Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
Removed custom __eq__/__ne__ that allowed comparing enums to legacy string names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook files to use enum members instead of string comparisons. Also updates grid.position -> grid.pos in files that had both types of changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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52 changed files with 372 additions and 533 deletions
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@ -182,18 +182,18 @@ class TextBoxDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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sys.exit(0)
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elif key == "Num1":
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elif key == mcrfpy.Key.NUM_1:
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# Start typewriter animation
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self.typewriter_box.on_complete = self.on_typewriter_complete
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self.typewriter_box.set_text(self.sample_text, animate=True)
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self.completion_label.text = "Status: Playing..."
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self.completion_label.fill_color = mcrfpy.Color(200, 200, 100)
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elif key == "Num2":
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elif key == mcrfpy.Key.NUM_2:
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# Change instant text
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texts = [
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"This text appeared instantly. Press 2 to change it to different content.",
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@ -203,17 +203,17 @@ class TextBoxDemo:
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]
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import random
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self.instant_box.set_text(random.choice(texts), animate=False)
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elif key == "Num3":
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elif key == mcrfpy.Key.NUM_3:
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# Skip animation
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self.typewriter_box.skip_animation()
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self.completion_label.text = "Status: Skipped"
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self.completion_label.fill_color = mcrfpy.Color(150, 150, 150)
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elif key == "Num4":
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elif key == mcrfpy.Key.NUM_4:
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# Clear text
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self.typewriter_box.clear()
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self.completion_label.text = "Status: Cleared"
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self.completion_label.fill_color = mcrfpy.Color(150, 150, 150)
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elif key == "D":
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elif key == mcrfpy.Key.D:
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# Cycle dialogue
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self.dialogue_index = (self.dialogue_index + 1) % len(self.dialogues)
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speaker, text = self.dialogues[self.dialogue_index]
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