Timer refactor: stopwatch-like semantics, mcrfpy.timers collection closes #173
Major Timer API improvements: - Add `stopped` flag to Timer C++ class for proper state management - Add `start()` method to restart stopped timers (preserves callback) - Add `stop()` method that removes from engine but preserves callback - Make `active` property read-write (True=start/resume, False=pause) - Add `start=True` init parameter to create timers in stopped state - Add `mcrfpy.timers` module-level collection (tuple of active timers) - One-shot timers now set stopped=true instead of clearing callback - Remove deprecated `setTimer()` and `delTimer()` module functions Timer callbacks now receive (timer, runtime) instead of just (runtime). Updated all tests to use new Timer API and callback signature. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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16 changed files with 440 additions and 262 deletions
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@ -23,20 +23,28 @@ caption = mcrfpy.Caption(pos=(150, 150),
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caption.font_size = 24
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ui.append(caption)
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# Timer callback with correct signature
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def timer_callback(runtime):
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# Timer callback with new signature (timer, runtime)
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def timer_callback(timer, runtime):
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print(f"\n✓ Timer fired successfully at runtime: {runtime}")
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# Take screenshot
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filename = f"timer_success_{int(runtime)}.png"
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result = automation.screenshot(filename)
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print(f"Screenshot saved: {filename} - Result: {result}")
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# Cancel timer and exit
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mcrfpy.delTimer("success_timer")
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# Stop timer and exit
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timer.stop()
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print("Exiting...")
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mcrfpy.exit()
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# Set timer
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mcrfpy.setTimer("success_timer", timer_callback, 1000)
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print("Timer set for 1 second. Game loop starting...")
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# Create timer (new API)
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success_timer = mcrfpy.Timer("success_timer", timer_callback, 1000, once=True)
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print("Timer set for 1 second. Using step() to advance time...")
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# In headless mode, advance time manually
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for i in range(11): # 1100ms total
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mcrfpy.step(0.1)
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print("PASS")
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import sys
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sys.exit(0)
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