Remove legacy string enum comparisons from InputState/Key/MouseButton, closes #306

Removed custom __eq__/__ne__ that allowed comparing enums to legacy string
names (e.g., Key.ESCAPE == "Escape"). Removed _legacy_names dicts and
to_legacy_string() functions. Kept from_legacy_string() in PyKey.cpp as
it's used by C++ event dispatch. Updated ~50 Python test/demo/cookbook
files to use enum members instead of string comparisons. Also updates
grid.position -> grid.pos in files that had both types of changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
John McCardle 2026-04-09 22:19:02 -04:00
commit 6d5e99a114
52 changed files with 372 additions and 533 deletions

View file

@ -377,22 +377,22 @@ class AnimationDemo:
def on_key(self, key, state):
"""Handle keyboard input."""
if state != "start":
if state != mcrfpy.InputState.PRESSED:
return
if key == "Escape":
if key == mcrfpy.Key.ESCAPE:
sys.exit(0)
elif key == "Num1":
elif key == mcrfpy.Key.NUM_1:
self.run_chain_demo()
elif key == "Num2":
elif key == mcrfpy.Key.NUM_2:
self.run_group_demo()
elif key == "Num3":
elif key == mcrfpy.Key.NUM_3:
self.run_callback_demo()
elif key == "Num4":
elif key == mcrfpy.Key.NUM_4:
self.run_loop_demo()
elif key == "Num5":
elif key == mcrfpy.Key.NUM_5:
self.run_combined_demo()
elif key == "R":
elif key == mcrfpy.Key.R:
self.reset_all()
def activate(self):

View file

@ -365,38 +365,39 @@ class RotationDemo:
def on_key(self, key, state):
"""Handle keyboard input."""
if state != "start":
if state != mcrfpy.InputState.PRESSED:
return
if key == "Escape":
if key == mcrfpy.Key.ESCAPE:
sys.exit(0)
elif key == "Left":
elif key == mcrfpy.Key.LEFT:
# Rotate left (counter-clockwise)
name, element = self.elements[self.selected]
try:
element.rotation = (element.rotation - 15) % 360
except AttributeError:
pass
elif key == "Right":
elif key == mcrfpy.Key.RIGHT:
# Rotate right (clockwise)
name, element = self.elements[self.selected]
try:
element.rotation = (element.rotation + 15) % 360
except AttributeError:
pass
elif key == "Up":
elif key == mcrfpy.Key.UP:
self.rotation_speed = min(180, self.rotation_speed + 15)
self.speed_label.text = f"Speed: {self.rotation_speed}°/sec"
elif key == "Down":
elif key == mcrfpy.Key.DOWN:
self.rotation_speed = max(15, self.rotation_speed - 15)
self.speed_label.text = f"Speed: {self.rotation_speed}°/sec"
elif key in ("Num1", "Num2", "Num3", "Num4"):
self.selected = int(key[-1]) - 1
elif key in (mcrfpy.Key.NUM_1, mcrfpy.Key.NUM_2, mcrfpy.Key.NUM_3, mcrfpy.Key.NUM_4):
_num_idx = {mcrfpy.Key.NUM_1: 0, mcrfpy.Key.NUM_2: 1, mcrfpy.Key.NUM_3: 2, mcrfpy.Key.NUM_4: 3}
self.selected = _num_idx[key]
if self.selected < len(self.elements):
self.selected_label.text = f"Selected: {self.elements[self.selected][0]}"
elif key == "O":
elif key == mcrfpy.Key.O:
self._cycle_origin()
elif key == "A":
elif key == mcrfpy.Key.A:
self.auto_rotate = not self.auto_rotate
if self.auto_rotate:
self.auto_label.text = "Auto-rotate: On"
@ -404,7 +405,7 @@ class RotationDemo:
else:
self.auto_label.text = "Auto-rotate: Off"
self.auto_label.fill_color = mcrfpy.Color(200, 100, 100)
elif key == "R":
elif key == mcrfpy.Key.R:
# Reset all rotations
for name, element in self.elements:
try:

View file

@ -296,20 +296,21 @@ class ShaderDemo:
def on_key(self, key, state):
"""Handle keyboard input."""
if state != "start":
if state != mcrfpy.InputState.PRESSED:
return
if key == "Escape":
if key == mcrfpy.Key.ESCAPE:
sys.exit(0)
elif key == "Space":
elif key == mcrfpy.Key.SPACE:
self.toggle_shaders()
elif key == "R":
elif key == mcrfpy.Key.R:
# Re-enable all shaders
self.shaders_enabled = False
self.toggle_shaders()
elif key in ("Num1", "Num2", "Num3", "Num4"):
elif key in (mcrfpy.Key.NUM_1, mcrfpy.Key.NUM_2, mcrfpy.Key.NUM_3, mcrfpy.Key.NUM_4):
# Focus on specific shader (could zoom in)
idx = int(key[-1]) - 1
_num_idx = {mcrfpy.Key.NUM_1: 0, mcrfpy.Key.NUM_2: 1, mcrfpy.Key.NUM_3: 2, mcrfpy.Key.NUM_4: 3}
idx = _num_idx[key]
if idx < len(self.shader_frames):
self.status.text = f"Focused: Shader {idx + 1}"