif key == mcrfpy.Key.NUM_2:
self.toast_count += 1
self.toasts.show_success("Operation completed successfully!")
self.update_stats()
elif key == "Num3":
elif key == mcrfpy.Key.NUM_3:
self.toast_count += 1
self.toasts.show_error("An error occurred!")
self.update_stats()
elif key == "Num4":
elif key == mcrfpy.Key.NUM_4:
self.toast_count += 1
self.toasts.show_warning("Warning: Low health!")
self.update_stats()
elif key == "Num5":
elif key == mcrfpy.Key.NUM_5:
self.toast_count += 1
self.toasts.show_info("New quest available")
self.update_stats()
elif key == "S":
elif key == mcrfpy.Key.S:
# Spam multiple toasts
messages = [
"Game saved!",
@ -201,7 +201,7 @@ class ToastDemo:
self.toast_count += 1
self.toasts.show(msg)
self.update_stats()
elif key == "C":
elif key == mcrfpy.Key.C:
self.toasts.dismiss_all()
self.update_stats()