Window scaling functionality

This commit is contained in:
John McCardle 2024-03-08 16:55:58 -05:00
commit 5ada446360
5 changed files with 34 additions and 4 deletions

View file

@ -13,7 +13,7 @@ GameEngine::GameEngine()
Resources::font.loadFromFile("./assets/JetbrainsMono.ttf");
Resources::game = this;
window_title = "McRogueFace - 7DRL 2024 Engine Demo";
window.create(sf::VideoMode(1024, 768), window_title);
window.create(sf::VideoMode(1024, 768), window_title, sf::Style::Titlebar | sf::Style::Close);
visible = window.getDefaultView();
window.setFramerateLimit(30);
scene = "uitest";
@ -56,6 +56,12 @@ sf::RenderWindow & GameEngine::getWindow() { return window; }
void GameEngine::createScene(std::string s) { scenes[s] = new PyScene(this); }
void GameEngine::setWindowScale(float multiplier)
{
window.setSize(sf::Vector2u(1024 * multiplier, 768 * multiplier)); // 7DRL 2024: window scaling
//window.create(sf::VideoMode(1024 * multiplier, 768 * multiplier), window_title, sf::Style::Titlebar | sf::Style::Close);
}
void GameEngine::run()
{
float fps = 0.0;
@ -118,11 +124,18 @@ void GameEngine::sUserInput()
if (event.type == sf::Event::Closed) { running = false; continue; }
// TODO: add resize event to Scene to react; call it after constructor too, maybe
else if (event.type == sf::Event::Resized) {
continue; // 7DRL short circuit. Resizing manually disabled
/*
sf::FloatRect area(0.f, 0.f, event.size.width, event.size.height);
//sf::FloatRect area(0.f, 0.f, 1024.f, 768.f); // 7DRL 2024: attempt to set scale appropriately
//sf::FloatRect area(0.f, 0.f, event.size.width, event.size.width * 0.75);
visible = sf::View(area);
window.setView(visible);
//std::cout << "Visible area set to (0, 0, " << event.size.width << ", " << event.size.height <<")"<<std::endl;
//window.setSize(sf::Vector2u(event.size.width, event.size.width * 0.75)); // 7DRL 2024: window scaling
std::cout << "Visible area set to (0, 0, " << event.size.width << ", " << event.size.height <<")"<<std::endl;
actionType = "resize";
//window.setSize(sf::Vector2u(event.size.width, event.size.width * 0.75)); // 7DRL 2024: window scaling
*/
}
else if (event.type == sf::Event::KeyPressed || event.type == sf::Event::MouseButtonPressed || event.type == sf::Event::MouseWheelScrolled) actionType = "start";