Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306
Removed custom __eq__/__ne__ that allowed comparing enums to legacy string names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook files to use enum members instead of string comparisons. Also updates grid.position -> grid.pos in files that had both types of changes. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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52 changed files with 372 additions and 533 deletions
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@ -296,20 +296,21 @@ class ShaderDemo:
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def on_key(self, key, state):
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"""Handle keyboard input."""
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if state != "start":
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if state != mcrfpy.InputState.PRESSED:
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return
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if key == "Escape":
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if key == mcrfpy.Key.ESCAPE:
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sys.exit(0)
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elif key == "Space":
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elif key == mcrfpy.Key.SPACE:
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self.toggle_shaders()
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elif key == "R":
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elif key == mcrfpy.Key.R:
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# Re-enable all shaders
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self.shaders_enabled = False
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self.toggle_shaders()
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elif key in ("Num1", "Num2", "Num3", "Num4"):
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elif key in (mcrfpy.Key.NUM_1, mcrfpy.Key.NUM_2, mcrfpy.Key.NUM_3, mcrfpy.Key.NUM_4):
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# Focus on specific shader (could zoom in)
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idx = int(key[-1]) - 1
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_num_idx = {mcrfpy.Key.NUM_1: 0, mcrfpy.Key.NUM_2: 1, mcrfpy.Key.NUM_3: 2, mcrfpy.Key.NUM_4: 3}
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idx = _num_idx[key]
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if idx < len(self.shader_frames):
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self.status.text = f"Focused: Shader {idx + 1}"
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