Fixed animations, jank-noted some issues & workarounds with the Animation python API

This commit is contained in:
John McCardle 2023-03-08 09:20:57 -05:00
commit 620def19f1
5 changed files with 182 additions and 16 deletions

View file

@ -14,7 +14,7 @@ template<typename T>
DiscreteAnimation<T>::DiscreteAnimation(float _d, std::vector<T> _v, std::function<void()> _cb, std::function<void(T)> _w, bool _l)
:Animation(_d, _cb, _l), //duration(_d), target(_t), callback(_cb), loop(_l), elapsed(0.0f),
index(0), nonelapsed(0.0f), values(_v), write(_w) {
timestep = _v.size() / _d;
timestep = _d / _v.size();
}
/* // don't call virtual functions (like cancel()) from base class destructor
@ -47,11 +47,11 @@ void LerpAnimation<float>::lerp() {
template<>
void LerpAnimation<sf::Vector2f>::lerp() {
std::cout << "sf::Vector2f implementation of lerp." << std::endl;
//std::cout << "sf::Vector2f implementation of lerp." << std::endl;
int delta_x = endvalue.x - startvalue.x;
int delta_y = endvalue.y - startvalue.y;
std::cout << "Start: " << startvalue.x << ", " << startvalue.y << "; End: " << endvalue.x << ", " << endvalue.y << std::endl;
std::cout << "Delta: " << delta_x << ", " << delta_y << std::endl;
//std::cout << "Start: " << startvalue.x << ", " << startvalue.y << "; End: " << endvalue.x << ", " << endvalue.y << std::endl;
//std::cout << "Delta: " << delta_x << ", " << delta_y << std::endl;
//((sf::Vector2f*)target)->x = startvalue.x + (elapsed / duration * delta_x);
//((sf::Vector2f*)target)->y = startvalue.y + (elapsed / duration * delta_y);
write(sf::Vector2f(startvalue.x + (elapsed / duration * delta_x),
@ -70,24 +70,28 @@ void LerpAnimation<sf::Vector2i>::lerp() {
template<typename T>
void LerpAnimation<T>::step(float delta) {
if (complete) return;
elapsed += delta;
std::cout << "LerpAnimation step function. Elapsed: " << elapsed <<std::endl;
//std::cout << "LerpAnimation step function. Elapsed: " << elapsed <<std::endl;
lerp();
if (isDone()) cancel(); //use the exact value, not my math
if (isDone()) { callback(); complete = true; cancel(); }; //use the exact value, not my math
}
template<typename T>
void DiscreteAnimation<T>::step(float delta)
{
if (complete) return;
nonelapsed += delta;
//std::cout << "Nonelapsed: " << nonelapsed << " elapsed (pre-add): " << elapsed << " timestep: " << timestep << " duration: " << duration << " index: " << index << std::endl;
if (nonelapsed < timestep) return;
if (index == values.size() - 1) return;
//std::cout << "values size: " << values.size() << " isDone(): " << isDone() << std::endl;
if (elapsed > duration && !complete) {callback(); complete = true; return; }
elapsed += nonelapsed; // or should it be += timestep?
if (index == values.size() - 1) return;
nonelapsed = 0; // or should it -= timestep?
index++;
//*(T*)target = values[index];
write(values[index]);
if (isDone()) cancel(); //use the exact value, not my math
}
template<typename T>
@ -111,6 +115,7 @@ namespace animation_template_implementations {
//LerpAnimation<sf::Vector2f> implement_vector2f;
auto implement_v2f_const = LerpAnimation<sf::Vector2<float>>(4.0, sf::Vector2<float>(), sf::Vector2f(1,1), [](){}, [](sf::Vector2f v){}, false);
auto implement_disc_i = DiscreteAnimation<int>(3.0, std::vector<int>{0},[](){},[](int){},false);
//LerpAnimation<sf::Vector2i> implement_vector2i;
//LerpAnimation<int> implment_int;
//LerpAnimation<std::string> implment_string;