Timer refactor: stopwatch-like semantics, mcrfpy.timers collection closes #173
Major Timer API improvements: - Add `stopped` flag to Timer C++ class for proper state management - Add `start()` method to restart stopped timers (preserves callback) - Add `stop()` method that removes from engine but preserves callback - Make `active` property read-write (True=start/resume, False=pause) - Add `start=True` init parameter to create timers in stopped state - Add `mcrfpy.timers` module-level collection (tuple of active timers) - One-shot timers now set stopped=true instead of clearing callback - Remove deprecated `setTimer()` and `delTimer()` module functions Timer callbacks now receive (timer, runtime) instead of just (runtime). Updated all tests to use new Timer API and callback signature. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
parent
fc95fc2844
commit
5d41292bf6
16 changed files with 440 additions and 262 deletions
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@ -357,51 +357,35 @@ std::shared_ptr<Timer> GameEngine::getTimer(const std::string& name)
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return nullptr;
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}
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void GameEngine::manageTimer(std::string name, PyObject* target, int interval)
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{
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auto it = timers.find(name);
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// #153 - In headless mode, use simulation_time instead of real-time clock
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int now = headless ? simulation_time : runtime.getElapsedTime().asMilliseconds();
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if (it != timers.end()) // overwrite existing
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{
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if (target == NULL || target == Py_None)
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{
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// Delete: Overwrite existing timer with one that calls None. This will be deleted in the next timer check
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// see gitea issue #4: this allows for a timer to be deleted during its own call to itself
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timers[name] = std::make_shared<Timer>(Py_None, 1000, now);
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return;
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}
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}
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if (target == NULL || target == Py_None)
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{
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std::cout << "Refusing to initialize timer to None. It's not an error, it's just pointless." << std::endl;
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return;
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}
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timers[name] = std::make_shared<Timer>(target, interval, now);
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}
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// Note: manageTimer() removed in #173 - use Timer objects directly
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void GameEngine::testTimers()
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{
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int now = runtime.getElapsedTime().asMilliseconds();
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int now = headless ? simulation_time : runtime.getElapsedTime().asMilliseconds();
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auto it = timers.begin();
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while (it != timers.end())
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{
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// Keep a local copy of the timer to prevent use-after-free.
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// If the callback calls delTimer(), the map entry gets replaced,
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// If the callback calls stop(), the timer may be marked for removal,
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// but we need the Timer object to survive until test() returns.
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auto timer = it->second;
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timer->test(now);
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// Remove timers that have been cancelled or are one-shot and fired.
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// Skip stopped timers (they'll be removed below)
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if (!timer->isStopped()) {
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timer->test(now);
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}
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// Remove timers that have been stopped (including one-shot timers that fired).
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// The stopped flag is the authoritative marker for "remove from map".
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// Note: Check it->second (current map value) in case callback replaced it.
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if (!it->second->getCallback() || it->second->getCallback() == Py_None)
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if (it->second->isStopped())
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{
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it = timers.erase(it);
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}
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else
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{
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it++;
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}
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}
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}
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@ -169,7 +169,7 @@ public:
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int getFrame() { return currentFrame; }
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float getFrameTime() { return frameTime; }
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sf::View getView() { return visible; }
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void manageTimer(std::string, PyObject*, int);
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// Note: manageTimer() removed in #173 - use Timer objects directly
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std::shared_ptr<Timer> getTimer(const std::string& name);
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void setWindowScale(float);
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bool isHeadless() const { return headless; }
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@ -24,6 +24,7 @@
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#include "GridLayers.h"
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#include "Resources.h"
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#include "PyScene.h"
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#include "PythonObjectCache.h"
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#include <filesystem>
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#include <cstring>
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#include <libtcod.h>
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@ -52,6 +53,10 @@ static PyObject* mcrfpy_module_getattr(PyObject* self, PyObject* args)
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return McRFPy_API::api_get_scenes();
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}
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if (strcmp(name, "timers") == 0) {
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return McRFPy_API::api_get_timers();
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}
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if (strcmp(name, "default_transition") == 0) {
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return PyTransition::to_python(PyTransition::default_transition);
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}
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@ -80,6 +85,11 @@ static int mcrfpy_module_setattro(PyObject* self, PyObject* name, PyObject* valu
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return -1;
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}
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if (strcmp(name_str, "timers") == 0) {
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PyErr_SetString(PyExc_AttributeError, "'timers' is read-only");
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return -1;
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}
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if (strcmp(name_str, "default_transition") == 0) {
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TransitionType trans;
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if (!PyTransition::from_arg(value, &trans, nullptr)) {
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@ -138,26 +148,7 @@ static PyTypeObject McRFPyModuleType = {
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static PyMethodDef mcrfpyMethods[] = {
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{"setTimer", McRFPy_API::_setTimer, METH_VARARGS,
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MCRF_FUNCTION(setTimer,
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MCRF_SIG("(name: str, handler: callable, interval: int)", "None"),
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MCRF_DESC("Create or update a recurring timer."),
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MCRF_ARGS_START
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MCRF_ARG("name", "Unique identifier for the timer")
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MCRF_ARG("handler", "Function called with (runtime: float) parameter")
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MCRF_ARG("interval", "Time between calls in milliseconds")
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MCRF_RETURNS("None")
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MCRF_NOTE("If a timer with this name exists, it will be replaced. The handler receives the total runtime in seconds as its argument.")
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)},
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{"delTimer", McRFPy_API::_delTimer, METH_VARARGS,
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MCRF_FUNCTION(delTimer,
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MCRF_SIG("(name: str)", "None"),
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MCRF_DESC("Stop and remove a timer."),
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MCRF_ARGS_START
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MCRF_ARG("name", "Timer identifier to remove")
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MCRF_RETURNS("None")
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MCRF_NOTE("No error is raised if the timer doesn't exist.")
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)},
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// Note: setTimer and delTimer removed in #173 - use Timer objects instead
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{"step", McRFPy_API::_step, METH_VARARGS,
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MCRF_FUNCTION(step,
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MCRF_SIG("(dt: float = None)", "float"),
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@ -883,22 +874,34 @@ PyObject* McRFPy_API::_setScene(PyObject* self, PyObject* args) {
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return Py_None;
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}
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PyObject* McRFPy_API::_setTimer(PyObject* self, PyObject* args) { // TODO - compare with UIDrawable mouse & Scene Keyboard methods - inconsistent responsibility for incref/decref around mcrogueface
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const char* name;
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PyObject* callable;
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int interval;
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if (!PyArg_ParseTuple(args, "sOi", &name, &callable, &interval)) return NULL;
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game->manageTimer(name, callable, interval);
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Py_INCREF(Py_None);
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return Py_None;
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}
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// #173: Get all timers as a tuple of Python Timer objects
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PyObject* McRFPy_API::api_get_timers()
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{
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if (!game) {
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return PyTuple_New(0);
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}
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PyObject* McRFPy_API::_delTimer(PyObject* self, PyObject* args) {
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const char* name;
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if (!PyArg_ParseTuple(args, "s", &name)) return NULL;
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game->manageTimer(name, NULL, 0);
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Py_INCREF(Py_None);
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return Py_None;
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// Count timers that have Python wrappers
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std::vector<PyObject*> timer_objs;
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for (auto& pair : game->timers) {
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auto& timer = pair.second;
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if (timer && timer->serial_number != 0) {
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PyObject* timer_obj = PythonObjectCache::getInstance().lookup(timer->serial_number);
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if (timer_obj && timer_obj != Py_None) {
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timer_objs.push_back(timer_obj);
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}
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}
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}
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PyObject* tuple = PyTuple_New(timer_objs.size());
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if (!tuple) return NULL;
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for (Py_ssize_t i = 0; i < static_cast<Py_ssize_t>(timer_objs.size()); i++) {
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Py_INCREF(timer_objs[i]);
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PyTuple_SET_ITEM(tuple, i, timer_objs[i]);
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}
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return tuple;
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}
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// #153 - Headless simulation control
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@ -43,9 +43,7 @@ public:
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// Internal - used by PySceneObject::activate()
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static PyObject* _setScene(PyObject*, PyObject*);
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// timer control
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static PyObject* _setTimer(PyObject*, PyObject*);
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static PyObject* _delTimer(PyObject*, PyObject*);
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// Note: setTimer/delTimer removed in #173 - use Timer objects instead
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// #153 - Headless simulation control
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static PyObject* _step(PyObject*, PyObject*);
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@ -88,6 +86,9 @@ public:
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static int api_set_current_scene(PyObject* value);
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static PyObject* api_get_scenes();
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// #173: Module-level timer collection accessor
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static PyObject* api_get_timers();
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// Exception handling - signal game loop to exit on unhandled Python exceptions
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static std::atomic<bool> exception_occurred;
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static std::atomic<int> exit_code;
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234
src/PyTimer.cpp
234
src/PyTimer.cpp
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@ -10,13 +10,15 @@ PyObject* PyTimer::repr(PyObject* self) {
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PyTimerObject* timer = (PyTimerObject*)self;
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std::ostringstream oss;
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oss << "<Timer name='" << timer->name << "' ";
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if (timer->data) {
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oss << "interval=" << timer->data->getInterval() << "ms ";
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if (timer->data->isOnce()) {
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oss << "once=True ";
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}
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if (timer->data->isPaused()) {
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if (timer->data->isStopped()) {
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oss << "stopped";
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} else if (timer->data->isPaused()) {
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oss << "paused";
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// Get current time to show remaining
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int current_time = 0;
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@ -25,15 +27,15 @@ PyObject* PyTimer::repr(PyObject* self) {
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}
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oss << " (remaining=" << timer->data->getRemaining(current_time) << "ms)";
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} else if (timer->data->isActive()) {
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oss << "active";
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oss << "running";
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} else {
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oss << "cancelled";
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oss << "inactive";
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}
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} else {
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oss << "uninitialized";
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}
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oss << ">";
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return PyUnicode_FromString(oss.str().c_str());
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}
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@ -48,38 +50,39 @@ PyObject* PyTimer::pynew(PyTypeObject* type, PyObject* args, PyObject* kwds) {
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}
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int PyTimer::init(PyTimerObject* self, PyObject* args, PyObject* kwds) {
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static const char* kwlist[] = {"name", "callback", "interval", "once", NULL};
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static const char* kwlist[] = {"name", "callback", "interval", "once", "start", NULL};
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const char* name = nullptr;
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PyObject* callback = nullptr;
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int interval = 0;
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int once = 0; // Use int for bool parameter
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOi|p", const_cast<char**>(kwlist),
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&name, &callback, &interval, &once)) {
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int once = 0; // Use int for bool parameter
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int start = 1; // Default: start=True
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "sOi|pp", const_cast<char**>(kwlist),
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&name, &callback, &interval, &once, &start)) {
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return -1;
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}
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if (!PyCallable_Check(callback)) {
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PyErr_SetString(PyExc_TypeError, "callback must be callable");
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return -1;
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}
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if (interval <= 0) {
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PyErr_SetString(PyExc_ValueError, "interval must be positive");
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return -1;
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}
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self->name = name;
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// Get current time from game engine
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int current_time = 0;
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if (Resources::game) {
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current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
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}
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// Create the timer
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self->data = std::make_shared<Timer>(callback, interval, current_time, (bool)once);
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// Create the timer with start parameter
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self->data = std::make_shared<Timer>(callback, interval, current_time, (bool)once, (bool)start);
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// Register in Python object cache
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if (self->data->serial_number == 0) {
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self->data->serial_number = PythonObjectCache::getInstance().assignSerial();
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@ -89,12 +92,17 @@ int PyTimer::init(PyTimerObject* self, PyObject* args, PyObject* kwds) {
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Py_DECREF(weakref); // Cache owns the reference now
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}
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}
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// Register with game engine
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if (Resources::game) {
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// Register with game engine only if starting
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if (Resources::game && start) {
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// If a timer with this name already exists, stop it first
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auto it = Resources::game->timers.find(self->name);
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if (it != Resources::game->timers.end() && it->second != self->data) {
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it->second->stop();
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}
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Resources::game->timers[self->name] = self->data;
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}
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return 0;
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}
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@ -103,7 +111,7 @@ void PyTimer::dealloc(PyTimerObject* self) {
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if (self->weakreflist != nullptr) {
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PyObject_ClearWeakRefs((PyObject*)self);
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}
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// Remove from game engine if still registered
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if (Resources::game && !self->name.empty()) {
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auto it = Resources::game->timers.find(self->name);
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@ -111,28 +119,71 @@ void PyTimer::dealloc(PyTimerObject* self) {
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Resources::game->timers.erase(it);
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}
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}
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// Explicitly destroy std::string
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self->name.~basic_string();
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// Clear shared_ptr
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// Clear shared_ptr - this is the only place that truly destroys the Timer
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self->data.reset();
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Py_TYPE(self)->tp_free((PyObject*)self);
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}
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// Timer control methods
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PyObject* PyTimer::start(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
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if (!self->data) {
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PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
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return nullptr;
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}
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int current_time = 0;
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if (Resources::game) {
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current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
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// If another timer has this name, stop it first
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auto it = Resources::game->timers.find(self->name);
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if (it != Resources::game->timers.end() && it->second != self->data) {
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it->second->stop();
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}
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// Add to engine map
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Resources::game->timers[self->name] = self->data;
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}
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self->data->start(current_time);
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Py_RETURN_NONE;
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}
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PyObject* PyTimer::stop(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
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if (!self->data) {
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PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
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return nullptr;
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}
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// Remove from game engine map (but preserve the Timer data!)
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if (Resources::game && !self->name.empty()) {
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auto it = Resources::game->timers.find(self->name);
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if (it != Resources::game->timers.end() && it->second == self->data) {
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Resources::game->timers.erase(it);
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}
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}
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self->data->stop();
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// NOTE: We do NOT reset self->data here - the timer can be restarted
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Py_RETURN_NONE;
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}
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PyObject* PyTimer::pause(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
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if (!self->data) {
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PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
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return nullptr;
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}
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int current_time = 0;
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if (Resources::game) {
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current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
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}
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self->data->pause(current_time);
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Py_RETURN_NONE;
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}
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@ -142,32 +193,13 @@ PyObject* PyTimer::resume(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
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PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
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return nullptr;
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}
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int current_time = 0;
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if (Resources::game) {
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current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
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}
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self->data->resume(current_time);
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Py_RETURN_NONE;
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}
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PyObject* PyTimer::cancel(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
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if (!self->data) {
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PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
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return nullptr;
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}
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// Remove from game engine
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if (Resources::game && !self->name.empty()) {
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auto it = Resources::game->timers.find(self->name);
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if (it != Resources::game->timers.end() && it->second == self->data) {
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Resources::game->timers.erase(it);
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}
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}
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self->data->cancel();
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self->data.reset();
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self->data->resume(current_time);
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Py_RETURN_NONE;
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}
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@ -176,12 +208,23 @@ PyObject* PyTimer::restart(PyTimerObject* self, PyObject* Py_UNUSED(ignored)) {
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PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
int current_time = 0;
|
||||
if (Resources::game) {
|
||||
current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
|
||||
|
||||
// Ensure timer is in engine map
|
||||
auto it = Resources::game->timers.find(self->name);
|
||||
if (it == Resources::game->timers.end()) {
|
||||
// Timer was stopped, re-add it
|
||||
Resources::game->timers[self->name] = self->data;
|
||||
} else if (it->second != self->data) {
|
||||
// Another timer has this name, stop it and replace
|
||||
it->second->stop();
|
||||
Resources::game->timers[self->name] = self->data;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
self->data->restart(current_time);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
|
@ -240,14 +283,62 @@ PyObject* PyTimer::get_paused(PyTimerObject* self, void* closure) {
|
|||
return PyBool_FromLong(self->data->isPaused());
|
||||
}
|
||||
|
||||
PyObject* PyTimer::get_stopped(PyTimerObject* self, void* closure) {
|
||||
if (!self->data) {
|
||||
return Py_True; // Uninitialized is effectively stopped
|
||||
}
|
||||
|
||||
return PyBool_FromLong(self->data->isStopped());
|
||||
}
|
||||
|
||||
PyObject* PyTimer::get_active(PyTimerObject* self, void* closure) {
|
||||
if (!self->data) {
|
||||
return Py_False;
|
||||
}
|
||||
|
||||
|
||||
return PyBool_FromLong(self->data->isActive());
|
||||
}
|
||||
|
||||
int PyTimer::set_active(PyTimerObject* self, PyObject* value, void* closure) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool want_active = PyObject_IsTrue(value);
|
||||
|
||||
int current_time = 0;
|
||||
if (Resources::game) {
|
||||
current_time = Resources::game->runtime.getElapsedTime().asMilliseconds();
|
||||
}
|
||||
|
||||
if (want_active) {
|
||||
if (self->data->isStopped()) {
|
||||
// Reactivate a stopped timer
|
||||
if (Resources::game) {
|
||||
// Handle name collision
|
||||
auto it = Resources::game->timers.find(self->name);
|
||||
if (it != Resources::game->timers.end() && it->second != self->data) {
|
||||
it->second->stop();
|
||||
}
|
||||
Resources::game->timers[self->name] = self->data;
|
||||
}
|
||||
self->data->start(current_time);
|
||||
} else if (self->data->isPaused()) {
|
||||
// Resume from pause
|
||||
self->data->resume(current_time);
|
||||
}
|
||||
// If already running, do nothing
|
||||
} else {
|
||||
// Setting active=False means pause
|
||||
if (!self->data->isPaused() && !self->data->isStopped()) {
|
||||
self->data->pause(current_time);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject* PyTimer::get_callback(PyTimerObject* self, void* closure) {
|
||||
if (!self->data) {
|
||||
PyErr_SetString(PyExc_RuntimeError, "Timer not initialized");
|
||||
|
|
@ -312,19 +403,35 @@ PyGetSetDef PyTimer::getsetters[] = {
|
|||
{"interval", (getter)PyTimer::get_interval, (setter)PyTimer::set_interval,
|
||||
MCRF_PROPERTY(interval, "Timer interval in milliseconds (int). Must be positive. Can be changed while timer is running."), NULL},
|
||||
{"remaining", (getter)PyTimer::get_remaining, NULL,
|
||||
MCRF_PROPERTY(remaining, "Time remaining until next trigger in milliseconds (int, read-only). Preserved when timer is paused."), NULL},
|
||||
MCRF_PROPERTY(remaining, "Time remaining until next trigger in milliseconds (int, read-only). Full interval when stopped."), NULL},
|
||||
{"paused", (getter)PyTimer::get_paused, NULL,
|
||||
MCRF_PROPERTY(paused, "Whether the timer is paused (bool, read-only). Paused timers preserve their remaining time."), NULL},
|
||||
{"active", (getter)PyTimer::get_active, NULL,
|
||||
MCRF_PROPERTY(active, "Whether the timer is active and not paused (bool, read-only). False if cancelled or paused."), NULL},
|
||||
{"stopped", (getter)PyTimer::get_stopped, NULL,
|
||||
MCRF_PROPERTY(stopped, "Whether the timer is stopped (bool, read-only). Stopped timers are not in the engine tick loop but preserve their callback."), NULL},
|
||||
{"active", (getter)PyTimer::get_active, (setter)PyTimer::set_active,
|
||||
MCRF_PROPERTY(active, "Running state (bool, read-write). True if running (not paused, not stopped). Set True to start/resume, False to pause."), NULL},
|
||||
{"callback", (getter)PyTimer::get_callback, (setter)PyTimer::set_callback,
|
||||
MCRF_PROPERTY(callback, "The callback function to be called when timer fires (callable). Can be changed while timer is running."), NULL},
|
||||
MCRF_PROPERTY(callback, "The callback function (callable). Preserved when stopped, allowing timer restart."), NULL},
|
||||
{"once", (getter)PyTimer::get_once, (setter)PyTimer::set_once,
|
||||
MCRF_PROPERTY(once, "Whether the timer stops after firing once (bool). If False, timer repeats indefinitely."), NULL},
|
||||
MCRF_PROPERTY(once, "Whether the timer stops after firing once (bool). One-shot timers can be restarted."), NULL},
|
||||
{NULL}
|
||||
};
|
||||
|
||||
PyMethodDef PyTimer::methods[] = {
|
||||
{"start", (PyCFunction)PyTimer::start, METH_NOARGS,
|
||||
MCRF_METHOD(Timer, start,
|
||||
MCRF_SIG("()", "None"),
|
||||
MCRF_DESC("Start the timer, adding it to the engine tick loop."),
|
||||
MCRF_RETURNS("None")
|
||||
MCRF_NOTE("Resets progress and begins counting toward the next fire. If another timer has this name, it will be stopped.")
|
||||
)},
|
||||
{"stop", (PyCFunction)PyTimer::stop, METH_NOARGS,
|
||||
MCRF_METHOD(Timer, stop,
|
||||
MCRF_SIG("()", "None"),
|
||||
MCRF_DESC("Stop the timer and remove it from the engine tick loop."),
|
||||
MCRF_RETURNS("None")
|
||||
MCRF_NOTE("The callback is preserved, so the timer can be restarted with start() or restart().")
|
||||
)},
|
||||
{"pause", (PyCFunction)PyTimer::pause, METH_NOARGS,
|
||||
MCRF_METHOD(Timer, pause,
|
||||
MCRF_SIG("()", "None"),
|
||||
|
|
@ -339,19 +446,12 @@ PyMethodDef PyTimer::methods[] = {
|
|||
MCRF_RETURNS("None")
|
||||
MCRF_NOTE("Has no effect if the timer is not paused. Timer will fire after the remaining time elapses.")
|
||||
)},
|
||||
{"cancel", (PyCFunction)PyTimer::cancel, METH_NOARGS,
|
||||
MCRF_METHOD(Timer, cancel,
|
||||
MCRF_SIG("()", "None"),
|
||||
MCRF_DESC("Cancel the timer and remove it from the timer system."),
|
||||
MCRF_RETURNS("None")
|
||||
MCRF_NOTE("The timer will no longer fire and cannot be restarted. The callback will not be called again.")
|
||||
)},
|
||||
{"restart", (PyCFunction)PyTimer::restart, METH_NOARGS,
|
||||
MCRF_METHOD(Timer, restart,
|
||||
MCRF_SIG("()", "None"),
|
||||
MCRF_DESC("Restart the timer from the beginning."),
|
||||
MCRF_DESC("Restart the timer from the beginning and ensure it's running."),
|
||||
MCRF_RETURNS("None")
|
||||
MCRF_NOTE("Resets the timer to fire after a full interval from now, regardless of remaining time.")
|
||||
MCRF_NOTE("Resets progress and adds timer to engine if stopped. Equivalent to stop() followed by start().")
|
||||
)},
|
||||
{NULL}
|
||||
};
|
||||
|
|
@ -23,9 +23,10 @@ public:
|
|||
static void dealloc(PyTimerObject* self);
|
||||
|
||||
// Timer control methods
|
||||
static PyObject* start(PyTimerObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* stop(PyTimerObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* pause(PyTimerObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* resume(PyTimerObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* cancel(PyTimerObject* self, PyObject* Py_UNUSED(ignored));
|
||||
static PyObject* restart(PyTimerObject* self, PyObject* Py_UNUSED(ignored));
|
||||
|
||||
// Timer property getters
|
||||
|
|
@ -34,7 +35,9 @@ public:
|
|||
static int set_interval(PyTimerObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_remaining(PyTimerObject* self, void* closure);
|
||||
static PyObject* get_paused(PyTimerObject* self, void* closure);
|
||||
static PyObject* get_stopped(PyTimerObject* self, void* closure);
|
||||
static PyObject* get_active(PyTimerObject* self, void* closure);
|
||||
static int set_active(PyTimerObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_callback(PyTimerObject* self, void* closure);
|
||||
static int set_callback(PyTimerObject* self, PyObject* value, void* closure);
|
||||
static PyObject* get_once(PyTimerObject* self, void* closure);
|
||||
|
|
@ -53,35 +56,39 @@ namespace mcrfpydef {
|
|||
.tp_dealloc = (destructor)PyTimer::dealloc,
|
||||
.tp_repr = PyTimer::repr,
|
||||
.tp_flags = Py_TPFLAGS_DEFAULT,
|
||||
.tp_doc = PyDoc_STR("Timer(name, callback, interval, once=False)\n\n"
|
||||
.tp_doc = PyDoc_STR("Timer(name, callback, interval, once=False, start=True)\n\n"
|
||||
"Create a timer that calls a function at regular intervals.\n\n"
|
||||
"Args:\n"
|
||||
" name (str): Unique identifier for the timer\n"
|
||||
" callback (callable): Function to call - receives (timer, runtime) args\n"
|
||||
" interval (int): Time between calls in milliseconds\n"
|
||||
" once (bool): If True, timer stops after first call. Default: False\n\n"
|
||||
" once (bool): If True, timer stops after first call. Default: False\n"
|
||||
" start (bool): If True, timer starts immediately. Default: True\n\n"
|
||||
"Attributes:\n"
|
||||
" interval (int): Time between calls in milliseconds\n"
|
||||
" remaining (int): Time until next call in milliseconds (read-only)\n"
|
||||
" paused (bool): Whether timer is paused (read-only)\n"
|
||||
" active (bool): Whether timer is active and not paused (read-only)\n"
|
||||
" callback (callable): The callback function\n"
|
||||
" stopped (bool): Whether timer is stopped (read-only)\n"
|
||||
" active (bool): Running state (read-write). Set True to start, False to pause\n"
|
||||
" callback (callable): The callback function (preserved when stopped)\n"
|
||||
" once (bool): Whether timer stops after firing once\n\n"
|
||||
"Methods:\n"
|
||||
" start(): Start the timer, adding to engine tick loop\n"
|
||||
" stop(): Stop the timer (removes from engine, preserves callback)\n"
|
||||
" pause(): Pause the timer, preserving time remaining\n"
|
||||
" resume(): Resume a paused timer\n"
|
||||
" cancel(): Stop and remove the timer\n"
|
||||
" restart(): Reset timer to start from beginning\n\n"
|
||||
" restart(): Reset timer and ensure it's running\n\n"
|
||||
"Example:\n"
|
||||
" def on_timer(timer, runtime):\n"
|
||||
" print(f'Timer {timer} fired at {runtime}ms')\n"
|
||||
" if runtime > 5000:\n"
|
||||
" timer.cancel()\n"
|
||||
" timer.stop() # Stop but can restart later\n"
|
||||
" \n"
|
||||
" timer = mcrfpy.Timer('my_timer', on_timer, 1000)\n"
|
||||
" timer.pause() # Pause timer\n"
|
||||
" timer.resume() # Resume timer\n"
|
||||
" timer.once = True # Make it one-shot"),
|
||||
" timer.stop() # Stop completely\n"
|
||||
" timer.start() # Restart from beginning"),
|
||||
.tp_methods = PyTimer::methods,
|
||||
.tp_getset = PyTimer::getsetters,
|
||||
.tp_init = (initproc)PyTimer::init,
|
||||
|
|
|
|||
|
|
@ -4,14 +4,14 @@
|
|||
#include "McRFPy_API.h"
|
||||
#include "GameEngine.h"
|
||||
|
||||
Timer::Timer(PyObject* _target, int _interval, int now, bool _once)
|
||||
Timer::Timer(PyObject* _target, int _interval, int now, bool _once, bool _start)
|
||||
: callback(std::make_shared<PyCallable>(_target)), interval(_interval), last_ran(now),
|
||||
paused(false), pause_start_time(0), total_paused_time(0), once(_once)
|
||||
paused(false), pause_start_time(0), total_paused_time(0), once(_once), stopped(!_start)
|
||||
{}
|
||||
|
||||
Timer::Timer()
|
||||
: callback(std::make_shared<PyCallable>(Py_None)), interval(0), last_ran(0),
|
||||
paused(false), pause_start_time(0), total_paused_time(0), once(false)
|
||||
paused(false), pause_start_time(0), total_paused_time(0), once(false), stopped(true)
|
||||
{}
|
||||
|
||||
Timer::~Timer() {
|
||||
|
|
@ -22,24 +22,24 @@ Timer::~Timer() {
|
|||
|
||||
bool Timer::hasElapsed(int now) const
|
||||
{
|
||||
if (paused) return false;
|
||||
if (paused || stopped) return false;
|
||||
return now >= last_ran + interval;
|
||||
}
|
||||
|
||||
bool Timer::test(int now)
|
||||
{
|
||||
if (!callback || callback->isNone()) return false;
|
||||
|
||||
if (!callback || callback->isNone() || stopped) return false;
|
||||
|
||||
if (hasElapsed(now))
|
||||
{
|
||||
last_ran = now;
|
||||
|
||||
|
||||
// Get the PyTimer wrapper from cache to pass to callback
|
||||
PyObject* timer_obj = nullptr;
|
||||
if (serial_number != 0) {
|
||||
timer_obj = PythonObjectCache::getInstance().lookup(serial_number);
|
||||
}
|
||||
|
||||
|
||||
// Build args: (timer, runtime) or just (runtime) if no wrapper found
|
||||
PyObject* args;
|
||||
if (timer_obj) {
|
||||
|
|
@ -48,10 +48,10 @@ bool Timer::test(int now)
|
|||
// Fallback to old behavior if no wrapper found
|
||||
args = Py_BuildValue("(i)", now);
|
||||
}
|
||||
|
||||
|
||||
PyObject* retval = callback->call(args, NULL);
|
||||
Py_DECREF(args);
|
||||
|
||||
|
||||
if (!retval)
|
||||
{
|
||||
std::cerr << "Timer callback raised an exception:" << std::endl;
|
||||
|
|
@ -63,16 +63,16 @@ bool Timer::test(int now)
|
|||
McRFPy_API::signalPythonException();
|
||||
}
|
||||
} else if (retval != Py_None)
|
||||
{
|
||||
{
|
||||
std::cout << "Timer returned a non-None value. It's not an error, it's just not being saved or used." << std::endl;
|
||||
Py_DECREF(retval);
|
||||
}
|
||||
|
||||
// Handle one-shot timers
|
||||
|
||||
// Handle one-shot timers: stop but preserve callback for potential restart
|
||||
if (once) {
|
||||
cancel();
|
||||
stopped = true; // Will be removed from map by testTimers(), but callback preserved
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
@ -101,23 +101,41 @@ void Timer::restart(int current_time)
|
|||
{
|
||||
last_ran = current_time;
|
||||
paused = false;
|
||||
stopped = false; // Ensure timer is running
|
||||
pause_start_time = 0;
|
||||
total_paused_time = 0;
|
||||
}
|
||||
|
||||
void Timer::cancel()
|
||||
void Timer::start(int current_time)
|
||||
{
|
||||
// Cancel by setting callback to None
|
||||
callback = std::make_shared<PyCallable>(Py_None);
|
||||
// Start/resume the timer - clear stopped flag, reset progress
|
||||
stopped = false;
|
||||
paused = false;
|
||||
last_ran = current_time;
|
||||
pause_start_time = 0;
|
||||
total_paused_time = 0;
|
||||
}
|
||||
|
||||
void Timer::stop()
|
||||
{
|
||||
// Stop the timer - it will be removed from engine map, but callback is preserved
|
||||
stopped = true;
|
||||
paused = false;
|
||||
pause_start_time = 0;
|
||||
total_paused_time = 0;
|
||||
}
|
||||
|
||||
bool Timer::isActive() const
|
||||
{
|
||||
return callback && !callback->isNone() && !paused;
|
||||
return callback && !callback->isNone() && !paused && !stopped;
|
||||
}
|
||||
|
||||
int Timer::getRemaining(int current_time) const
|
||||
{
|
||||
if (stopped) {
|
||||
// When stopped, progress is reset - full interval remaining
|
||||
return interval;
|
||||
}
|
||||
if (paused) {
|
||||
// When paused, calculate time remaining from when it was paused
|
||||
int elapsed_when_paused = pause_start_time - last_ran;
|
||||
|
|
@ -129,6 +147,10 @@ int Timer::getRemaining(int current_time) const
|
|||
|
||||
int Timer::getElapsed(int current_time) const
|
||||
{
|
||||
if (stopped) {
|
||||
// When stopped, progress is reset
|
||||
return 0;
|
||||
}
|
||||
if (paused) {
|
||||
return pause_start_time - last_ran;
|
||||
}
|
||||
|
|
|
|||
23
src/Timer.h
23
src/Timer.h
|
|
@ -17,37 +17,42 @@ private:
|
|||
bool paused;
|
||||
int pause_start_time;
|
||||
int total_paused_time;
|
||||
|
||||
|
||||
// One-shot timer support
|
||||
bool once;
|
||||
|
||||
// Stopped state: timer is not in engine map, but callback is preserved
|
||||
bool stopped;
|
||||
|
||||
public:
|
||||
uint64_t serial_number = 0; // For Python object cache
|
||||
|
||||
|
||||
Timer(); // for map to build
|
||||
Timer(PyObject* target, int interval, int now, bool once = false);
|
||||
Timer(PyObject* target, int interval, int now, bool once = false, bool start = true);
|
||||
~Timer();
|
||||
|
||||
|
||||
// Core timer functionality
|
||||
bool test(int now);
|
||||
bool hasElapsed(int now) const;
|
||||
|
||||
|
||||
// Timer control methods
|
||||
void pause(int current_time);
|
||||
void resume(int current_time);
|
||||
void restart(int current_time);
|
||||
void cancel();
|
||||
|
||||
void start(int current_time); // Clear stopped flag, reset progress
|
||||
void stop(); // Set stopped flag, preserve callback
|
||||
|
||||
// Timer state queries
|
||||
bool isPaused() const { return paused; }
|
||||
bool isActive() const;
|
||||
bool isStopped() const { return stopped; }
|
||||
bool isActive() const; // Running: not paused AND not stopped AND has callback
|
||||
int getInterval() const { return interval; }
|
||||
void setInterval(int new_interval) { interval = new_interval; }
|
||||
int getRemaining(int current_time) const;
|
||||
int getElapsed(int current_time) const;
|
||||
bool isOnce() const { return once; }
|
||||
void setOnce(bool value) { once = value; }
|
||||
|
||||
|
||||
// Callback management
|
||||
PyObject* getCallback();
|
||||
void setCallback(PyObject* new_callback);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue