Timer refactor: stopwatch-like semantics, mcrfpy.timers collection closes #173
Major Timer API improvements: - Add `stopped` flag to Timer C++ class for proper state management - Add `start()` method to restart stopped timers (preserves callback) - Add `stop()` method that removes from engine but preserves callback - Make `active` property read-write (True=start/resume, False=pause) - Add `start=True` init parameter to create timers in stopped state - Add `mcrfpy.timers` module-level collection (tuple of active timers) - One-shot timers now set stopped=true instead of clearing callback - Remove deprecated `setTimer()` and `delTimer()` module functions Timer callbacks now receive (timer, runtime) instead of just (runtime). Updated all tests to use new Timer API and callback signature. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@ -169,7 +169,7 @@ public:
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int getFrame() { return currentFrame; }
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float getFrameTime() { return frameTime; }
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sf::View getView() { return visible; }
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void manageTimer(std::string, PyObject*, int);
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// Note: manageTimer() removed in #173 - use Timer objects directly
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std::shared_ptr<Timer> getTimer(const std::string& name);
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void setWindowScale(float);
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bool isHeadless() const { return headless; }
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