CLAUDE guidance
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## Important Notes
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- The project uses SFML for graphics/audio and libtcod for roguelike utilities
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- The project uses SFML for graphics/audio (or SDL2 when building for wasm) and libtcod for roguelike utilities
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- Python scripts are loaded at runtime from the `scripts/` directory
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- Asset loading expects specific paths relative to the executable
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- The game was created for 7DRL 2025 as "Crypt of Sokoban"
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- The game was created for 7DRL 2023
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- Iterator implementations require careful handling of C++/Python boundaries
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## Testing Guidelines
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