Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
Removed custom __eq__/__ne__ that allowed comparing enums to legacy string names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook files to use enum members instead of string comparisons. Also updates grid.position -> grid.pos in files that had both types of changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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52 changed files with 372 additions and 533 deletions
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@ -245,20 +245,20 @@ class ButtonDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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sys.exit(0)
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elif key == "Num1" and len(self.buttons) > 0:
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elif key == mcrfpy.Key.NUM_1 and len(self.buttons) > 0:
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self.buttons[0].callback()
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elif key == "Num2" and len(self.buttons) > 1:
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elif key == mcrfpy.Key.NUM_2 and len(self.buttons) > 1:
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self.buttons[1].callback()
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elif key == "Num3" and len(self.buttons) > 2:
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elif key == mcrfpy.Key.NUM_3 and len(self.buttons) > 2:
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self.buttons[2].callback()
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elif key == "Num4" and len(self.buttons) > 3:
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elif key == mcrfpy.Key.NUM_4 and len(self.buttons) > 3:
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self.buttons[3].callback()
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elif key == "D":
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elif key == mcrfpy.Key.D:
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# Toggle disabled button
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self.disabled_btn.enabled = not self.disabled_btn.enabled
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if self.disabled_btn.enabled:
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