Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
Removed custom __eq__/__ne__ that allowed comparing enums to legacy string names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook files to use enum members instead of string comparisons. Also updates grid.position -> grid.pos in files that had both types of changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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354faca838
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52 changed files with 372 additions and 533 deletions
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@ -245,20 +245,20 @@ class ButtonDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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sys.exit(0)
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elif key == "Num1" and len(self.buttons) > 0:
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elif key == mcrfpy.Key.NUM_1 and len(self.buttons) > 0:
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self.buttons[0].callback()
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elif key == "Num2" and len(self.buttons) > 1:
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elif key == mcrfpy.Key.NUM_2 and len(self.buttons) > 1:
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self.buttons[1].callback()
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elif key == "Num3" and len(self.buttons) > 2:
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elif key == mcrfpy.Key.NUM_3 and len(self.buttons) > 2:
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self.buttons[2].callback()
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elif key == "Num4" and len(self.buttons) > 3:
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elif key == mcrfpy.Key.NUM_4 and len(self.buttons) > 3:
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self.buttons[3].callback()
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elif key == "D":
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elif key == mcrfpy.Key.D:
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# Toggle disabled button
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self.disabled_btn.enabled = not self.disabled_btn.enabled
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if self.disabled_btn.enabled:
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@ -230,31 +230,31 @@ class ChoiceListDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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sys.exit(0)
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# Get active list
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active = self.lists[self.active_list_idx] if self.lists else None
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if key == "Up" and active:
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if key == mcrfpy.Key.UP and active:
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active.navigate(-1)
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elif key == "Down" and active:
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elif key == mcrfpy.Key.DOWN and active:
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active.navigate(1)
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elif key == "Enter" and active:
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elif key == mcrfpy.Key.ENTER and active:
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active.confirm()
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elif key == "Tab":
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elif key == mcrfpy.Key.TAB:
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# Switch active list
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self.active_list_idx = (self.active_list_idx + 1) % len(self.lists)
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self._update_active_indicator()
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elif key == "A":
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elif key == mcrfpy.Key.A:
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# Add item to dynamic list
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self.add_counter += 1
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self.dynamic_list.add_choice(f"New Item {self.add_counter}")
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self.dynamic_info.text = f"Items: {len(self.dynamic_list.choices)}"
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elif key == "R":
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elif key == mcrfpy.Key.R:
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# Remove selected from dynamic list
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if len(self.dynamic_list.choices) > 1:
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self.dynamic_list.remove_choice(self.dynamic_list.selected_index)
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@ -187,7 +187,7 @@ class ClickPickupDemo:
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def _on_grid_click(self, pos, button, action):
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"""Handle grid click."""
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if action != "start":
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if action != mcrfpy.InputState.PRESSED:
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return
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cell = self._get_grid_cell(pos)
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@ -196,13 +196,13 @@ class ClickPickupDemo:
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x, y = cell
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if button == "right":
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if button == mcrfpy.MouseButton.RIGHT:
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# Cancel pickup
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if self.held_entity:
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self._cancel_pickup()
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return
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if button != "left":
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if button != mcrfpy.MouseButton.LEFT:
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return
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if self.held_entity is None:
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@ -334,10 +334,10 @@ class ClickPickupDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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if self.held_entity:
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self._cancel_pickup()
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return
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@ -234,9 +234,9 @@ class DragDropFrameDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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# Return to cookbook menu or exit
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try:
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from cookbook_main import main
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@ -142,7 +142,7 @@ class GridDragDropDemo:
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def _on_grid_click(self, pos, button, action):
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"""Handle grid click for drag start/end."""
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if button != "left":
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if button != mcrfpy.MouseButton.LEFT:
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return
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# Convert screen pos to grid cell
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@ -154,7 +154,7 @@ class GridDragDropDemo:
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if not (0 <= grid_x < grid_w and 0 <= grid_y < grid_h):
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return
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if action == "start":
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if action == mcrfpy.InputState.PRESSED:
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# Start drag if there's an entity here
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entity = self._get_entity_at(grid_x, grid_y)
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if entity:
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@ -166,7 +166,7 @@ class GridDragDropDemo:
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# Highlight start cell yellow
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self.color_layer.set((grid_x, grid_y), (255, 255, 100, 200))
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elif action == "end":
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elif action == mcrfpy.InputState.RELEASED:
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if self.dragging_entity:
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# Drop the entity
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target_cell = (grid_x, grid_y)
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@ -224,9 +224,9 @@ class GridDragDropDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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# Cancel any drag in progress
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if self.dragging_entity and self.drag_start_cell:
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self.dragging_entity.grid_pos = self.drag_start_cell
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@ -275,15 +275,15 @@ class StatBarDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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sys.exit(0)
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# Number keys to modify bars
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bar_keys = ['hp', 'mp', 'stamina', 'xp']
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key_map = {"Num1": 0, "Num2": 1, "Num3": 2, "Num4": 3}
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key_map = {mcrfpy.Key.NUM_1: 0, mcrfpy.Key.NUM_2: 1, mcrfpy.Key.NUM_3: 2, mcrfpy.Key.NUM_4: 3}
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if key in key_map:
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idx = key_map[key]
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@ -293,11 +293,11 @@ class StatBarDemo:
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bar.set_value(bar.current - 10, animate=True)
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self.status.text = f"Status: Decreased {bar_keys[idx].upper()}"
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elif key == "F":
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elif key == mcrfpy.Key.F:
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self.flash_bar.flash()
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self.status.text = "Status: Flash effect triggered!"
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elif key == "R":
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elif key == mcrfpy.Key.R:
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# Reset all bars
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self.bars['hp'].set_value(75, 100, animate=True)
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self.bars['mp'].set_value(50, 80, animate=True)
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@ -182,18 +182,18 @@ class TextBoxDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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sys.exit(0)
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elif key == "Num1":
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elif key == mcrfpy.Key.NUM_1:
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# Start typewriter animation
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self.typewriter_box.on_complete = self.on_typewriter_complete
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self.typewriter_box.set_text(self.sample_text, animate=True)
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self.completion_label.text = "Status: Playing..."
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self.completion_label.fill_color = mcrfpy.Color(200, 200, 100)
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elif key == "Num2":
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elif key == mcrfpy.Key.NUM_2:
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# Change instant text
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texts = [
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"This text appeared instantly. Press 2 to change it to different content.",
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@ -203,17 +203,17 @@ class TextBoxDemo:
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]
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import random
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self.instant_box.set_text(random.choice(texts), animate=False)
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elif key == "Num3":
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elif key == mcrfpy.Key.NUM_3:
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# Skip animation
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self.typewriter_box.skip_animation()
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self.completion_label.text = "Status: Skipped"
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self.completion_label.fill_color = mcrfpy.Color(150, 150, 150)
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elif key == "Num4":
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elif key == mcrfpy.Key.NUM_4:
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# Clear text
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self.typewriter_box.clear()
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self.completion_label.text = "Status: Cleared"
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self.completion_label.fill_color = mcrfpy.Color(150, 150, 150)
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elif key == "D":
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elif key == mcrfpy.Key.D:
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# Cycle dialogue
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self.dialogue_index = (self.dialogue_index + 1) % len(self.dialogues)
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speaker, text = self.dialogues[self.dialogue_index]
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@ -163,32 +163,32 @@ class ToastDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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sys.exit(0)
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elif key == "Num1":
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elif key == mcrfpy.Key.NUM_1:
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self.toast_count += 1
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self.toasts.show(f"Default notification #{self.toast_count}")
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self.update_stats()
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elif key == "Num2":
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elif key == mcrfpy.Key.NUM_2:
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self.toast_count += 1
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self.toasts.show_success("Operation completed successfully!")
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self.update_stats()
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elif key == "Num3":
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elif key == mcrfpy.Key.NUM_3:
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self.toast_count += 1
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self.toasts.show_error("An error occurred!")
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self.update_stats()
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elif key == "Num4":
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elif key == mcrfpy.Key.NUM_4:
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self.toast_count += 1
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self.toasts.show_warning("Warning: Low health!")
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self.update_stats()
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elif key == "Num5":
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elif key == mcrfpy.Key.NUM_5:
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self.toast_count += 1
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self.toasts.show_info("New quest available")
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self.update_stats()
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elif key == "S":
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elif key == mcrfpy.Key.S:
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# Spam multiple toasts
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messages = [
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"Game saved!",
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@ -201,7 +201,7 @@ class ToastDemo:
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self.toast_count += 1
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self.toasts.show(msg)
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self.update_stats()
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elif key == "C":
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elif key == mcrfpy.Key.C:
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self.toasts.dismiss_all()
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self.update_stats()
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