Window scaling functionality
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5 changed files with 34 additions and 4 deletions
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@ -41,6 +41,7 @@ public:
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float getFrameTime() { return frameTime; }
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sf::View getView() { return visible; }
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void manageTimer(std::string, PyObject*, int);
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void setWindowScale(float);
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// global textures for scripts to access
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std::vector<IndexTexture> textures;
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